Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -154,7 +154,7 @@ namespace Server.Items
public class CreatureBackpack : Backpack //Used on BaseCreature
{
[Constructable]
[Constructible]
public CreatureBackpack( string name )
{
Name = name;
@ -222,7 +222,7 @@ namespace Server.Items
public class StrongBackpack : Backpack //Used on Pack animals
{
[Constructable]
[Constructible]
public StrongBackpack()
{
Layer = Layer.Backpack;
@ -270,7 +270,7 @@ namespace Server.Items
public class Backpack : BaseContainer, IDyable
{
[Constructable]
[Constructible]
public Backpack() : base( 0xE75 )
{
Layer = Layer.Backpack;
@ -325,7 +325,7 @@ namespace Server.Items
public class Pouch : TrappableContainer
{
[Constructable]
[Constructible]
public Pouch() : base( 0xE79 )
{
Weight = 1.0;
@ -388,7 +388,7 @@ namespace Server.Items
public class SmallBagBall : BaseBagBall
{
[Constructable]
[Constructible]
public SmallBagBall() : base( 0x2256 )
{
}
@ -414,7 +414,7 @@ namespace Server.Items
public class LargeBagBall : BaseBagBall
{
[Constructable]
[Constructible]
public LargeBagBall() : base( 0x2257 )
{
}
@ -440,7 +440,7 @@ namespace Server.Items
public class Bag : BaseContainer, IDyable
{
[Constructable]
[Constructible]
public Bag() : base( 0xE76 )
{
Weight = 2.0;
@ -476,7 +476,7 @@ namespace Server.Items
public class Barrel : BaseContainer
{
[Constructable]
[Constructible]
public Barrel() : base( 0xE77 )
{
Weight = 25.0;
@ -506,7 +506,7 @@ namespace Server.Items
public class Keg : BaseContainer
{
[Constructable]
[Constructible]
public Keg() : base( 0xE7F )
{
Weight = 15.0;
@ -533,7 +533,7 @@ namespace Server.Items
public class PicnicBasket : BaseContainer
{
[Constructable]
[Constructible]
public PicnicBasket() : base( 0xE7A )
{
Weight = 2.0; // Stratics doesn't know weight
@ -560,7 +560,7 @@ namespace Server.Items
public class Basket : BaseContainer
{
[Constructable]
[Constructible]
public Basket() : base( 0x990 )
{
Weight = 1.0; // Stratics doesn't know weight
@ -586,10 +586,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x9AA, 0xE7D )]
[Flippable( 0x9AA, 0xE7D )]
public class WoodenBox : LockableContainer
{
[Constructable]
[Constructible]
public WoodenBox() : base( 0x9AA )
{
Weight = 4.0;
@ -615,10 +615,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x9A9, 0xE7E )]
[Flippable( 0x9A9, 0xE7E )]
public class SmallCrate : LockableContainer
{
[Constructable]
[Constructible]
public SmallCrate() : base( 0x9A9 )
{
Weight = 2.0;
@ -647,10 +647,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0xE3F, 0xE3E )]
[Flippable( 0xE3F, 0xE3E )]
public class MediumCrate : LockableContainer
{
[Constructable]
[Constructible]
public MediumCrate() : base( 0xE3F )
{
Weight = 2.0;
@ -679,10 +679,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0xE3D, 0xE3C )]
[Flippable( 0xE3D, 0xE3C )]
public class LargeCrate : LockableContainer
{
[Constructable]
[Constructible]
public LargeCrate() : base( 0xE3D )
{
Weight = 1.0;
@ -711,10 +711,10 @@ namespace Server.Items
}
[DynamicFliping]
[Flipable( 0x9A8, 0xE80 )]
[Flippable( 0x9A8, 0xE80 )]
public class MetalBox : LockableContainer
{
[Constructable]
[Constructible]
public MetalBox() : base( 0x9A8 )
{
}
@ -742,10 +742,10 @@ namespace Server.Items
}
[DynamicFliping]
[Flipable( 0x9AB, 0xE7C )]
[Flippable( 0x9AB, 0xE7C )]
public class MetalChest : LockableContainer
{
[Constructable]
[Constructible]
public MetalChest() : base( 0x9AB )
{
}
@ -773,10 +773,10 @@ namespace Server.Items
}
[DynamicFliping]
[Flipable( 0xE41, 0xE40 )]
[Flippable( 0xE41, 0xE40 )]
public class MetalGoldenChest : LockableContainer
{
[Constructable]
[Constructible]
public MetalGoldenChest() : base( 0xE41 )
{
}
@ -804,10 +804,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0xe43, 0xe42 )]
[Flippable( 0xe43, 0xe42 )]
public class WoodenChest : LockableContainer
{
[Constructable]
[Constructible]
public WoodenChest() : base( 0xe43 )
{
Weight = 2.0;
@ -836,10 +836,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x280B, 0x280C )]
[Flippable( 0x280B, 0x280C )]
public class PlainWoodenChest : LockableContainer
{
[Constructable]
[Constructible]
public PlainWoodenChest() : base( 0x280B )
{
}
@ -867,10 +867,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x280D, 0x280E )]
[Flippable( 0x280D, 0x280E )]
public class OrnateWoodenChest : LockableContainer
{
[Constructable]
[Constructible]
public OrnateWoodenChest() : base( 0x280D )
{
}
@ -898,10 +898,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x280F, 0x2810 )]
[Flippable( 0x280F, 0x2810 )]
public class GildedWoodenChest : LockableContainer
{
[Constructable]
[Constructible]
public GildedWoodenChest() : base( 0x280F )
{
}
@ -929,10 +929,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x2811, 0x2812 )]
[Flippable( 0x2811, 0x2812 )]
public class WoodenFootLocker : LockableContainer
{
[Constructable]
[Constructible]
public WoodenFootLocker() : base( 0x2811 )
{
GumpID = 0x10B;
@ -964,10 +964,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x2813, 0x2814 )]
[Flippable( 0x2813, 0x2814 )]
public class FinishedWoodenChest : LockableContainer
{
[Constructable]
[Constructible]
public FinishedWoodenChest() : base( 0x2813 )
{
}

View file

@ -271,7 +271,7 @@ namespace Server.Items
}
}
[Flipable( 0xA97, 0xA99, 0xA98, 0xA9A, 0xA9B, 0xA9C )]
[Flippable( 0xA97, 0xA99, 0xA98, 0xA9A, 0xA9B, 0xA9C )]
public class LibraryBookcase : FillableContainer
{
public override bool IsLockable { get { return false; } }
@ -293,7 +293,7 @@ namespace Server.Items
Respawn();
}
[Constructable]
[Constructible]
public LibraryBookcase()
: base( 0xA97 )
{
@ -323,10 +323,10 @@ namespace Server.Items
}
}
[Flipable( 0xE3D, 0xE3C )]
[Flippable( 0xE3D, 0xE3C )]
public class FillableLargeCrate : FillableContainer
{
[Constructable]
[Constructible]
public FillableLargeCrate()
: base( 0xE3D )
{
@ -353,10 +353,10 @@ namespace Server.Items
}
}
[Flipable( 0x9A9, 0xE7E )]
[Flippable( 0x9A9, 0xE7E )]
public class FillableSmallCrate : FillableContainer
{
[Constructable]
[Constructible]
public FillableSmallCrate()
: base( 0x9A9 )
{
@ -383,10 +383,10 @@ namespace Server.Items
}
}
[Flipable( 0x9AA, 0xE7D )]
[Flippable( 0x9AA, 0xE7D )]
public class FillableWoodenBox : FillableContainer
{
[Constructable]
[Constructible]
public FillableWoodenBox()
: base( 0x9AA )
{
@ -413,10 +413,10 @@ namespace Server.Items
}
}
[Flipable( 0x9A8, 0xE80 )]
[Flippable( 0x9A8, 0xE80 )]
public class FillableMetalBox : FillableContainer
{
[Constructable]
[Constructible]
public FillableMetalBox()
: base( 0x9A8 )
{
@ -449,7 +449,7 @@ namespace Server.Items
{
public override bool IsLockable { get { return false; } }
[Constructable]
[Constructible]
public FillableBarrel()
: base( 0xE77 )
{
@ -478,10 +478,10 @@ namespace Server.Items
}
}
[Flipable( 0x9AB, 0xE7C )]
[Flippable( 0x9AB, 0xE7C )]
public class FillableMetalChest : FillableContainer
{
[Constructable]
[Constructible]
public FillableMetalChest()
: base( 0x9AB )
{
@ -510,10 +510,10 @@ namespace Server.Items
}
}
[Flipable( 0xE41, 0xE40 )]
[Flippable( 0xE41, 0xE40 )]
public class FillableMetalGoldenChest : FillableContainer
{
[Constructable]
[Constructible]
public FillableMetalGoldenChest()
: base( 0xE41 )
{
@ -542,10 +542,10 @@ namespace Server.Items
}
}
[Flipable( 0xE43, 0xE42 )]
[Flippable( 0xE43, 0xE42 )]
public class FillableWoodenChest : FillableContainer
{
[Constructable]
[Constructible]
public FillableWoodenChest()
: base( 0xE43 )
{

View file

@ -7,10 +7,10 @@ using Server.Network;
namespace Server.Items
{
[Furniture]
[Flipable( 0x2815, 0x2816 )]
[Flippable( 0x2815, 0x2816 )]
public class TallCabinet : BaseContainer
{
[Constructable]
[Constructible]
public TallCabinet() : base( 0x2815 )
{
Weight = 1.0;
@ -34,10 +34,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x2817, 0x2818 )]
[Flippable( 0x2817, 0x2818 )]
public class ShortCabinet : BaseContainer
{
[Constructable]
[Constructible]
public ShortCabinet() : base( 0x2817 )
{
Weight = 1.0;
@ -62,10 +62,10 @@ namespace Server.Items
[Furniture]
[Flipable( 0x2857, 0x2858 )]
[Flippable( 0x2857, 0x2858 )]
public class RedArmoire : BaseContainer
{
[Constructable]
[Constructible]
public RedArmoire() : base( 0x2857 )
{
Weight = 1.0;
@ -89,10 +89,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x285D, 0x285E )]
[Flippable( 0x285D, 0x285E )]
public class CherryArmoire : BaseContainer
{
[Constructable]
[Constructible]
public CherryArmoire() : base( 0x285D )
{
Weight = 1.0;
@ -116,10 +116,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x285B, 0x285C )]
[Flippable( 0x285B, 0x285C )]
public class MapleArmoire : BaseContainer
{
[Constructable]
[Constructible]
public MapleArmoire() : base( 0x285B )
{
Weight = 1.0;
@ -143,10 +143,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0x2859, 0x285A )]
[Flippable( 0x2859, 0x285A )]
public class ElegantArmoire : BaseContainer
{
[Constructable]
[Constructible]
public ElegantArmoire() : base( 0x2859 )
{
Weight = 1.0;
@ -170,10 +170,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c )]
[Flippable( 0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c )]
public class FullBookcase : BaseContainer
{
[Constructable]
[Constructible]
public FullBookcase() : base( 0xA97 )
{
Weight = 1.0;
@ -197,10 +197,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0xa9d, 0xa9e )]
[Flippable( 0xa9d, 0xa9e )]
public class EmptyBookcase : BaseContainer
{
[Constructable]
[Constructible]
public EmptyBookcase() : base( 0xA9D )
{
}
@ -227,10 +227,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0xa2c, 0xa34 )]
[Flippable( 0xa2c, 0xa34 )]
public class Drawer : BaseContainer
{
[Constructable]
[Constructible]
public Drawer() : base( 0xA2C )
{
Weight = 1.0;
@ -254,10 +254,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0xa30, 0xa38 )]
[Flippable( 0xa30, 0xa38 )]
public class FancyDrawer : BaseContainer
{
[Constructable]
[Constructible]
public FancyDrawer() : base( 0xA30 )
{
Weight = 1.0;
@ -281,10 +281,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0xa4f, 0xa53 )]
[Flippable( 0xa4f, 0xa53 )]
public class Armoire : BaseContainer
{
[Constructable]
[Constructible]
public Armoire() : base( 0xA4F )
{
Weight = 1.0;
@ -316,10 +316,10 @@ namespace Server.Items
}
[Furniture]
[Flipable( 0xa4d, 0xa51 )]
[Flippable( 0xa4d, 0xa51 )]
public class FancyArmoire : BaseContainer
{
[Constructable]
[Constructible]
public FancyArmoire() : base( 0xA4D )
{
Weight = 1.0;

View file

@ -106,17 +106,17 @@ namespace Server.Items
get{ return false; }
}
[Constructable]
[Constructible]
public MarkContainer() : this( false )
{
}
[Constructable]
[Constructible]
public MarkContainer( bool bone ) : this( bone, false )
{
}
[Constructable]
[Constructible]
public MarkContainer( bool bone, bool locked ) : base( bone ? 0xECA : 0xE79 )
{
Movable = false;

View file

@ -9,7 +9,7 @@ using Server.Engines.PartySystem;
namespace Server.Items
{
[Flipable]
[Flippable]
public class ParagonChest : LockableContainer
{
private static int[] m_ItemIDs = new int[]
@ -25,7 +25,7 @@ namespace Server.Items
private string m_Name;
[Constructable]
[Constructible]
public ParagonChest( string name, int level ) : base( Utility.RandomList( m_ItemIDs ) )
{
m_Name = name;

View file

@ -14,13 +14,13 @@ namespace Server.Items
public override int LabelNumber { get { return 1079931; } } // Salvage Bag
[Constructable]
[Constructible]
public SalvageBag()
: this( Utility.RandomBlueHue() )
{
}
[Constructable]
[Constructible]
public SalvageBag( int hue )
{
Weight = 2.0;

View file

@ -6,7 +6,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xE80, 0x9A8 )]
[FlippableAttribute( 0xE80, 0x9A8 )]
public class StrongBox : BaseContainer, IChopable
{
private Mobile m_Owner;

View file

@ -6,10 +6,10 @@ using System;
namespace Server.Items
{
[FlipableAttribute( 0xe43, 0xe42 )]
[FlippableAttribute( 0xe43, 0xe42 )]
public class WoodenTreasureChest : BaseTreasureChest
{
[Constructable]
[Constructible]
public WoodenTreasureChest() : base( 0xE43 )
{
}
@ -33,10 +33,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0xe41, 0xe40 )]
[FlippableAttribute( 0xe41, 0xe40 )]
public class MetalGoldenTreasureChest : BaseTreasureChest
{
[Constructable]
[Constructible]
public MetalGoldenTreasureChest() : base( 0xE41 )
{
}
@ -60,10 +60,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x9ab, 0xe7c )]
[FlippableAttribute( 0x9ab, 0xe7c )]
public class MetalTreasureChest : BaseTreasureChest
{
[Constructable]
[Constructible]
public MetalTreasureChest() : base( 0x9AB )
{
}

View file

@ -48,7 +48,7 @@ namespace Server.Items
public List<Mobile> Guardians { get { return m_Guardians; } }
[Constructable]
[Constructible]
public TreasureMapChest( int level ) : this( null, level, false )
{
}