Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -21,7 +21,7 @@ namespace Server.Items
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public class IronGateShort : BaseDoor
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{
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[Constructable]
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[Constructible]
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public IronGateShort( DoorFacing facing ) : base( 0x84c + (2 * (int)facing), 0x84d + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -47,7 +47,7 @@ namespace Server.Items
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public class IronGate : BaseDoor
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{
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[Constructable]
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[Constructible]
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public IronGate( DoorFacing facing ) : base( 0x824 + (2 * (int)facing), 0x825 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -73,7 +73,7 @@ namespace Server.Items
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public class LightWoodGate : BaseDoor
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{
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[Constructable]
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[Constructible]
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public LightWoodGate( DoorFacing facing ) : base( 0x839 + (2 * (int)facing), 0x83A + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -99,7 +99,7 @@ namespace Server.Items
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public class DarkWoodGate : BaseDoor
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{
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[Constructable]
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[Constructible]
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public DarkWoodGate( DoorFacing facing ) : base( 0x866 + (2 * (int)facing), 0x867 + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -125,7 +125,7 @@ namespace Server.Items
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public class MetalDoor : BaseDoor
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{
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[Constructable]
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[Constructible]
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public MetalDoor( DoorFacing facing ) : base( 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -151,7 +151,7 @@ namespace Server.Items
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public class BarredMetalDoor : BaseDoor
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{
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[Constructable]
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[Constructible]
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public BarredMetalDoor( DoorFacing facing ) : base( 0x685 + (2 * (int)facing), 0x686 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -177,7 +177,7 @@ namespace Server.Items
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public class BarredMetalDoor2 : BaseDoor
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{
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[Constructable]
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[Constructible]
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public BarredMetalDoor2( DoorFacing facing ) : base( 0x1FED + (2 * (int)facing), 0x1FEE + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -203,7 +203,7 @@ namespace Server.Items
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public class RattanDoor : BaseDoor
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{
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[Constructable]
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[Constructible]
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public RattanDoor( DoorFacing facing ) : base( 0x695 + (2 * (int)facing), 0x696 + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -229,7 +229,7 @@ namespace Server.Items
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public class DarkWoodDoor : BaseDoor
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{
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[Constructable]
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[Constructible]
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public DarkWoodDoor( DoorFacing facing ) : base( 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -255,7 +255,7 @@ namespace Server.Items
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public class MediumWoodDoor : BaseDoor
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{
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[Constructable]
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[Constructible]
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public MediumWoodDoor( DoorFacing facing ) : base( 0x6B5 + (2 * (int)facing), 0x6B6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -281,7 +281,7 @@ namespace Server.Items
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public class MetalDoor2 : BaseDoor
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{
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[Constructable]
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[Constructible]
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public MetalDoor2( DoorFacing facing ) : base( 0x6C5 + (2 * (int)facing), 0x6C6 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -307,7 +307,7 @@ namespace Server.Items
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public class LightWoodDoor : BaseDoor
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{
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[Constructable]
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[Constructible]
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public LightWoodDoor( DoorFacing facing ) : base( 0x6D5 + (2 * (int)facing), 0x6D6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -333,7 +333,7 @@ namespace Server.Items
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public class StrongWoodDoor : BaseDoor
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{
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[Constructable]
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[Constructible]
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public StrongWoodDoor( DoorFacing facing ) : base( 0x6E5 + (2 * (int)facing), 0x6E6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -10,7 +10,7 @@ namespace Server.Items
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{
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public class MetalHouseDoor : BaseHouseDoor
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{
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[Constructable]
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[Constructible]
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public MetalHouseDoor( DoorFacing facing ) : base( facing, 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -36,7 +36,7 @@ namespace Server.Items
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public class DarkWoodHouseDoor : BaseHouseDoor
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{
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[Constructable]
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[Constructible]
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public DarkWoodHouseDoor( DoorFacing facing ) : base( facing, 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -62,12 +62,12 @@ namespace Server.Items
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public class GenericHouseDoor : BaseHouseDoor
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{
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[Constructable]
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[Constructible]
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public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound ) : this( facing, baseItemID, openedSound, closedSound, true )
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{
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}
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[Constructable]
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[Constructible]
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public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust )
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: base( facing, baseItemID + (autoAdjust ? (2 * (int)facing) : 0), baseItemID + 1 + (autoAdjust ? (2 * (int)facing) : 0), openedSound, closedSound, BaseDoor.GetOffset( facing ) )
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{
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@ -6,7 +6,7 @@ namespace Server.Items
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{
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public override bool UseChainedFunctionality{ get{ return true; } }
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[Constructable]
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[Constructible]
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public PortcullisNS() : base( 0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
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{
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}
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@ -34,7 +34,7 @@ namespace Server.Items
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{
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public override bool UseChainedFunctionality{ get{ return true; } }
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[Constructable]
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[Constructible]
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public PortcullisEW() : base( 0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
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{
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}
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@ -4,7 +4,7 @@ namespace Server.Items
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{
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public class SecretStoneDoor1 : BaseDoor
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{
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[Constructable]
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[Constructible]
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public SecretStoneDoor1( DoorFacing facing ) : base( 0xE8 + (2 * (int)facing), 0xE9 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -30,7 +30,7 @@ namespace Server.Items
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public class SecretDungeonDoor : BaseDoor
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{
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[Constructable]
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[Constructible]
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public SecretDungeonDoor( DoorFacing facing ) : base( 0x314 + (2 * (int)facing), 0x315 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -56,7 +56,7 @@ namespace Server.Items
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public class SecretStoneDoor2 : BaseDoor
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{
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[Constructable]
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[Constructible]
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public SecretStoneDoor2( DoorFacing facing ) : base( 0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -82,7 +82,7 @@ namespace Server.Items
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public class SecretWoodenDoor : BaseDoor
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{
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[Constructable]
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[Constructible]
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public SecretWoodenDoor( DoorFacing facing ) : base( 0x334 + (2 * (int)facing), 0x335 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -108,7 +108,7 @@ namespace Server.Items
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public class SecretLightWoodDoor : BaseDoor
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{
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[Constructable]
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[Constructible]
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public SecretLightWoodDoor( DoorFacing facing ) : base( 0x344 + (2 * (int)facing), 0x345 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
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{
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}
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@ -134,7 +134,7 @@ namespace Server.Items
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public class SecretStoneDoor3 : BaseDoor
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{
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[Constructable]
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[Constructible]
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public SecretStoneDoor3( DoorFacing facing ) : base( 0x354 + (2 * (int)facing), 0x355 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
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{
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}
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