Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -13,7 +13,7 @@ namespace Server.Items
get { return "arcane gem"; }
}
[Constructable]
[Constructible]
public ArcaneGem() : base( 0x1EA7 )
{
Stackable = Core.ML;
@ -68,7 +68,7 @@ namespace Server.Items
resource = ((BaseClothing)item).Resource;
else if( item is BaseArmor )
resource = ((BaseArmor)item).Resource;
else if( item is BaseWeapon ) // Sanity, weapons cannot recieve gems...
else if( item is BaseWeapon ) // Sanity, weapons cannot receive gems...
resource = ((BaseWeapon)item).Resource;
IArcaneEquip eq = (IArcaneEquip)obj;
@ -137,7 +137,7 @@ namespace Server.Items
((BaseArmor)item).Crafter = from;
((BaseArmor)item).PhysicalBonus = ((BaseArmor)item).FireBonus = ((BaseArmor)item).ColdBonus = ((BaseArmor)item).PoisonBonus = ((BaseArmor)item).EnergyBonus = 0; // Is there a method to remove bonuses?
}
else if ( item is BaseWeapon ) // Sanity, weapons cannot recieve gems...
else if ( item is BaseWeapon ) // Sanity, weapons cannot receive gems...
{
((BaseWeapon)item).Quality = WeaponQuality.Regular;
((BaseWeapon)item).Crafter = from;
@ -230,4 +230,4 @@ namespace Server.Items
int version = reader.ReadInt();
}
}
}
}