Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,7 +4,7 @@ namespace Server.Items
{
public class BarrelLid : Item
{
[Constructable]
[Constructible]
public BarrelLid() : base(0x1DB8)
{
Weight = 2;
@ -29,10 +29,10 @@ namespace Server.Items
}
}
[FlipableAttribute(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
[FlippableAttribute(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
public class BarrelStaves : Item
{
[Constructable]
[Constructible]
public BarrelStaves() : base(0x1EB1)
{
Weight = 1;
@ -61,7 +61,7 @@ namespace Server.Items
{
public override int LabelNumber { get { return 1011228; } } // Barrel hoops
[Constructable]
[Constructible]
public BarrelHoops() : base(0x1DB7)
{
Weight = 5;
@ -88,7 +88,7 @@ namespace Server.Items
public class BarrelTap : Item
{
[Constructable]
[Constructible]
public BarrelTap() : base(0x1004)
{
Weight = 1;

View file

@ -3,10 +3,10 @@ using System;
namespace Server.Items
{
[Furniture]
[Flipable(0xF65, 0xF67, 0xF69)]
[Flippable(0xF65, 0xF67, 0xF69)]
public class Easle : Item
{
[Constructable]
[Constructible]
public Easle() : base(0xF65)
{
Weight = 25.0;

View file

@ -6,7 +6,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1016492; } } // melted wax
[Constructable]
[Constructible]
public MeltedWax() : base( 0x122A )
{
Movable = false;

View file

@ -3,10 +3,10 @@ using System;
namespace Server.Items
{
[Furniture]
[Flipable(0xEBB, 0xEBC)]
[Flippable(0xEBB, 0xEBC)]
public class TallMusicStand : Item
{
[Constructable]
[Constructible]
public TallMusicStand() : base(0xEBB)
{
Weight = 10.0;
@ -35,10 +35,10 @@ namespace Server.Items
}
[Furniture]
[Flipable(0xEB6,0xEB8)]
[Flippable(0xEB6,0xEB8)]
public class ShortMusicStand : Item
{
[Constructable]
[Constructible]
public ShortMusicStand() : base(0xEB6)
{
Weight = 10.0;

View file

@ -6,7 +6,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1016474; } } // an obelisk
[Constructable]
[Constructible]
public Obelisk() : base(0x1184)
{
Movable = false;

View file

@ -3,10 +3,10 @@ using System;
namespace Server.Items
{
[Furniture]
[Flipable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )]
[Flippable( 0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4 )]
public class BambooScreen : Item
{
[Constructable]
[Constructible]
public BambooScreen() : base(0x24D0)
{
Weight = 20.0;
@ -33,10 +33,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )]
[Flippable( 0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF )]
public class ShojiScreen : Item
{
[Constructable]
[Constructible]
public ShojiScreen() : base(0x24CB)
{
Weight = 20.0;

View file

@ -4,7 +4,7 @@ namespace Server.Items
{
public class StatueSouth : Item
{
[Constructable]
[Constructible]
public StatueSouth() : base(0x139A)
{
Weight = 10;
@ -33,7 +33,7 @@ namespace Server.Items
public class StatueSouth2 : Item
{
[Constructable]
[Constructible]
public StatueSouth2() : base(0x1227)
{
Weight = 10;
@ -62,7 +62,7 @@ namespace Server.Items
public class StatueNorth : Item
{
[Constructable]
[Constructible]
public StatueNorth() : base(0x139B)
{
Weight = 10;
@ -91,7 +91,7 @@ namespace Server.Items
public class StatueWest : Item
{
[Constructable]
[Constructible]
public StatueWest() : base(0x1226)
{
Weight = 10;
@ -120,7 +120,7 @@ namespace Server.Items
public class StatueEast : Item
{
[Constructable]
[Constructible]
public StatueEast() : base(0x139C)
{
Weight = 10;
@ -149,7 +149,7 @@ namespace Server.Items
public class StatueEast2 : Item
{
[Constructable]
[Constructible]
public StatueEast2() : base(0x1224)
{
Weight = 10;
@ -178,7 +178,7 @@ namespace Server.Items
public class StatueSouthEast : Item
{
[Constructable]
[Constructible]
public StatueSouthEast() : base(0x1225)
{
Weight = 10;
@ -207,7 +207,7 @@ namespace Server.Items
public class BustSouth : Item
{
[Constructable]
[Constructible]
public BustSouth() : base(0x12CB)
{
Weight = 10;
@ -236,7 +236,7 @@ namespace Server.Items
public class BustEast : Item
{
[Constructable]
[Constructible]
public BustEast() : base(0x12CA)
{
Weight = 10;
@ -265,7 +265,7 @@ namespace Server.Items
public class StatuePegasus : Item
{
[Constructable]
[Constructible]
public StatuePegasus() : base(0x139D)
{
Weight = 10;
@ -294,7 +294,7 @@ namespace Server.Items
public class StatuePegasus2 : Item
{
[Constructable]
[Constructible]
public StatuePegasus2() : base(0x1228)
{
Weight = 10;
@ -323,7 +323,7 @@ namespace Server.Items
public class SmallTowerSculpture : Item
{
[Constructable]
[Constructible]
public SmallTowerSculpture() : base(0x241A)
{
Weight = 20.0;

View file

@ -4,7 +4,7 @@ namespace Server.Items
{
public class Vase : Item
{
[Constructable]
[Constructible]
public Vase() : base( 0xB46 )
{
Weight = 10;
@ -31,7 +31,7 @@ namespace Server.Items
public class LargeVase : Item
{
[Constructable]
[Constructible]
public LargeVase() : base( 0xB45 )
{
Weight = 15;
@ -58,7 +58,7 @@ namespace Server.Items
public class SmallUrn : Item
{
[Constructable]
[Constructible]
public SmallUrn() : base( 0x241C )
{
Weight = 20.0;

View file

@ -4,12 +4,12 @@ namespace Server.Items
{
public class Vines : Item
{
[Constructable]
[Constructible]
public Vines() : this( Utility.Random( 8 ) )
{
}
[Constructable]
[Constructible]
public Vines( int v ) : base( 0xCEB )
{
if ( v < 0 || v > 7 )