Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1077749; } } // Amelias Toolbox
[Constructable]
[Constructible]
public AmeliasToolbox() : base( 500 )
{
LootType = LootType.Blessed;

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@ -13,7 +13,7 @@ namespace Server.Items
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
[Constructible]
public ArmsOfArmstrong()
{
LootType = LootType.Blessed;

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@ -5,12 +5,12 @@ namespace Server.Items
{
public class BagOfNecromancerReagents : Bag
{
[Constructable]
[Constructible]
public BagOfNecromancerReagents() : this( 50 )
{
}
[Constructable]
[Constructible]
public BagOfNecromancerReagents( int amount )
{
DropItem( new BatWing ( amount ) );

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@ -5,12 +5,12 @@ namespace Server.Items
{
public class BagOfSmokeBombs : Bag
{
[Constructable]
[Constructible]
public BagOfSmokeBombs() : this( 20 )
{
}
[Constructable]
[Constructible]
public BagOfSmokeBombs( int amount )
{
for ( int i = 0; i < amount; ++i )

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1077627; } } // Bracelet of Resilience
[Constructable]
[Constructible]
public BraceletOfResilience()
{
LootType = LootType.Blessed;

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@ -13,7 +13,7 @@ namespace Server.Items
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 3; } }
[Constructable]
[Constructible]
public BulwarkLeggings()
{
LootType = LootType.Blessed;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1078062; } } // Churchill's War Mace
[Constructable]
[Constructible]
public ChurchillsWarMace()
{
LootType = LootType.Blessed;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1077695; } } // Clasp of Concentration
[Constructable]
[Constructible]
public ClaspOfConcentration()
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1077582; } } // Ember Staff
[Constructable]
[Constructible]
public EmberStaff()
{
LootType = LootType.Blessed;

View file

@ -12,7 +12,7 @@ namespace Server.Items
public override int AosStrReq{ get{ return 14; } }
[Constructable]
[Constructible]
public EscutcheonDeAriadne()
{
LootType = LootType.Blessed;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
[Constructible]
public GlovesOfSafeguarding()
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber { get { return 1077620; } } // Hallowed Spellbook
[Constructable]
[Constructible]
public HallowedSpellbook() : base( 0x3FFFFFFFF )
{
LootType = LootType.Blessed;

View file

@ -3,14 +3,14 @@ using Server.Mobiles;
namespace Server.Items
{
[FlipableAttribute( 0x13E3, 0x13E4 )]
[FlippableAttribute( 0x13E3, 0x13E4 )]
public class HammerOfHephaestus : SmithHammer
{
public override int LabelNumber{ get{ return 1077740; } } // Hammer of Hephaestus
public static readonly TimeSpan RechargeDelay = TimeSpan.FromMinutes( 5 );
[Constructable]
[Constructible]
public HammerOfHephaestus()
{
UsesRemaining = 20;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
[Constructible]
public HealersTouch()
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1078210; } } // Heartseeker
[Constructable]
[Constructible]
public Heartseeker()
{
LootType = LootType.Blessed;

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@ -9,7 +9,7 @@ namespace Server.Items
// TODO: Recharges 1 use every 5 minutes. Doesn't break when it reaches 0, you get a system message "You must wait a moment for it to recharge" 1072306 if you attempt to use it with no uses remaining.
[Constructable]
[Constructible]
public JacobsPickaxe()
{
UsesRemaining = 20;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1077666; } } // Jockles' Quicksword
[Constructable]
[Constructible]
public JocklesQuicksword()
{
LootType = LootType.Blessed;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
[Constructible]
public PhilosophersHat()
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1078195; } } // Recaro's Riposte
[Constructable]
[Constructible]
public RecarosRiposte()
{
LootType = LootType.Blessed;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1077608; } } // Ring of the Savant
[Constructable]
[Constructible]
public RingOfTheSavant()
{
LootType = LootType.Blessed;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1078163; } } // Silver Serpent Blade
[Constructable]
[Constructible]
public SilverSerpentBlade()
{
LootType = LootType.Blessed;

View file

@ -10,7 +10,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 80; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public TheDragonsTail()
{
LootType = LootType.Blessed;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
[Constructable]
[Constructible]
public TunicOfGuarding()
{
LootType = LootType.Blessed;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
[Constructable]
[Constructible]
public TwilightJacket()
{
LootType = LootType.Blessed;

View file

@ -13,7 +13,7 @@ namespace Server.Items
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
[Constructable]
[Constructible]
public WalkersLeggings()
{
LootType = LootType.Blessed;