Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -5,7 +5,7 @@ namespace Server.Items
{
public abstract class BaseEquipableLight : BaseLight
{
[Constructable]
[Constructible]
public BaseEquipableLight( int itemID ) : base( itemID )
{
Layer = Layer.TwoHanded;

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@ -67,7 +67,7 @@ namespace Server.Items
set { m_Duration = value; }
}
[Constructable]
[Constructible]
public BaseLight( int itemID ) : base( itemID )
{
}

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LitItemID{ get { return 0xE31; } }
[Constructable]
[Constructible]
public Brazier() : base( 0xE31 )
{
Movable = false;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LitItemID{ get { return 0x19AA; } }
[Constructable]
[Constructible]
public BrazierTall() : base( 0x19AA )
{
Movable = false;

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0xB1D; } }
public override int UnlitItemID{ get { return 0xA27; } }
[Constructable]
[Constructible]
public Candelabra() : base( 0xA27 )
{
Duration = TimeSpan.Zero; // Never burnt out

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0xB26; } }
public override int UnlitItemID{ get { return 0xA29; } }
[Constructable]
[Constructible]
public CandelabraStand() : base( 0xA29 )
{
Duration = TimeSpan.Zero; // Never burnt out

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0xA0F; } }
public override int UnlitItemID{ get { return 0xA28; } }
[Constructable]
[Constructible]
public Candle() : base( 0xA28 )
{
if ( Burnout )

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0xB1A; } }
public override int UnlitItemID{ get { return 0xA26; } }
[Constructable]
[Constructible]
public CandleLarge() : base( 0xA26 )
{
if ( Burnout )

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0x1430; } }
public override int UnlitItemID{ get { return 0x1433; } }
[Constructable]
[Constructible]
public CandleLong() : base( 0x1433 )
{
if ( Burnout )

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0x142C; } }
public override int UnlitItemID{ get { return 0x142F; } }
[Constructable]
[Constructible]
public CandleShort() : base( 0x142F )
{
if ( Burnout )

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@ -27,7 +27,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public CandleSkull() : base( 0x1853 )
{
if ( Burnout )

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@ -4,7 +4,7 @@ namespace Server.Items
{
public class DarkSource : Item
{
[Constructable]
[Constructible]
public DarkSource() : base( 0x1646 )
{
Layer = Layer.TwoHanded;

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0xA1A; } }
public override int UnlitItemID{ get { return 0xA1D; } }
[Constructable]
[Constructible]
public HangingLantern() : base( 0xA1D )
{
Movable = false;

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0x184A; } }
public override int UnlitItemID{ get { return 0x1849; } }
[Constructable]
[Constructible]
public HeatingStand() : base( 0x1849 )
{
if ( Burnout )

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0xB20; } }
public override int UnlitItemID{ get { return 0xB21; } }
[Constructable]
[Constructible]
public LampPost1() : base( 0xB21 )
{
Movable = false;

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0xB22; } }
public override int UnlitItemID{ get { return 0xB23; } }
[Constructable]
[Constructible]
public LampPost2() : base( 0xB23 )
{
Movable = false;

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@ -8,7 +8,7 @@ namespace Server.Items
public override int LitItemID{ get { return 0xB24; } }
public override int UnlitItemID{ get { return 0xB25; } }
[Constructable]
[Constructible]
public LampPost3() : base( 0xb25 )
{
Movable = false;

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@ -27,7 +27,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public Lantern() : base( 0xA25 )
{
if ( Burnout )
@ -61,7 +61,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1061618; } } // Lantern of Souls
[Constructable]
[Constructible]
public LanternOfSouls()
{
Hue = 0x482;

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@ -4,7 +4,7 @@ namespace Server.Items
{
public class LightSource : Item
{
[Constructable]
[Constructible]
public LightSource() : base( 0x1647 )
{
Layer = Layer.TwoHanded;

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@ -3,13 +3,13 @@ using Server;
namespace Server.Items
{
[Flipable]
[Flippable]
public class PaperLantern : BaseLight
{
public override int LitItemID{ get { return 0x24BD; } }
public override int UnlitItemID{ get { return 0x24BE; } }
[Constructable]
[Constructible]
public PaperLantern() : base( 0x24BE )
{
Movable = true;

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@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[Flipable]
[Flippable]
public class RedHangingLantern : BaseLight
{
public override int LitItemID
@ -28,7 +28,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public RedHangingLantern() : base( 0x24C2 )
{
Movable = true;

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@ -3,13 +3,13 @@ using Server;
namespace Server.Items
{
[Flipable]
[Flippable]
public class RoundPaperLantern : BaseLight
{
public override int LitItemID{ get { return 0x24C9; } }
public override int UnlitItemID{ get { return 0x24CA; } }
[Constructable]
[Constructible]
public RoundPaperLantern() : base( 0x24CA )
{
Movable = true;

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@ -3,13 +3,13 @@ using Server;
namespace Server.Items
{
[Flipable]
[Flippable]
public class ShojiLantern : BaseLight
{
public override int LitItemID{ get { return 0x24BB; } }
public override int UnlitItemID{ get { return 0x24BC; } }
[Constructable]
[Constructible]
public ShojiLantern() : base( 0x24BC )
{
Movable = true;

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@ -11,7 +11,7 @@ namespace Server.Items
public override int LitSound{ get { return 0x54; } }
public override int UnlitSound{ get { return 0x4BB; } }
[Constructable]
[Constructible]
public Torch() : base( 0xF6B )
{
if ( Burnout )

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@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[Flipable]
[Flippable]
public class WallSconce : BaseLight
{
public override int LitItemID
@ -28,7 +28,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public WallSconce() : base( 0x9FB )
{
Movable = false;

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@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[Flipable]
[Flippable]
public class WallTorch : BaseLight
{
public override int LitItemID
@ -28,7 +28,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public WallTorch() : base( 0xA05 )
{
Movable = false;

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@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[Flipable]
[Flippable]
public class WhiteHangingLantern : BaseLight
{
public override int LitItemID
@ -28,7 +28,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public WhiteHangingLantern() : base( 0x24C6 )
{
Movable = true;