Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1073141; } } // A Dragon Flame Sect Badge
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DragonFlameSectBadge() : base( 0x23E )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1074639; } } // Orders from Minax
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public OrdersFromMinax() : base( 0x2279 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1073139; } } // A Serpent Fang Sect Badge
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SerpentFangSectBadge() : base( 0x23C )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1073140; } } // A Tiger Claw Sect Badge
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TigerClawSectBadge() : base( 0x23D )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1072090; } } // Travesty's Collection of Shells
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TravestysCollectionOfShells() : base( 0xFD3 )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1075094; } } // Travesty's Fine Teakwood Tray
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TravestysFineTeakwoodTray() : base( Utility.Random( 0x991, 2 ) )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1075093; } } // Travesty's Sushi Preparations
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TravestysSushiPreparations() : base( Utility.Random( 0x1E15, 2 ) )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue