Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -154,7 +154,7 @@ namespace Server.Items
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public class CreatureBackpack : Backpack //Used on BaseCreature
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{
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[Constructable]
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[Constructible]
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public CreatureBackpack( string name )
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{
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Name = name;
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@ -222,7 +222,7 @@ namespace Server.Items
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public class StrongBackpack : Backpack //Used on Pack animals
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{
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[Constructable]
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[Constructible]
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public StrongBackpack()
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{
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Layer = Layer.Backpack;
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@ -270,7 +270,7 @@ namespace Server.Items
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public class Backpack : BaseContainer, IDyable
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{
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[Constructable]
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[Constructible]
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public Backpack() : base( 0xE75 )
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{
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Layer = Layer.Backpack;
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@ -325,7 +325,7 @@ namespace Server.Items
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public class Pouch : TrappableContainer
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{
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[Constructable]
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[Constructible]
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public Pouch() : base( 0xE79 )
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{
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Weight = 1.0;
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@ -388,7 +388,7 @@ namespace Server.Items
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public class SmallBagBall : BaseBagBall
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{
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[Constructable]
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[Constructible]
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public SmallBagBall() : base( 0x2256 )
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{
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}
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@ -414,7 +414,7 @@ namespace Server.Items
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public class LargeBagBall : BaseBagBall
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{
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[Constructable]
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[Constructible]
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public LargeBagBall() : base( 0x2257 )
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{
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}
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@ -440,7 +440,7 @@ namespace Server.Items
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public class Bag : BaseContainer, IDyable
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{
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[Constructable]
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[Constructible]
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public Bag() : base( 0xE76 )
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{
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Weight = 2.0;
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@ -476,7 +476,7 @@ namespace Server.Items
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public class Barrel : BaseContainer
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{
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[Constructable]
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[Constructible]
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public Barrel() : base( 0xE77 )
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{
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Weight = 25.0;
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@ -506,7 +506,7 @@ namespace Server.Items
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public class Keg : BaseContainer
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{
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[Constructable]
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[Constructible]
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public Keg() : base( 0xE7F )
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{
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Weight = 15.0;
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@ -533,7 +533,7 @@ namespace Server.Items
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public class PicnicBasket : BaseContainer
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{
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[Constructable]
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[Constructible]
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public PicnicBasket() : base( 0xE7A )
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{
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Weight = 2.0; // Stratics doesn't know weight
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@ -560,7 +560,7 @@ namespace Server.Items
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public class Basket : BaseContainer
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{
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[Constructable]
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[Constructible]
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public Basket() : base( 0x990 )
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{
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Weight = 1.0; // Stratics doesn't know weight
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@ -586,10 +586,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0x9AA, 0xE7D )]
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[Flippable( 0x9AA, 0xE7D )]
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public class WoodenBox : LockableContainer
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{
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[Constructable]
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[Constructible]
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public WoodenBox() : base( 0x9AA )
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{
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Weight = 4.0;
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@ -615,10 +615,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0x9A9, 0xE7E )]
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[Flippable( 0x9A9, 0xE7E )]
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public class SmallCrate : LockableContainer
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{
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[Constructable]
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[Constructible]
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public SmallCrate() : base( 0x9A9 )
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{
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Weight = 2.0;
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@ -647,10 +647,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0xE3F, 0xE3E )]
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[Flippable( 0xE3F, 0xE3E )]
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public class MediumCrate : LockableContainer
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{
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[Constructable]
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[Constructible]
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public MediumCrate() : base( 0xE3F )
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{
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Weight = 2.0;
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@ -679,10 +679,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0xE3D, 0xE3C )]
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[Flippable( 0xE3D, 0xE3C )]
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public class LargeCrate : LockableContainer
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{
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[Constructable]
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[Constructible]
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public LargeCrate() : base( 0xE3D )
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{
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Weight = 1.0;
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@ -711,10 +711,10 @@ namespace Server.Items
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}
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[DynamicFliping]
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[Flipable( 0x9A8, 0xE80 )]
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[Flippable( 0x9A8, 0xE80 )]
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public class MetalBox : LockableContainer
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{
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[Constructable]
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[Constructible]
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public MetalBox() : base( 0x9A8 )
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{
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}
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@ -742,10 +742,10 @@ namespace Server.Items
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}
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[DynamicFliping]
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[Flipable( 0x9AB, 0xE7C )]
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[Flippable( 0x9AB, 0xE7C )]
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public class MetalChest : LockableContainer
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{
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[Constructable]
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[Constructible]
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public MetalChest() : base( 0x9AB )
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{
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}
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@ -773,10 +773,10 @@ namespace Server.Items
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}
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[DynamicFliping]
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[Flipable( 0xE41, 0xE40 )]
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[Flippable( 0xE41, 0xE40 )]
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public class MetalGoldenChest : LockableContainer
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{
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[Constructable]
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[Constructible]
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public MetalGoldenChest() : base( 0xE41 )
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{
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}
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@ -804,10 +804,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0xe43, 0xe42 )]
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[Flippable( 0xe43, 0xe42 )]
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public class WoodenChest : LockableContainer
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{
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[Constructable]
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[Constructible]
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public WoodenChest() : base( 0xe43 )
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{
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Weight = 2.0;
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@ -836,10 +836,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0x280B, 0x280C )]
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[Flippable( 0x280B, 0x280C )]
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public class PlainWoodenChest : LockableContainer
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{
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[Constructable]
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[Constructible]
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public PlainWoodenChest() : base( 0x280B )
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{
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}
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@ -867,10 +867,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0x280D, 0x280E )]
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[Flippable( 0x280D, 0x280E )]
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public class OrnateWoodenChest : LockableContainer
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{
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[Constructable]
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[Constructible]
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public OrnateWoodenChest() : base( 0x280D )
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{
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}
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@ -898,10 +898,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0x280F, 0x2810 )]
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[Flippable( 0x280F, 0x2810 )]
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public class GildedWoodenChest : LockableContainer
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{
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[Constructable]
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[Constructible]
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public GildedWoodenChest() : base( 0x280F )
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{
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}
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@ -929,10 +929,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0x2811, 0x2812 )]
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[Flippable( 0x2811, 0x2812 )]
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public class WoodenFootLocker : LockableContainer
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{
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[Constructable]
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[Constructible]
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public WoodenFootLocker() : base( 0x2811 )
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{
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GumpID = 0x10B;
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@ -964,10 +964,10 @@ namespace Server.Items
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}
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[Furniture]
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[Flipable( 0x2813, 0x2814 )]
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[Flippable( 0x2813, 0x2814 )]
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public class FinishedWoodenChest : LockableContainer
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{
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[Constructable]
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[Constructible]
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public FinishedWoodenChest() : base( 0x2813 )
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{
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}
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