Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -13,7 +13,7 @@ namespace Server.Items
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get { return "arcane gem"; }
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}
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[Constructable]
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[Constructible]
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public ArcaneGem() : base( 0x1EA7 )
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{
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Stackable = Core.ML;
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@ -68,7 +68,7 @@ namespace Server.Items
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resource = ((BaseClothing)item).Resource;
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else if( item is BaseArmor )
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resource = ((BaseArmor)item).Resource;
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else if( item is BaseWeapon ) // Sanity, weapons cannot recieve gems...
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else if( item is BaseWeapon ) // Sanity, weapons cannot receive gems...
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resource = ((BaseWeapon)item).Resource;
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IArcaneEquip eq = (IArcaneEquip)obj;
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@ -137,7 +137,7 @@ namespace Server.Items
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((BaseArmor)item).Crafter = from;
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((BaseArmor)item).PhysicalBonus = ((BaseArmor)item).FireBonus = ((BaseArmor)item).ColdBonus = ((BaseArmor)item).PoisonBonus = ((BaseArmor)item).EnergyBonus = 0; // Is there a method to remove bonuses?
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}
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else if ( item is BaseWeapon ) // Sanity, weapons cannot recieve gems...
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else if ( item is BaseWeapon ) // Sanity, weapons cannot receive gems...
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{
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((BaseWeapon)item).Quality = WeaponQuality.Regular;
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((BaseWeapon)item).Crafter = from;
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@ -230,4 +230,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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