Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,10 +4,10 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x156C, 0x156D )]
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[FlippableAttribute( 0x156C, 0x156D )]
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public class DecorativeShield1 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield1() : base( 0x156C )
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{
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Movable = false;
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@ -31,10 +31,10 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute( 0x156E, 0x156F )]
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[FlippableAttribute( 0x156E, 0x156F )]
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public class DecorativeShield2 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield2() : base( 0x156E )
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{
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Movable = false;
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@ -59,10 +59,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1570, 0x1571 )]
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[FlippableAttribute( 0x1570, 0x1571 )]
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public class DecorativeShield3 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield3() : base( 0x1570 )
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{
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Movable = false;
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@ -87,10 +87,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1572, 0x1573 )]
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[FlippableAttribute( 0x1572, 0x1573 )]
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public class DecorativeShield4 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield4() : base( 0x1572 )
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{
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Movable = false;
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@ -115,10 +115,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1574, 0x1575 )]
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[FlippableAttribute( 0x1574, 0x1575 )]
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public class DecorativeShield5 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield5() : base( 0x1574 )
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{
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Movable = false;
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@ -143,10 +143,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1576, 0x1577 )]
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[FlippableAttribute( 0x1576, 0x1577 )]
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public class DecorativeShield6 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield6() : base( 0x1576 )
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{
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Movable = false;
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@ -171,10 +171,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1578, 0x1579 )]
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[FlippableAttribute( 0x1578, 0x1579 )]
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public class DecorativeShield7 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield7() : base( 0x1578 )
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{
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Movable = false;
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@ -199,10 +199,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x157A, 0x157B )]
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[FlippableAttribute( 0x157A, 0x157B )]
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public class DecorativeShield8 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield8() : base( 0x157A )
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{
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Movable = false;
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@ -227,10 +227,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x157C, 0x157D )]
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[FlippableAttribute( 0x157C, 0x157D )]
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public class DecorativeShield9 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield9() : base( 0x157C )
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{
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Movable = false;
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@ -255,10 +255,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x157E, 0x157F )]
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[FlippableAttribute( 0x157E, 0x157F )]
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public class DecorativeShield10 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield10() : base( 0x157E )
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{
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Movable = false;
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@ -283,10 +283,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1580, 0x1581 )]
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[FlippableAttribute( 0x1580, 0x1581 )]
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public class DecorativeShield11 : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShield11() : base( 0x1580 )
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{
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Movable = false;
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@ -311,10 +311,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
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[FlippableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
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public class DecorativeShieldSword1North : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
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{
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Movable = false;
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@ -339,10 +339,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
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[FlippableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
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public class DecorativeShieldSword1West : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
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{
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Movable = false;
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@ -367,10 +367,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
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[FlippableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
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public class DecorativeShieldSword2North : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
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{
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Movable = false;
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@ -395,10 +395,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
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[FlippableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
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public class DecorativeShieldSword2West : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
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{
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Movable = false;
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