Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ namespace Server.Items
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{
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public class BarrelLid : Item
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{
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[Constructable]
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[Constructible]
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public BarrelLid() : base(0x1DB8)
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{
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Weight = 2;
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@ -29,10 +29,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
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[FlippableAttribute(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
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public class BarrelStaves : Item
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{
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[Constructable]
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[Constructible]
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public BarrelStaves() : base(0x1EB1)
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{
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Weight = 1;
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@ -61,7 +61,7 @@ namespace Server.Items
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{
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public override int LabelNumber { get { return 1011228; } } // Barrel hoops
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[Constructable]
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[Constructible]
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public BarrelHoops() : base(0x1DB7)
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{
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Weight = 5;
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@ -88,7 +88,7 @@ namespace Server.Items
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public class BarrelTap : Item
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{
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[Constructable]
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[Constructible]
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public BarrelTap() : base(0x1004)
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{
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Weight = 1;
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@ -3,10 +3,10 @@ using System;
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namespace Server.Items
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{
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[Furniture]
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[Flipable(0xF65, 0xF67, 0xF69)]
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[Flippable(0xF65, 0xF67, 0xF69)]
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public class Easle : Item
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{
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[Constructable]
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[Constructible]
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public Easle() : base(0xF65)
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{
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Weight = 25.0;
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@ -6,7 +6,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1016492; } } // melted wax
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[Constructable]
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[Constructible]
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public MeltedWax() : base( 0x122A )
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{
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Movable = false;
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@ -3,10 +3,10 @@ using System;
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namespace Server.Items
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{
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[Furniture]
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[Flipable(0xEBB, 0xEBC)]
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[Flippable(0xEBB, 0xEBC)]
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public class TallMusicStand : Item
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{
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[Constructable]
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[Constructible]
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public TallMusicStand() : base(0xEBB)
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{
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Weight = 10.0;
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@ -35,10 +35,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable(0xEB6,0xEB8)]
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[Flippable(0xEB6,0xEB8)]
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public class ShortMusicStand : Item
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{
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[Constructable]
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[Constructible]
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public ShortMusicStand() : base(0xEB6)
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{
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Weight = 10.0;
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@ -6,7 +6,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1016474; } } // an obelisk
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[Constructable]
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[Constructible]
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public Obelisk() : base(0x1184)
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{
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Movable = false;
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@ -3,10 +3,10 @@ using System;
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namespace Server.Items
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{
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[Furniture]
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[Flipable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )]
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[Flippable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )]
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public class BambooScreen : Item
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{
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[Constructable]
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[Constructible]
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public BambooScreen() : base(0x24D0)
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{
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Weight = 20.0;
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@ -33,10 +33,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )]
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[Flippable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )]
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public class ShojiScreen : Item
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{
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[Constructable]
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[Constructible]
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public ShojiScreen() : base(0x24CB)
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{
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Weight = 20.0;
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@ -4,7 +4,7 @@ namespace Server.Items
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{
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public class StatueSouth : Item
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{
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[Constructable]
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[Constructible]
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public StatueSouth() : base(0x139A)
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{
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Weight = 10;
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@ -33,7 +33,7 @@ namespace Server.Items
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public class StatueSouth2 : Item
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{
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[Constructable]
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[Constructible]
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public StatueSouth2() : base(0x1227)
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{
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Weight = 10;
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@ -62,7 +62,7 @@ namespace Server.Items
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public class StatueNorth : Item
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{
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[Constructable]
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[Constructible]
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public StatueNorth() : base(0x139B)
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{
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Weight = 10;
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@ -91,7 +91,7 @@ namespace Server.Items
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public class StatueWest : Item
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{
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[Constructable]
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[Constructible]
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public StatueWest() : base(0x1226)
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{
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Weight = 10;
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@ -120,7 +120,7 @@ namespace Server.Items
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public class StatueEast : Item
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{
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[Constructable]
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[Constructible]
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public StatueEast() : base(0x139C)
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{
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Weight = 10;
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@ -149,7 +149,7 @@ namespace Server.Items
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public class StatueEast2 : Item
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{
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[Constructable]
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[Constructible]
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public StatueEast2() : base(0x1224)
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{
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Weight = 10;
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@ -178,7 +178,7 @@ namespace Server.Items
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public class StatueSouthEast : Item
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{
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[Constructable]
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[Constructible]
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public StatueSouthEast() : base(0x1225)
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{
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Weight = 10;
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@ -207,7 +207,7 @@ namespace Server.Items
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public class BustSouth : Item
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{
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[Constructable]
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[Constructible]
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public BustSouth() : base(0x12CB)
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{
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Weight = 10;
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@ -236,7 +236,7 @@ namespace Server.Items
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public class BustEast : Item
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{
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[Constructable]
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[Constructible]
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public BustEast() : base(0x12CA)
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{
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Weight = 10;
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@ -265,7 +265,7 @@ namespace Server.Items
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public class StatuePegasus : Item
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{
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[Constructable]
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[Constructible]
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public StatuePegasus() : base(0x139D)
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{
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Weight = 10;
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@ -294,7 +294,7 @@ namespace Server.Items
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public class StatuePegasus2 : Item
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{
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[Constructable]
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[Constructible]
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public StatuePegasus2() : base(0x1228)
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{
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Weight = 10;
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@ -323,7 +323,7 @@ namespace Server.Items
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public class SmallTowerSculpture : Item
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{
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[Constructable]
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[Constructible]
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public SmallTowerSculpture() : base(0x241A)
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{
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Weight = 20.0;
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@ -4,7 +4,7 @@ namespace Server.Items
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{
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public class Vase : Item
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{
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[Constructable]
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[Constructible]
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public Vase() : base( 0xB46 )
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{
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Weight = 10;
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@ -31,7 +31,7 @@ namespace Server.Items
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public class LargeVase : Item
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{
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[Constructable]
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[Constructible]
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public LargeVase() : base( 0xB45 )
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{
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Weight = 15;
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@ -58,7 +58,7 @@ namespace Server.Items
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public class SmallUrn : Item
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{
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[Constructable]
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[Constructible]
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public SmallUrn() : base( 0x241C )
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{
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Weight = 20.0;
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@ -4,12 +4,12 @@ namespace Server.Items
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{
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public class Vines : Item
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{
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[Constructable]
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[Constructible]
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public Vines() : this( Utility.Random( 8 ) )
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{
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}
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[Constructable]
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[Constructible]
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public Vines( int v ) : base( 0xCEB )
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{
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if ( v < 0 || v > 7 )
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