Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -12,13 +12,13 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public int Number{ get{ return m_LabelNumber; } set{ m_LabelNumber = value; InvalidateProperties(); } }
[Constructable]
[Constructible]
public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
{
m_LabelNumber = labelNumber;
}
[Constructable]
[Constructible]
public LocalizedSign( int itemID, int labelNumber ) : base( itemID )
{
m_LabelNumber = labelNumber;

View file

@ -76,12 +76,12 @@ namespace Server.Items
public class Sign : BaseSign
{
[Constructable]
[Constructible]
public Sign( SignType type, SignFacing facing ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
{
}
[Constructable]
[Constructible]
public Sign( int itemID ) : base( itemID )
{
}

View file

@ -14,14 +14,14 @@ namespace Server.Items
set { m_Subtext = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public SubtextSign( SignType type, SignFacing facing, string subtext )
: base( type, facing )
{
m_Subtext = subtext;
}
[Constructable]
[Constructible]
public SubtextSign( int itemID, string subtext )
: base( itemID )
{