Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -90,19 +90,19 @@ namespace Server.Items
public override int LabelNumber { get { return 1026095; } } // teleporter
[Constructable]
[Constructible]
public Teleporter()
: this(new Point3D(0, 0, 0), null, false)
{
}
[Constructable]
[Constructible]
public Teleporter(Point3D pointDest, Map mapDest)
: this(pointDest, mapDest, false)
{
}
[Constructable]
[Constructible]
public Teleporter(Point3D pointDest, Map mapDest, bool creatures)
: base(0x1BC3)
{
@ -378,7 +378,7 @@ namespace Server.Items
list.Add(1060662, "Message\t#{0}", m_MessageNumber);
}
[Constructable]
[Constructible]
public SkillTeleporter()
{
}
@ -500,7 +500,7 @@ namespace Server.Items
list.Add(1060663, "Substring\t{0}", m_Substring);
}
[Constructable]
[Constructible]
public KeywordTeleporter()
{
m_Keyword = -1;
@ -607,7 +607,7 @@ namespace Server.Items
set { m_ShowTimeRemaining = value; }
}
[Constructable]
[Constructible]
public WaitTeleporter()
{
}
@ -740,19 +740,19 @@ namespace Server.Items
set { m_TimeoutDelay = value; }
}
[Constructable]
[Constructible]
public TimeoutTeleporter()
: this(new Point3D(0, 0, 0), null, false)
{
}
[Constructable]
[Constructible]
public TimeoutTeleporter(Point3D pointDest, Map mapDest)
: this(pointDest, mapDest, false)
{
}
[Constructable]
[Constructible]
public TimeoutTeleporter(Point3D pointDest, Map mapDest, bool creatures)
: base(pointDest, mapDest, creatures)
{
@ -858,7 +858,7 @@ namespace Server.Items
set { m_Teleporter = value; }
}
[Constructable]
[Constructible]
public TimeoutGoal()
: base(0x1822)
{
@ -1068,7 +1068,7 @@ namespace Server.Items
return true;
}
[Constructable]
[Constructible]
public ConditionTeleporter()
{
}