Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -4,10 +4,10 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x156C, 0x156D )]
[FlippableAttribute( 0x156C, 0x156D )]
public class DecorativeShield1 : Item
{
[Constructable]
[Constructible]
public DecorativeShield1() : base( 0x156C )
{
Movable = false;
@ -31,10 +31,10 @@ namespace Server.Items
int version = reader.ReadInt();
}
}
[FlipableAttribute( 0x156E, 0x156F )]
[FlippableAttribute( 0x156E, 0x156F )]
public class DecorativeShield2 : Item
{
[Constructable]
[Constructible]
public DecorativeShield2() : base( 0x156E )
{
Movable = false;
@ -59,10 +59,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1570, 0x1571 )]
[FlippableAttribute( 0x1570, 0x1571 )]
public class DecorativeShield3 : Item
{
[Constructable]
[Constructible]
public DecorativeShield3() : base( 0x1570 )
{
Movable = false;
@ -87,10 +87,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1572, 0x1573 )]
[FlippableAttribute( 0x1572, 0x1573 )]
public class DecorativeShield4 : Item
{
[Constructable]
[Constructible]
public DecorativeShield4() : base( 0x1572 )
{
Movable = false;
@ -115,10 +115,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1574, 0x1575 )]
[FlippableAttribute( 0x1574, 0x1575 )]
public class DecorativeShield5 : Item
{
[Constructable]
[Constructible]
public DecorativeShield5() : base( 0x1574 )
{
Movable = false;
@ -143,10 +143,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1576, 0x1577 )]
[FlippableAttribute( 0x1576, 0x1577 )]
public class DecorativeShield6 : Item
{
[Constructable]
[Constructible]
public DecorativeShield6() : base( 0x1576 )
{
Movable = false;
@ -171,10 +171,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1578, 0x1579 )]
[FlippableAttribute( 0x1578, 0x1579 )]
public class DecorativeShield7 : Item
{
[Constructable]
[Constructible]
public DecorativeShield7() : base( 0x1578 )
{
Movable = false;
@ -199,10 +199,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x157A, 0x157B )]
[FlippableAttribute( 0x157A, 0x157B )]
public class DecorativeShield8 : Item
{
[Constructable]
[Constructible]
public DecorativeShield8() : base( 0x157A )
{
Movable = false;
@ -227,10 +227,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x157C, 0x157D )]
[FlippableAttribute( 0x157C, 0x157D )]
public class DecorativeShield9 : Item
{
[Constructable]
[Constructible]
public DecorativeShield9() : base( 0x157C )
{
Movable = false;
@ -255,10 +255,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x157E, 0x157F )]
[FlippableAttribute( 0x157E, 0x157F )]
public class DecorativeShield10 : Item
{
[Constructable]
[Constructible]
public DecorativeShield10() : base( 0x157E )
{
Movable = false;
@ -283,10 +283,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1580, 0x1581 )]
[FlippableAttribute( 0x1580, 0x1581 )]
public class DecorativeShield11 : Item
{
[Constructable]
[Constructible]
public DecorativeShield11() : base( 0x1580 )
{
Movable = false;
@ -311,10 +311,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
[FlippableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
public class DecorativeShieldSword1North : Item
{
[Constructable]
[Constructible]
public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
{
Movable = false;
@ -339,10 +339,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
[FlippableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
public class DecorativeShieldSword1West : Item
{
[Constructable]
[Constructible]
public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
{
Movable = false;
@ -367,10 +367,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
[FlippableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
public class DecorativeShieldSword2North : Item
{
[Constructable]
[Constructible]
public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
{
Movable = false;
@ -395,10 +395,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
[FlippableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
public class DecorativeShieldSword2West : Item
{
[Constructable]
[Constructible]
public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
{
Movable = false;