Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074231; } } // Abscess' Tail
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[Constructable]
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[Constructible]
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public AbscessTail() : base( 0x1A9D )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074229; } } // Coil's Fang
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[Constructable]
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[Constructible]
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public CoilsFang() : base( 0x10E8 )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1072093; } } // Eternally Corrupt Tree
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[Constructable]
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[Constructible]
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public EternallyCorruptTree() : base( 0x20FA )
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{
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Hue = Utility.RandomMinMax( 0x899, 0x8B0 );
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074760; } } // A hydra scale.
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[Constructable]
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[Constructible]
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public HydraScale() : base( 0x26B4 )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1072114; } } // Melisande's Fermented Wine
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[Constructable]
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[Constructible]
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public MelisandesFermentedWine()
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{
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Stackable = false;
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@ -8,7 +8,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1041088; } } // Hair Dye
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[Constructable]
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[Constructible]
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public MelisandesHairDye() : base( 0xEFF )
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{
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Hue = Utility.RandomMinMax( 0x47E, 0x499 );
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074234; } } // Saliva's Feather
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[Constructable]
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[Constructible]
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public SalivasFeather() : base( 0x1020 )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074999; } } // samples of corrupted water
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[Constructable]
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[Constructible]
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public SamplesOfCorruptedWater() : base( 0xEFE )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074233; } } // Tainted Seeds
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[Constructable]
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[Constructible]
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public TaintedSeeds() : base( 0xDFA )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074232; } } // Thorvald's Medallion
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[Constructable]
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[Constructible]
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public ThorvaldsMedallion() : base( 0x2AAA )
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{
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LootType = LootType.Blessed;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1074230; } } // Thrasher's Tail
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[Constructable]
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[Constructible]
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public ThrashersTail() : base( 0x1A9D )
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{
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LootType = LootType.Blessed;
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