Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1077749; } } // Amelias Toolbox
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public AmeliasToolbox() : base( 500 )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ArmsOfArmstrong()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -5,12 +5,12 @@ namespace Server.Items
|
|||
{
|
||||
public class BagOfNecromancerReagents : Bag
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BagOfNecromancerReagents() : this( 50 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BagOfNecromancerReagents( int amount )
|
||||
{
|
||||
DropItem( new BatWing ( amount ) );
|
||||
|
|
|
|||
|
|
@ -5,12 +5,12 @@ namespace Server.Items
|
|||
{
|
||||
public class BagOfSmokeBombs : Bag
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BagOfSmokeBombs() : this( 20 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BagOfSmokeBombs( int amount )
|
||||
{
|
||||
for ( int i = 0; i < amount; ++i )
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1077627; } } // Bracelet of Resilience
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BraceletOfResilience()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BulwarkLeggings()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1078062; } } // Churchill's War Mace
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ChurchillsWarMace()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1077695; } } // Clasp of Concentration
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ClaspOfConcentration()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1077582; } } // Ember Staff
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EmberStaff()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Items
|
|||
|
||||
public override int AosStrReq{ get{ return 14; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EscutcheonDeAriadne()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GlovesOfSafeguarding()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber { get { return 1077620; } } // Hallowed Spellbook
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HallowedSpellbook() : base( 0x3FFFFFFFF )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -3,14 +3,14 @@ using Server.Mobiles;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13E3, 0x13E4 )]
|
||||
[FlippableAttribute( 0x13E3, 0x13E4 )]
|
||||
public class HammerOfHephaestus : SmithHammer
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1077740; } } // Hammer of Hephaestus
|
||||
|
||||
public static readonly TimeSpan RechargeDelay = TimeSpan.FromMinutes( 5 );
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HammerOfHephaestus()
|
||||
{
|
||||
UsesRemaining = 20;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HealersTouch()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1078210; } } // Heartseeker
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Heartseeker()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Items
|
|||
|
||||
// TODO: Recharges 1 use every 5 minutes. Doesn't break when it reaches 0, you get a system message "You must wait a moment for it to recharge" 1072306 if you attempt to use it with no uses remaining.
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public JacobsPickaxe()
|
||||
{
|
||||
UsesRemaining = 20;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1077666; } } // Jockles' Quicksword
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public JocklesQuicksword()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PhilosophersHat()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1078195; } } // Recaro's Riposte
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RecarosRiposte()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1077608; } } // Ring of the Savant
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RingOfTheSavant()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1078163; } } // Silver Serpent Blade
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SilverSerpentBlade()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Items
|
|||
public override int InitMinHits{ get{ return 80; } }
|
||||
public override int InitMaxHits{ get{ return 80; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TheDragonsTail()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TunicOfGuarding()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TwilightJacket()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Items
|
|||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WalkersLeggings()
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue