Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -3,10 +3,10 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xC10, 0xC11 )]
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[FlippableAttribute( 0xC10, 0xC11 )]
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public class RuinedFallenChairA : Item
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{
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[Constructable]
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[Constructible]
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public RuinedFallenChairA() : base( 0xC10 )
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{
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Movable = false;
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@ -32,10 +32,10 @@ namespace Server.Items
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}
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[FlipableAttribute( 0xC13, 0xC12 )]
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[FlippableAttribute( 0xC13, 0xC12 )]
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public class RuinedArmoire : Item
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{
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[Constructable]
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[Constructible]
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public RuinedArmoire() : base( 0xC13 )
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{
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Movable = false;
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@ -61,10 +61,10 @@ namespace Server.Items
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}
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[FlipableAttribute( 0xC14, 0xC15 )]
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[FlippableAttribute( 0xC14, 0xC15 )]
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public class RuinedBookcase : Item
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{
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[Constructable]
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[Constructible]
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public RuinedBookcase() : base( 0xC14 )
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{
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Movable = false;
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@ -92,7 +92,7 @@ namespace Server.Items
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public class RuinedBooks : Item
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{
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[Constructable]
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[Constructible]
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public RuinedBooks() : base( 0xC16 )
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{
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Movable = false;
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@ -117,10 +117,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0xC17, 0xC18 )]
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[FlippableAttribute( 0xC17, 0xC18 )]
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public class CoveredChair : Item
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{
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[Constructable]
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[Constructible]
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public CoveredChair() : base( 0xC17 )
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{
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Movable = false;
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@ -146,10 +146,10 @@ namespace Server.Items
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}
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[FlipableAttribute( 0xC19, 0xC1A )]
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[FlippableAttribute( 0xC19, 0xC1A )]
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public class RuinedFallenChairB : Item
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{
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[Constructable]
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[Constructible]
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public RuinedFallenChairB() : base( 0xC19 )
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{
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Movable = false;
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@ -175,10 +175,10 @@ namespace Server.Items
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}
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[FlipableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
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[FlippableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
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public class RuinedChair : Item
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{
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[Constructable]
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[Constructible]
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public RuinedChair() : base( 0xC1B )
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{
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Movable = false;
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@ -205,7 +205,7 @@ namespace Server.Items
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public class RuinedClock : Item
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{
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[Constructable]
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[Constructible]
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public RuinedClock() : base( 0xC1F )
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{
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Movable = false;
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@ -230,10 +230,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0xC24, 0xC25 )]
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[FlippableAttribute( 0xC24, 0xC25 )]
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public class RuinedDrawers : Item
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{
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[Constructable]
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[Constructible]
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public RuinedDrawers() : base( 0xC24 )
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{
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Movable = false;
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@ -260,7 +260,7 @@ namespace Server.Items
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public class RuinedPainting : Item
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{
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[Constructable]
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[Constructible]
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public RuinedPainting() : base( 0xC2C )
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{
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Movable = false;
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@ -285,10 +285,10 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
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[FlippableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
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public class WoodDebris : Item
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{
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[Constructable]
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[Constructible]
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public WoodDebris() : base( 0xC2D )
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{
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Movable = false;
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