Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -16,14 +16,14 @@ namespace Server.Items
private bool m_Drying;
private Timer m_Timer;
[Constructable]
[Constructible]
public AcidSlime() : this( TimeSpan.FromSeconds( 10.0 ), 5, 10 )
{
}
public override string DefaultName { get { return "slime"; } }
[Constructable]
[Constructible]
public AcidSlime( TimeSpan duration, int minDamage, int maxDamage )
: base( 0x122A )
{

View file

@ -13,7 +13,7 @@ namespace Server.Items
get { return "arcane gem"; }
}
[Constructable]
[Constructible]
public ArcaneGem() : base( 0x1EA7 )
{
Stackable = Core.ML;
@ -68,7 +68,7 @@ namespace Server.Items
resource = ((BaseClothing)item).Resource;
else if( item is BaseArmor )
resource = ((BaseArmor)item).Resource;
else if( item is BaseWeapon ) // Sanity, weapons cannot recieve gems...
else if( item is BaseWeapon ) // Sanity, weapons cannot receive gems...
resource = ((BaseWeapon)item).Resource;
IArcaneEquip eq = (IArcaneEquip)obj;
@ -137,7 +137,7 @@ namespace Server.Items
((BaseArmor)item).Crafter = from;
((BaseArmor)item).PhysicalBonus = ((BaseArmor)item).FireBonus = ((BaseArmor)item).ColdBonus = ((BaseArmor)item).PoisonBonus = ((BaseArmor)item).EnergyBonus = 0; // Is there a method to remove bonuses?
}
else if ( item is BaseWeapon ) // Sanity, weapons cannot recieve gems...
else if ( item is BaseWeapon ) // Sanity, weapons cannot receive gems...
{
((BaseWeapon)item).Quality = WeaponQuality.Regular;
((BaseWeapon)item).Crafter = from;
@ -230,4 +230,4 @@ namespace Server.Items
int version = reader.ReadInt();
}
}
}
}

View file

@ -52,7 +52,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public BankCheck( int worth ) : base( 0x14F0 )
{
Weight = 1.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072117; } } // Glob of Monsterous Interred Grizzle
[Constructable]
[Constructible]
public GlobOfMonstreousInterredGrizzle() : base( 0x2F3 )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072116; } } // Grizzled Skull collection
[Constructable]
[Constructible]
public GrizzledSkullCollection() : base( 0x21FC )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075090; } } // Monsterous Interred Grizzle Maggots
[Constructable]
[Constructible]
public MonsterousInterredGrizzleMaggots() : base( 0x2633 )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074761; } } // Resolve's Bridle
[Constructable]
[Constructible]
public ResolvesBridle() : base( 0x1374 )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072123; } } // Tombstone of the Damned
[Constructable]
[Constructible]
public TombstoneOfTheDamned() : base( Utility.RandomMinMax( 0xED7, 0xEDE ) )
{
}

View file

@ -4,12 +4,12 @@ namespace Server.Items
{
public class Beeswax : Item
{
[Constructable]
[Constructible]
public Beeswax() : this( 1 )
{
}
[Constructable]
[Constructible]
public Beeswax( int amount ) : base( 0x1422 )
{
Weight = 1.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074231; } } // Abscess' Tail
[Constructable]
[Constructible]
public AbscessTail() : base( 0x1A9D )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074229; } } // Coil's Fang
[Constructable]
[Constructible]
public CoilsFang() : base( 0x10E8 )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072093; } } // Eternally Corrupt Tree
[Constructable]
[Constructible]
public EternallyCorruptTree() : base( 0x20FA )
{
Hue = Utility.RandomMinMax( 0x899, 0x8B0 );

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074760; } } // A hydra scale.
[Constructable]
[Constructible]
public HydraScale() : base( 0x26B4 )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072114; } } // Melisande's Fermented Wine
[Constructable]
[Constructible]
public MelisandesFermentedWine()
{
Stackable = false;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1041088; } } // Hair Dye
[Constructable]
[Constructible]
public MelisandesHairDye() : base( 0xEFF )
{
Hue = Utility.RandomMinMax( 0x47E, 0x499 );

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074234; } } // Saliva's Feather
[Constructable]
[Constructible]
public SalivasFeather() : base( 0x1020 )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074999; } } // samples of corrupted water
[Constructable]
[Constructible]
public SamplesOfCorruptedWater() : base( 0xEFE )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074233; } } // Tainted Seeds
[Constructable]
[Constructible]
public TaintedSeeds() : base( 0xDFA )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074232; } } // Thorvald's Medallion
[Constructable]
[Constructible]
public ThorvaldsMedallion() : base( 0x2AAA )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074230; } } // Thrasher's Tail
[Constructable]
[Constructible]
public ThrashersTail() : base( 0x1A9D )
{
LootType = LootType.Blessed;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 503057; } } // Impassable!
[Constructable]
[Constructible]
public Blocker() : base( 0x21A4 )
{
Movable = false;

View file

@ -5,12 +5,12 @@ namespace Server.Items
{
public class Blood : Item
{
[Constructable]
[Constructible]
public Blood() : this( Utility.RandomList( 0x1645, 0x122A, 0x122B, 0x122C, 0x122D, 0x122E, 0x122F ))
{
}
[Constructable]
[Constructible]
public Blood( int itemID ) : base( itemID )
{
Movable = false;

View file

@ -9,12 +9,12 @@ namespace Server.Items
{
public class Bola : Item
{
[Constructable]
[Constructible]
public Bola() : this( 1 )
{
}
[Constructable]
[Constructible]
public Bola( int amount ) : base( 0x26AC )
{
Weight = 4.0;

View file

@ -4,12 +4,12 @@ namespace Server.Items
{
public class BolaBall : Item
{
[Constructable]
[Constructible]
public BolaBall() : this( 1 )
{
}
[Constructable]
[Constructible]
public BolaBall( int amount ) : base( 0xE73 )
{
Weight = 4.0;

View file

@ -7,10 +7,10 @@ using Server.Network;
namespace Server.Items
{
[Flipable( 0x1E5E, 0x1E5F )]
[Flippable( 0x1E5E, 0x1E5F )]
public class BulletinBoard : BaseBulletinBoard
{
[Constructable]
[Constructible]
public BulletinBoard() : base( 0x1E5E )
{
}

View file

@ -12,7 +12,7 @@ namespace Server.Items
get { return "clockwork assembly"; }
}
[Constructable]
[Constructible]
public ClockworkAssembly() : base( 0x1EA8 )
{
Weight = 5.0;

View file

@ -81,12 +81,12 @@ namespace Server.Items
get{ return m_Receivers; }
}
[Constructable]
[Constructible]
public BroadcastCrystal() : this( 2000 )
{
}
[Constructable]
[Constructible]
public BroadcastCrystal( int charges ) : base( 0x1ED0 )
{
Light = LightType.Circle150;
@ -340,7 +340,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public ReceiverCrystal() : base( 0x1ED0 )
{
Light = LightType.Circle150;

View file

@ -86,7 +86,7 @@ namespace Server.Items
public override int LabelNumber { get { return 1023633; } } // Brazier
[Constructable]
[Constructible]
public DeceitBrazier() : base( 0xE31 )
{
Movable = false;

View file

@ -146,7 +146,7 @@ namespace Server.Items
get { return "Effect Controller"; }
}
[Constructable]
[Constructible]
public EffectController() : base( 0x1B72 )
{
Movable = false;

View file

@ -4,7 +4,7 @@ namespace Server.Items
{
public class ExecutionersCap : Item
{
[Constructable]
[Constructible]
public ExecutionersCap() : base(0xF83)
{
Weight = 1.0;

View file

@ -13,12 +13,12 @@ namespace Server.Items
private Mobile m_LitBy;
private List<Mobile> m_Users;
[Constructable]
[Constructible]
public Firebomb() : this( 0x99B )
{
}
[Constructable]
[Constructible]
public Firebomb( int itemID ) : base( itemID )
{
//Name = "a firebomb";

View file

@ -6,7 +6,7 @@ using Server.Multis;
namespace Server.Items
{
[AttributeUsage( AttributeTargets.Class )]
public class FlipableAddonAttribute : Attribute
public class FlippableAddonAttribute : Attribute
{
private static string m_MethodName = "Flip";
@ -22,7 +22,7 @@ namespace Server.Items
get { return m_Directions; }
}
public FlipableAddonAttribute( params Direction[] directions )
public FlippableAddonAttribute( params Direction[] directions )
{
m_Directions = directions;
}

View file

@ -38,14 +38,14 @@ namespace Server.Items
Type type = targeted.GetType();
FlipableAttribute[] AttributeArray = (FlipableAttribute[])type.GetCustomAttributes( typeof( FlipableAttribute ), false );
FlippableAttribute[] AttributeArray = (FlippableAttribute[])type.GetCustomAttributes( typeof( FlippableAttribute ), false );
if( AttributeArray.Length == 0 )
{
return;
}
FlipableAttribute fa = AttributeArray[0];
FlippableAttribute fa = AttributeArray[0];
fa.Flip( (Item)targeted );
}
@ -62,7 +62,7 @@ namespace Server.Items
}
[AttributeUsage( AttributeTargets.Class )]
public class FlipableAttribute : Attribute
public class FlippableAttribute : Attribute
{
private int[] m_ItemIDs;
@ -71,12 +71,12 @@ namespace Server.Items
get { return m_ItemIDs; }
}
public FlipableAttribute()
public FlippableAttribute()
: this( null )
{
}
public FlipableAttribute( params int[] itemIDs )
public FlippableAttribute( params int[] itemIDs )
{
m_ItemIDs = itemIDs;
}

View file

@ -3,10 +3,10 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x182E, 0x182F, 0x1830, 0x1831 )]
[FlippableAttribute( 0x182E, 0x182F, 0x1830, 0x1831 )]
public class SmallFlask : Item
{
[Constructable]
[Constructible]
public SmallFlask() : base( 0x182E )
{
Weight = 1.0;
@ -32,10 +32,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x182A, 0x182B, 0x182C, 0x182D )]
[FlippableAttribute( 0x182A, 0x182B, 0x182C, 0x182D )]
public class MediumFlask : Item
{
[Constructable]
[Constructible]
public MediumFlask() : base( 0x182A )
{
Weight = 1.0;
@ -61,10 +61,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x183B, 0x183C, 0x183D )]
[FlippableAttribute( 0x183B, 0x183C, 0x183D )]
public class LargeFlask : Item
{
[Constructable]
[Constructible]
public LargeFlask() : base( 0x183B )
{
Weight = 1.0;
@ -90,10 +90,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1832, 0x1833, 0x1834, 0x1835, 0x1836, 0x1837 )]
[FlippableAttribute( 0x1832, 0x1833, 0x1834, 0x1835, 0x1836, 0x1837 )]
public class CurvedFlask : Item
{
[Constructable]
[Constructible]
public CurvedFlask() : base( 0x1832 )
{
Weight = 1.0;
@ -119,10 +119,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1838, 0x1839, 0x183A )]
[FlippableAttribute( 0x1838, 0x1839, 0x183A )]
public class LongFlask : Item
{
[Constructable]
[Constructible]
public LongFlask() : base( 0x1838 )
{
Weight = 1.0;
@ -148,10 +148,10 @@ namespace Server.Items
}
}
[Flipable( 0x1810, 0x1811 )]
[Flippable( 0x1810, 0x1811 )]
public class SpinningHourglass : Item
{
[Constructable]
[Constructible]
public SpinningHourglass() : base( 0x1810 )
{
Weight = 1.0;
@ -179,7 +179,7 @@ namespace Server.Items
public class GreenBottle : Item
{
[Constructable]
[Constructible]
public GreenBottle() : base( 0x0EFB )
{
Weight = 1.0;
@ -207,7 +207,7 @@ namespace Server.Items
public class RedBottle : Item
{
[Constructable]
[Constructible]
public RedBottle() : base( 0x0EFC )
{
Weight = 1.0;
@ -235,7 +235,7 @@ namespace Server.Items
public class SmallBrownBottle : Item
{
[Constructable]
[Constructible]
public SmallBrownBottle() : base( 0x0EFD )
{
Weight = 1.0;
@ -263,7 +263,7 @@ namespace Server.Items
public class SmallGreenBottle : Item
{
[Constructable]
[Constructible]
public SmallGreenBottle() : base( 0x0F01 )
{
Weight = 1.0;
@ -291,7 +291,7 @@ namespace Server.Items
public class SmallVioletBottle : Item
{
[Constructable]
[Constructible]
public SmallVioletBottle() : base( 0x0F02 )
{
Weight = 1.0;
@ -319,7 +319,7 @@ namespace Server.Items
public class TinyYellowBottle : Item
{
[Constructable]
[Constructible]
public TinyYellowBottle() : base( 0x0F03 )
{
Weight = 1.0;
@ -347,7 +347,7 @@ namespace Server.Items
//remove
public class SmallBlueFlask : Item
{
[Constructable]
[Constructible]
public SmallBlueFlask() : base( 0x182A )
{
Weight = 1.0;
@ -375,7 +375,7 @@ namespace Server.Items
public class SmallYellowFlask : Item
{
[Constructable]
[Constructible]
public SmallYellowFlask() : base( 0x182B )
{
Weight = 1.0;
@ -403,7 +403,7 @@ namespace Server.Items
public class SmallRedFlask : Item
{
[Constructable]
[Constructible]
public SmallRedFlask() : base( 0x182C )
{
Weight = 1.0;
@ -431,7 +431,7 @@ namespace Server.Items
public class SmallEmptyFlask : Item
{
[Constructable]
[Constructible]
public SmallEmptyFlask() : base( 0x182D )
{
Weight = 1.0;
@ -459,7 +459,7 @@ namespace Server.Items
public class YellowBeaker : Item
{
[Constructable]
[Constructible]
public YellowBeaker() : base( 0x182E )
{
Weight = 1.0;
@ -487,7 +487,7 @@ namespace Server.Items
public class RedBeaker : Item
{
[Constructable]
[Constructible]
public RedBeaker() : base( 0x182F )
{
Weight = 1.0;
@ -515,7 +515,7 @@ namespace Server.Items
public class BlueBeaker : Item
{
[Constructable]
[Constructible]
public BlueBeaker() : base( 0x1830 )
{
Weight = 1.0;
@ -543,7 +543,7 @@ namespace Server.Items
public class GreenBeaker : Item
{
[Constructable]
[Constructible]
public GreenBeaker() : base( 0x1831 )
{
Weight = 1.0;
@ -571,7 +571,7 @@ namespace Server.Items
public class EmptyCurvedFlaskW : Item
{
[Constructable]
[Constructible]
public EmptyCurvedFlaskW() : base( 0x1832 )
{
Weight = 1.0;
@ -599,7 +599,7 @@ namespace Server.Items
public class RedCurvedFlask : Item
{
[Constructable]
[Constructible]
public RedCurvedFlask() : base( 0x1833 )
{
Weight = 1.0;
@ -627,7 +627,7 @@ namespace Server.Items
public class LtBlueCurvedFlask : Item
{
[Constructable]
[Constructible]
public LtBlueCurvedFlask() : base( 0x1834 )
{
Weight = 1.0;
@ -655,7 +655,7 @@ namespace Server.Items
public class EmptyCurvedFlaskE : Item
{
[Constructable]
[Constructible]
public EmptyCurvedFlaskE() : base( 0x1835 )
{
Weight = 1.0;
@ -683,7 +683,7 @@ namespace Server.Items
public class BlueCurvedFlask : Item
{
[Constructable]
[Constructible]
public BlueCurvedFlask() : base( 0x1836 )
{
Weight = 1.0;
@ -711,7 +711,7 @@ namespace Server.Items
public class GreenCurvedFlask : Item
{
[Constructable]
[Constructible]
public GreenCurvedFlask() : base( 0x1837 )
{
Weight = 1.0;
@ -739,7 +739,7 @@ namespace Server.Items
public class RedRibbedFlask : Item
{
[Constructable]
[Constructible]
public RedRibbedFlask() : base( 0x1838 )
{
Weight = 1.0;
@ -767,7 +767,7 @@ namespace Server.Items
public class VioletRibbedFlask : Item
{
[Constructable]
[Constructible]
public VioletRibbedFlask() : base( 0x1839 )
{
Weight = 1.0;
@ -795,7 +795,7 @@ namespace Server.Items
public class EmptyRibbedFlask : Item
{
[Constructable]
[Constructible]
public EmptyRibbedFlask() : base( 0x183A )
{
Weight = 1.0;
@ -823,7 +823,7 @@ namespace Server.Items
public class LargeYellowFlask : Item
{
[Constructable]
[Constructible]
public LargeYellowFlask() : base( 0x183B )
{
Weight = 1.0;
@ -851,7 +851,7 @@ namespace Server.Items
public class LargeVioletFlask : Item
{
[Constructable]
[Constructible]
public LargeVioletFlask() : base( 0x183C )
{
Weight = 1.0;
@ -879,7 +879,7 @@ namespace Server.Items
public class LargeEmptyFlask : Item
{
[Constructable]
[Constructible]
public LargeEmptyFlask() : base( 0x183D )
{
Weight = 1.0;
@ -907,7 +907,7 @@ namespace Server.Items
public class AniRedRibbedFlask : Item
{
[Constructable]
[Constructible]
public AniRedRibbedFlask() : base( 0x183E )
{
Weight = 1.0;
@ -935,7 +935,7 @@ namespace Server.Items
public class AniLargeVioletFlask : Item
{
[Constructable]
[Constructible]
public AniLargeVioletFlask() : base( 0x1841 )
{
Weight = 1.0;
@ -963,7 +963,7 @@ namespace Server.Items
public class AniSmallBlueFlask : Item
{
[Constructable]
[Constructible]
public AniSmallBlueFlask() : base( 0x1844 )
{
Weight = 1.0;
@ -991,7 +991,7 @@ namespace Server.Items
public class SmallBlueBottle : Item
{
[Constructable]
[Constructible]
public SmallBlueBottle() : base( 0x1847 )
{
Weight = 1.0;
@ -1019,7 +1019,7 @@ namespace Server.Items
public class SmallGreenBottle2 : Item
{
[Constructable]
[Constructible]
public SmallGreenBottle2() : base( 0x1848 )
{
Weight = 1.0;
@ -1045,10 +1045,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x185B, 0x185C )]
[FlippableAttribute( 0x185B, 0x185C )]
public class EmptyVialsWRack : Item
{
[Constructable]
[Constructible]
public EmptyVialsWRack() : base( 0x185B )
{
Weight = 1.0;
@ -1074,10 +1074,10 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x185D, 0x185E )]
[FlippableAttribute( 0x185D, 0x185E )]
public class FullVialsWRack : Item
{
[Constructable]
[Constructible]
public FullVialsWRack() : base( 0x185D )
{
Weight = 1.0;
@ -1106,7 +1106,7 @@ namespace Server.Items
public class EmptyVial : Item
{
[Constructable]
[Constructible]
public EmptyVial() : base( 0x0E24 )
{
Weight = 1.0;
@ -1134,7 +1134,7 @@ namespace Server.Items
public class HourglassAni : Item
{
[Constructable]
[Constructible]
public HourglassAni() : base( 0x1811 )
{
Weight = 1.0;
@ -1162,7 +1162,7 @@ namespace Server.Items
public class Hourglass : Item
{
[Constructable]
[Constructible]
public Hourglass() : base( 0x1810 )
{
Weight = 1.0;
@ -1190,7 +1190,7 @@ namespace Server.Items
public class TinyRedBottle : Item
{
[Constructable]
[Constructible]
public TinyRedBottle() : base( 0x0F04 )
{
Weight = 1.0;

View file

@ -11,17 +11,17 @@ namespace Server.Items
get { return ( Core.ML ? ( 0.02 / 3 ) : 0.02 ); }
}
[Constructable]
[Constructible]
public Gold() : this( 1 )
{
}
[Constructable]
[Constructible]
public Gold( int amountFrom, int amountTo ) : this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Gold( int amount ) : base( 0xEED )
{
Stackable = true;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public class Guillotine : Item
{
[Constructable]
[Constructible]
public Guillotine()
: base( 4656 )
{

View file

@ -9,7 +9,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1041060; } } // Hair Dye
[Constructable]
[Constructible]
public HairDye() : base( 0xEFF )
{
Weight = 1.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072881; } } // hovering wisp
[Constructable]
[Constructible]
public HoveringWisp() : base( 0x2100 )
{
}

View file

@ -23,7 +23,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public DecorateCommand Command{ get{ return m_Command; } set{ m_Command = value; InvalidateProperties(); } }
[Constructable]
[Constructible]
public InteriorDecorator() : base( 0xFC1 )
{
Weight = 1.0;
@ -186,7 +186,7 @@ namespace Server.Items
if ( m_Decorator.Command == DecorateCommand.Turn )
{
FlipableAddonAttribute[] attributes = (FlipableAddonAttribute[]) addon.GetType().GetCustomAttributes( typeof( FlipableAddonAttribute ), false );
FlippableAddonAttribute[] attributes = (FlippableAddonAttribute[]) addon.GetType().GetCustomAttributes( typeof( FlippableAddonAttribute ), false );
if ( attributes.Length > 0 )
isDecorableComponent = true;
@ -251,7 +251,7 @@ namespace Server.Items
else if ( item is BaseAddonContainer )
addon = (BaseAddonContainer) item;
FlipableAddonAttribute[] aAttributes = (FlipableAddonAttribute[]) addon.GetType().GetCustomAttributes( typeof( FlipableAddonAttribute ), false );
FlippableAddonAttribute[] aAttributes = (FlippableAddonAttribute[]) addon.GetType().GetCustomAttributes( typeof( FlippableAddonAttribute ), false );
if ( aAttributes.Length > 0 )
{
@ -260,7 +260,7 @@ namespace Server.Items
}
}
FlipableAttribute[] attributes = (FlipableAttribute[]) item.GetType().GetCustomAttributes( typeof( FlipableAttribute ), false );
FlippableAttribute[] attributes = (FlippableAttribute[]) item.GetType().GetCustomAttributes( typeof( FlippableAttribute ), false );
if ( attributes.Length > 0 )
attributes[ 0 ].Flip( item );

View file

@ -199,22 +199,22 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public Key() : this( KeyType.Iron, 0 )
{
}
[Constructable]
[Constructible]
public Key( KeyType type ) : this( type, 0 )
{
}
[Constructable]
[Constructible]
public Key( uint val ) : this ( KeyType.Iron, val )
{
}
[Constructable]
[Constructible]
public Key( KeyType type, uint LockVal ) : this( type, LockVal, null )
{
m_KeyVal = LockVal;

View file

@ -14,7 +14,7 @@ namespace Server.Items
public List<Key> Keys { get { return m_Keys; } }
[Constructable]
[Constructible]
public KeyRing() : base( 0x1011 )
{
Weight = 1.0; // They seem to have no weight on OSI ?!

View file

@ -17,7 +17,7 @@ namespace Server.Items
get { return "no line of sight"; }
}
[Constructable]
[Constructible]
public LOSBlocker() : base( 0x21A2 )
{
Movable = false;

View file

@ -8,7 +8,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1074826; } } // Minotaur Artifact
public override double DefaultWeight{ get{ return 5.0; } }
[Constructable]
[Constructible]
public MinotaurArtifact() : base( Utility.RandomList( 0xB46, 0xB48, 0x9ED ) )
{
if ( ItemID == 0x9ED )

View file

@ -30,7 +30,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041490 + (int)m_Type; } }
[Constructable]
[Constructible]
public Moonstone( MoonstoneType type ) : base( 0xF8B )
{
Weight = 1.0;

View file

@ -40,12 +40,12 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public int CurrentRange{ get{ return ItemID == InactiveItemID ? InRange : OutRange; } }
[Constructable]
[Constructible]
public MorphItem( int inactiveItemID, int activeItemID, int range ) : this( inactiveItemID, activeItemID, range, range )
{
}
[Constructable]
[Constructible]
public MorphItem( int inactiveItemID, int activeItemID, int inRange, int outRange ) : base( inactiveItemID )
{
Movable = false;

View file

@ -14,7 +14,7 @@ namespace Server.Items
get { return 1.0; }
}
[Constructable]
[Constructible]
public OilCloth() : base( 0x175D )
{
Hue = 2001;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1030288; } } // origami paper
[Constructable]
[Constructible]
public OrigamiPaper() : base( 0x2830 )
{
}
@ -65,7 +65,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1030296; } } // a delicate origami butterfly
[Constructable]
[Constructible]
public OrigamiButterfly() : base( 0x2838 )
{
LootType = LootType.Blessed;
@ -94,7 +94,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1030297; } } // a delicate origami swan
[Constructable]
[Constructible]
public OrigamiSwan() : base( 0x2839 )
{
LootType = LootType.Blessed;
@ -125,7 +125,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1030298; } } // a delicate origami frog
[Constructable]
[Constructible]
public OrigamiFrog() : base( 0x283A )
{
LootType = LootType.Blessed;
@ -156,7 +156,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1030299; } } // an intricate geometric origami shape
[Constructable]
[Constructible]
public OrigamiShape() : base( 0x283B )
{
LootType = LootType.Blessed;
@ -187,7 +187,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1030300; } } // a delicate origami songbird
[Constructable]
[Constructible]
public OrigamiSongbird() : base( 0x283C )
{
LootType = LootType.Blessed;
@ -218,7 +218,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1030301; } } // a delicate origami fish
[Constructable]
[Constructible]
public OrigamiFish() : base( 0x283D )
{
LootType = LootType.Blessed;

View file

@ -6,7 +6,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074676; } } // Grobu's Fur
[Constructable]
[Constructible]
public GrobusFur() : base( 0x11F4 )
{
LootType = LootType.Blessed;

View file

@ -6,7 +6,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074675; } } // Primitive Fetish
[Constructable]
[Constructible]
public PrimitiveFetish() : base( 0x23F )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074886; } } // Acid Proof Rope
[Constructable]
[Constructible]
public AcidProofRope() : base( 0x20D )
{
Hue = 0x3D1; // TODO check

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072083; } } // Paroxysmus' Corroded Stein
[Constructable]
[Constructible]
public ParoxysmusCorrodedStein() : base( 0x9D6 )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072086; } } // Paroxysmus' Dinner
[Constructable]
[Constructible]
public ParoxysmusDinner() : base( 0x1E95 )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072082; } } // String of Parts of Paroxysmus' Victims
[Constructable]
[Constructible]
public StringOfPartsOfParoxysmusVictims() : base( 0xFD2 )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072081; } } // Sweat of Paroxysmus
[Constructable]
[Constructible]
public SweatOfParoxysmus() : base( 0xF01 )
{
}

View file

@ -15,7 +15,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1062421; } } // bulletin board (south)
[Constructable]
[Constructible]
public PlayerBBSouth() : base( 0x2311 )
{
Weight = 15.0;
@ -44,7 +44,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1062420; } } // bulletin board (east)
[Constructable]
[Constructible]
public PlayerBBEast() : base( 0x2312 )
{
Weight = 15.0;

View file

@ -9,7 +9,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1041243; } } // a contract of employment
[Constructable]
[Constructible]
public ContractOfEmployment() : base( 0x14F0 )
{
Weight = 1.0;

View file

@ -16,14 +16,14 @@ namespace Server.Items
private bool m_Drying;
private Timer m_Timer;
[Constructable]
[Constructible]
public PoolOfAcid() : this( TimeSpan.FromSeconds( 10.0 ), 2, 5 )
{
}
public override string DefaultName { get { return "a pool of acid"; } }
[Constructable]
[Constructible]
public PoolOfAcid( TimeSpan duration, int minDamage, int maxDamage )
: base( 0x122A )
{

View file

@ -10,7 +10,7 @@ namespace Server.Items
get { return "power crystal"; }
}
[Constructable]
[Constructible]
public PowerCrystal() : base( 0x1F1C )
{
Weight = 1.0;

View file

@ -8,12 +8,12 @@ namespace Server.Items
{
public class PowerGenerator : BaseAddon
{
[Constructable]
[Constructible]
public PowerGenerator() : this( Utility.RandomMinMax( 3, 6 ) )
{
}
[Constructable]
[Constructible]
public PowerGenerator( int sideLength )
{
AddGeneratorComponent( 0x4FA1, 0, 0, 0 );

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073160; } } // Crystalline Fragments
[Constructable]
[Constructible]
public CrystallineFragments() : base( 0x223B )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073162; } } // Icy Heart
[Constructable]
[Constructible]
public IcyHeart() : base( 0x24B )
{
}

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class LuckyDagger : Item
{
[Constructable]
[Constructible]
public LuckyDagger() : base( 0xF52 )
{
Hue = 0x8A5;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073159; } } // Protector's Essence
[Constructable]
[Constructible]
public ProtectorsEssence() : base( 0x23F )
{
}

View file

@ -16,7 +16,7 @@ namespace Server.Items
0x2224, 0x2225, 0x2226, 0x2227, 0x2228, 0x2229, 0x222A, 0x222B, 0x222C
};
[Constructable]
[Constructible]
public ShimmeringCrystals() : base( Utility.RandomList( m_ItemIDs ) )
{
}

View file

@ -133,7 +133,7 @@ namespace Server.Items
public override TextDefinition ItemName { get { return 1071000; } }//soulstone fragment
public override TextDefinition ItemReceiveMessage{ get{ return 1070976; } } // A soulstone fragment has been created in your bank box.
[Constructable]
[Constructible]
public SoulstoneFragmentToken() : base()
{
}

View file

@ -13,7 +13,7 @@ namespace Server.Items
{
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
[Constructable]
[Constructible]
public PublicMoongate() : base( 0xF6C )
{
Movable = false;

View file

@ -4,12 +4,12 @@ namespace Server.Items
{
public class Rope : Item
{
[Constructable]
[Constructible]
public Rope() : this( 1 )
{
}
[Constructable]
[Constructible]
public Rope( int amount ) : base( 0x14F8 )
{
Stackable = true;
@ -40,12 +40,12 @@ namespace Server.Items
public class IronWire : Item
{
[Constructable]
[Constructible]
public IronWire() : this( 1 )
{
}
[Constructable]
[Constructible]
public IronWire( int amount ) : base( 0x1876 )
{
Stackable = true;
@ -79,12 +79,12 @@ namespace Server.Items
public class SilverWire : Item
{
[Constructable]
[Constructible]
public SilverWire() : this( 1 )
{
}
[Constructable]
[Constructible]
public SilverWire( int amount ) : base( 0x1877 )
{
Stackable = true;
@ -118,12 +118,12 @@ namespace Server.Items
public class GoldWire : Item
{
[Constructable]
[Constructible]
public GoldWire() : this( 1 )
{
}
[Constructable]
[Constructible]
public GoldWire( int amount ) : base( 0x1878 )
{
Stackable = true;
@ -157,12 +157,12 @@ namespace Server.Items
public class CopperWire : Item
{
[Constructable]
[Constructible]
public CopperWire() : this( 1 )
{
}
[Constructable]
[Constructible]
public CopperWire( int amount ) : base( 0x1879 )
{
Stackable = true;
@ -196,12 +196,12 @@ namespace Server.Items
public class WhiteDriedFlowers : Item
{
[Constructable]
[Constructible]
public WhiteDriedFlowers() : this( 1 )
{
}
[Constructable]
[Constructible]
public WhiteDriedFlowers( int amount ) : base( 0xC3C )
{
Stackable = true;
@ -232,12 +232,12 @@ namespace Server.Items
public class GreenDriedFlowers : Item
{
[Constructable]
[Constructible]
public GreenDriedFlowers() : this( 1 )
{
}
[Constructable]
[Constructible]
public GreenDriedFlowers( int amount ) : base( 0xC3E )
{
Stackable = true;
@ -268,12 +268,12 @@ namespace Server.Items
public class DriedOnions : Item
{
[Constructable]
[Constructible]
public DriedOnions() : this( 1 )
{
}
[Constructable]
[Constructible]
public DriedOnions( int amount ) : base( 0xC40 )
{
Stackable = true;
@ -304,12 +304,12 @@ namespace Server.Items
public class DriedHerbs : Item
{
[Constructable]
[Constructible]
public DriedHerbs() : this( 1 )
{
}
[Constructable]
[Constructible]
public DriedHerbs( int amount ) : base( 0xC42 )
{
Stackable = true;
@ -340,7 +340,7 @@ namespace Server.Items
public class HorseShoes : Item
{
[Constructable]
[Constructible]
public HorseShoes() : base( 0xFB6 )
{
Weight = 3.0;
@ -367,7 +367,7 @@ namespace Server.Items
public class ForgedMetal : Item
{
[Constructable]
[Constructible]
public ForgedMetal() : base( 0xFB8 )
{
Weight = 5.0;
@ -394,7 +394,7 @@ namespace Server.Items
public class Whip : Item
{
[Constructable]
[Constructible]
public Whip() : base( 0x166E )
{
Weight = 1.0;
@ -421,7 +421,7 @@ namespace Server.Items
public class PaintsAndBrush : Item
{
[Constructable]
[Constructible]
public PaintsAndBrush() : base( 0xFC1 )
{
Weight = 1.0;
@ -448,7 +448,7 @@ namespace Server.Items
public class PenAndInk : Item
{
[Constructable]
[Constructible]
public PenAndInk() : base( 0xFBF )
{
Weight = 1.0;
@ -475,7 +475,7 @@ namespace Server.Items
public class ChiselsNorth : Item
{
[Constructable]
[Constructible]
public ChiselsNorth() : base( 0x1026 )
{
Weight = 1.0;
@ -502,7 +502,7 @@ namespace Server.Items
public class ChiselsWest : Item
{
[Constructable]
[Constructible]
public ChiselsWest() : base( 0x1027 )
{
Weight = 1.0;
@ -529,7 +529,7 @@ namespace Server.Items
public class DirtyPan : Item
{
[Constructable]
[Constructible]
public DirtyPan() : base( 0x9E8 )
{
Weight = 1.0;
@ -556,7 +556,7 @@ namespace Server.Items
public class DirtySmallRoundPot : Item
{
[Constructable]
[Constructible]
public DirtySmallRoundPot() : base( 0x9E7 )
{
Weight = 1.0;
@ -583,7 +583,7 @@ namespace Server.Items
public class DirtyPot : Item
{
[Constructable]
[Constructible]
public DirtyPot() : base( 0x9E6 )
{
Weight = 1.0;
@ -610,7 +610,7 @@ namespace Server.Items
public class DirtyRoundPot : Item
{
[Constructable]
[Constructible]
public DirtyRoundPot() : base( 0x9DF )
{
Weight = 1.0;
@ -637,7 +637,7 @@ namespace Server.Items
public class DirtyFrypan : Item
{
[Constructable]
[Constructible]
public DirtyFrypan() : base( 0x9DE )
{
Weight = 1.0;
@ -664,7 +664,7 @@ namespace Server.Items
public class DirtySmallPot : Item
{
[Constructable]
[Constructible]
public DirtySmallPot() : base( 0x9DD )
{
Weight = 1.0;
@ -691,7 +691,7 @@ namespace Server.Items
public class DirtyKettle : Item
{
[Constructable]
[Constructible]
public DirtyKettle() : base( 0x9DC )
{
Weight = 1.0;

View file

@ -6,7 +6,7 @@ namespace Server.Items
{
public class Scales : Item
{
[Constructable]
[Constructible]
public Scales() : base( 0x1852 )
{
Weight = 4.0;

View file

@ -31,7 +31,7 @@ namespace Server.Items
set{ m_Destination = value; }
}
[Constructable]
[Constructible]
public SerpentPillar() : this( null, new Rectangle2D(), false )
{
}

View file

@ -9,7 +9,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1041087; } } // Special Beard Dye
[Constructable]
[Constructible]
public SpecialBeardDye() : base( 0xE26 )
{
Weight = 1.0;

View file

@ -12,7 +12,7 @@ namespace Server.Items
get { return "Special Hair Dye"; }
}
[Constructable]
[Constructible]
public SpecialHairDye() : base( 0xE26 )
{
Weight = 1.0;

View file

@ -10,13 +10,13 @@ namespace Server.Items
Movable = false;
}
[Constructable]
[Constructible]
public Static( int itemID ) : base( itemID )
{
Movable = false;
}
[Constructable]
[Constructible]
public Static( int itemID, int count ) : this( Utility.Random( itemID, count ) )
{
}
@ -56,12 +56,12 @@ namespace Server.Items
public override int LabelNumber{ get{ return m_LabelNumber; } }
[Constructable]
[Constructible]
public LocalizedStatic( int itemID ) : this( itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID )
{
}
[Constructable]
[Constructible]
public LocalizedStatic( int itemID, int labelNumber ) : base( itemID )
{
m_LabelNumber = labelNumber;

View file

@ -9,7 +9,7 @@ namespace Server.Items
get { return "a swarm of flies"; }
}
[Constructable]
[Constructible]
public SwarmOfFlies() : base( 0x91B )
{
Hue = 1;

View file

@ -90,19 +90,19 @@ namespace Server.Items
public override int LabelNumber { get { return 1026095; } } // teleporter
[Constructable]
[Constructible]
public Teleporter()
: this(new Point3D(0, 0, 0), null, false)
{
}
[Constructable]
[Constructible]
public Teleporter(Point3D pointDest, Map mapDest)
: this(pointDest, mapDest, false)
{
}
[Constructable]
[Constructible]
public Teleporter(Point3D pointDest, Map mapDest, bool creatures)
: base(0x1BC3)
{
@ -378,7 +378,7 @@ namespace Server.Items
list.Add(1060662, "Message\t#{0}", m_MessageNumber);
}
[Constructable]
[Constructible]
public SkillTeleporter()
{
}
@ -500,7 +500,7 @@ namespace Server.Items
list.Add(1060663, "Substring\t{0}", m_Substring);
}
[Constructable]
[Constructible]
public KeywordTeleporter()
{
m_Keyword = -1;
@ -607,7 +607,7 @@ namespace Server.Items
set { m_ShowTimeRemaining = value; }
}
[Constructable]
[Constructible]
public WaitTeleporter()
{
}
@ -740,19 +740,19 @@ namespace Server.Items
set { m_TimeoutDelay = value; }
}
[Constructable]
[Constructible]
public TimeoutTeleporter()
: this(new Point3D(0, 0, 0), null, false)
{
}
[Constructable]
[Constructible]
public TimeoutTeleporter(Point3D pointDest, Map mapDest)
: this(pointDest, mapDest, false)
{
}
[Constructable]
[Constructible]
public TimeoutTeleporter(Point3D pointDest, Map mapDest, bool creatures)
: base(pointDest, mapDest, creatures)
{
@ -858,7 +858,7 @@ namespace Server.Items
set { m_Teleporter = value; }
}
[Constructable]
[Constructible]
public TimeoutGoal()
: base(0x1822)
{
@ -1068,7 +1068,7 @@ namespace Server.Items
return true;
}
[Constructable]
[Constructible]
public ConditionTeleporter()
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073141; } } // A Dragon Flame Sect Badge
[Constructable]
[Constructible]
public DragonFlameSectBadge() : base( 0x23E )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1074639; } } // Orders from Minax
[Constructable]
[Constructible]
public OrdersFromMinax() : base( 0x2279 )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073139; } } // A Serpent Fang Sect Badge
[Constructable]
[Constructible]
public SerpentFangSectBadge() : base( 0x23C )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073140; } } // A Tiger Claw Sect Badge
[Constructable]
[Constructible]
public TigerClawSectBadge() : base( 0x23D )
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072090; } } // Travesty's Collection of Shells
[Constructable]
[Constructible]
public TravestysCollectionOfShells() : base( 0xFD3 )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075094; } } // Travesty's Fine Teakwood Tray
[Constructable]
[Constructible]
public TravestysFineTeakwoodTray() : base( Utility.Random( 0x991, 2 ) )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1075093; } } // Travesty's Sushi Preparations
[Constructable]
[Constructible]
public TravestysSushiPreparations() : base( Utility.Random( 0x1E15, 2 ) )
{
}

View file

@ -16,7 +16,7 @@ namespace Server.Items
get{ return false; }
}
[Constructable]
[Constructible]
public TrashBarrel() : base( 0xE77 )
{
Hue = 0x3B2;

View file

@ -2,7 +2,7 @@ using System;
namespace Server.Items
{
[FlipableAttribute( 0xE41, 0xE40 )]
[FlippableAttribute( 0xE41, 0xE40 )]
public class TrashChest : Container
{
public override int DefaultMaxWeight{ get{ return 0; } } // A value of 0 signals unlimited weight
@ -12,7 +12,7 @@ namespace Server.Items
get{ return false; }
}
[Constructable]
[Constructible]
public TrashChest() : base( 0xE41 )
{
Movable = false;

View file

@ -6,12 +6,12 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1040001; } } // tribal berry
[Constructable]
[Constructible]
public TribalBerry() : this( 1 )
{
}
[Constructable]
[Constructible]
public TribalBerry( int amount ) : base( 0x9D0 )
{
Weight = 1.0;

View file

@ -9,7 +9,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1040000; } } // savage kin paint
[Constructable]
[Constructible]
public TribalPaint() : base( 0x9EC )
{
Hue = 2101;

View file

@ -2,12 +2,12 @@ using System;
namespace Server.Items
{
[Flipable(0x315C, 0x315D)]
[Flippable(0x315C, 0x315D)]
public class HornOfTheDreadhorn : Item
{
public override int LabelNumber{ get{ return 1072089; } } // Horn of the Dread
[Constructable]
[Constructible]
public HornOfTheDreadhorn() : base( 0x315C )
{
}

View file

@ -2,12 +2,12 @@ using System;
namespace Server.Items
{
[Flipable(0x3156, 0x3157)]
[Flippable(0x3156, 0x3157)]
public class MangledHeadOfDreadhorn : Item
{
public override int LabelNumber{ get{ return 1072088; } } // The Mangled Head of Dread Horn
[Constructable]
[Constructible]
public MangledHeadOfDreadhorn() : base( 0x3156 )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1075088; } } // Dread Horn Tainted Mushroom
public override bool ForceShowProperties{ get{ return true; } }
[Constructable]
[Constructible]
public TaintedMushroom() : base( Utility.RandomMinMax( 0x222E, 0x2231 ) )
{
}

View file

@ -13,7 +13,7 @@ namespace Server.Items
get { return "unholy bone"; }
}
[Constructable]
[Constructible]
public UnholyBone() : base( 0xF7E )
{
Movable = false;

View file

@ -41,7 +41,7 @@ namespace Server.Items
set{ m_ResetDelay = value; }
}
[Constructable]
[Constructible]
public WarningItem( int itemID, int range, int warning ) : base( itemID )
{
if ( range > 18 )
@ -53,7 +53,7 @@ namespace Server.Items
m_Range = range;
}
[Constructable]
[Constructible]
public WarningItem( int itemID, int range, string warning ) : base( itemID )
{
if ( range > 18 )
@ -190,13 +190,13 @@ namespace Server.Items
public override bool OnlyToTriggerer{ get{ return true; } }
[Constructable]
[Constructible]
public HintItem( int itemID, int range, int warning, int hint ) : base( itemID, range, warning )
{
m_HintNumber = hint;
}
[Constructable]
[Constructible]
public HintItem( int itemID, int range, string warning, string hint ) : base( itemID, range, warning )
{
m_HintString = hint;

View file

@ -5,7 +5,7 @@ using Server.Commands;
namespace Server.Items
{
[FlipableAttribute( 0x1f14, 0x1f15, 0x1f16, 0x1f17 )]
[FlippableAttribute( 0x1f14, 0x1f15, 0x1f16, 0x1f17 )]
public class WayPoint : Item
{
public static void Initialize()
@ -26,7 +26,7 @@ namespace Server.Items
get { return "AI Way Point"; }
}
[Constructable]
[Constructible]
public WayPoint() : base( 0x1f14 )
{
this.Hue = 0x498;

View file

@ -139,7 +139,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1030290; } }
[Constructable]
[Constructible]
public WindChimes() : base( 0x2832 )
{
}
@ -165,7 +165,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1030291; } }
[Constructable]
[Constructible]
public FancyWindChimes() : base( 0x2833 )
{
}