Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -3,10 +3,10 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xC10, 0xC11 )]
[FlippableAttribute( 0xC10, 0xC11 )]
public class RuinedFallenChairA : Item
{
[Constructable]
[Constructible]
public RuinedFallenChairA() : base( 0xC10 )
{
Movable = false;
@ -32,10 +32,10 @@ namespace Server.Items
}
[FlipableAttribute( 0xC13, 0xC12 )]
[FlippableAttribute( 0xC13, 0xC12 )]
public class RuinedArmoire : Item
{
[Constructable]
[Constructible]
public RuinedArmoire() : base( 0xC13 )
{
Movable = false;
@ -61,10 +61,10 @@ namespace Server.Items
}
[FlipableAttribute( 0xC14, 0xC15 )]
[FlippableAttribute( 0xC14, 0xC15 )]
public class RuinedBookcase : Item
{
[Constructable]
[Constructible]
public RuinedBookcase() : base( 0xC14 )
{
Movable = false;
@ -92,7 +92,7 @@ namespace Server.Items
public class RuinedBooks : Item
{
[Constructable]
[Constructible]
public RuinedBooks() : base( 0xC16 )
{
Movable = false;
@ -117,10 +117,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0xC17, 0xC18 )]
[FlippableAttribute( 0xC17, 0xC18 )]
public class CoveredChair : Item
{
[Constructable]
[Constructible]
public CoveredChair() : base( 0xC17 )
{
Movable = false;
@ -146,10 +146,10 @@ namespace Server.Items
}
[FlipableAttribute( 0xC19, 0xC1A )]
[FlippableAttribute( 0xC19, 0xC1A )]
public class RuinedFallenChairB : Item
{
[Constructable]
[Constructible]
public RuinedFallenChairB() : base( 0xC19 )
{
Movable = false;
@ -175,10 +175,10 @@ namespace Server.Items
}
[FlipableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
[FlippableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
public class RuinedChair : Item
{
[Constructable]
[Constructible]
public RuinedChair() : base( 0xC1B )
{
Movable = false;
@ -205,7 +205,7 @@ namespace Server.Items
public class RuinedClock : Item
{
[Constructable]
[Constructible]
public RuinedClock() : base( 0xC1F )
{
Movable = false;
@ -230,10 +230,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0xC24, 0xC25 )]
[FlippableAttribute( 0xC24, 0xC25 )]
public class RuinedDrawers : Item
{
[Constructable]
[Constructible]
public RuinedDrawers() : base( 0xC24 )
{
Movable = false;
@ -260,7 +260,7 @@ namespace Server.Items
public class RuinedPainting : Item
{
[Constructable]
[Constructible]
public RuinedPainting() : base( 0xC2C )
{
Movable = false;
@ -285,10 +285,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
[FlippableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
public class WoodDebris : Item
{
[Constructable]
[Constructible]
public WoodDebris() : base( 0xC2D )
{
Movable = false;