Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -12,12 +12,12 @@ namespace Server.Items
get { return 0.1; }
}
[Constructable]
[Constructible]
public Arrow() : this( 1 )
{
}
[Constructable]
[Constructible]
public Arrow( int amount ) : base( 0xF3F )
{
Stackable = true;

View file

@ -12,12 +12,12 @@ namespace Server.Items
get { return 0.1; }
}
[Constructable]
[Constructible]
public Bolt() : this( 1 )
{
}
[Constructable]
[Constructible]
public Bolt( int amount ) : base( 0x1BFB )
{
Stackable = true;

View file

@ -13,12 +13,12 @@ namespace Server.Items
get { return 0.1; }
}
[Constructable]
[Constructible]
public Feather() : this( 1 )
{
}
[Constructable]
[Constructible]
public Feather( int amount ) : base( 0x1BD1 )
{
Stackable = true;

View file

@ -13,12 +13,12 @@ namespace Server.Items
get { return 0.1; }
}
[Constructable]
[Constructible]
public Shaft() : this( 1 )
{
}
[Constructable]
[Constructible]
public Shaft( int amount ) : base( 0x1BD4 )
{
Stackable = true;

View file

@ -121,15 +121,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class IronIngot : BaseIngot
{
[Constructable]
[Constructible]
public IronIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public IronIngot( int amount ) : base( CraftResource.Iron, amount )
{
}
@ -155,15 +155,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class DullCopperIngot : BaseIngot
{
[Constructable]
[Constructible]
public DullCopperIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public DullCopperIngot( int amount ) : base( CraftResource.DullCopper, amount )
{
}
@ -189,15 +189,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class ShadowIronIngot : BaseIngot
{
[Constructable]
[Constructible]
public ShadowIronIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public ShadowIronIngot( int amount ) : base( CraftResource.ShadowIron, amount )
{
}
@ -223,15 +223,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class CopperIngot : BaseIngot
{
[Constructable]
[Constructible]
public CopperIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public CopperIngot( int amount ) : base( CraftResource.Copper, amount )
{
}
@ -257,15 +257,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class BronzeIngot : BaseIngot
{
[Constructable]
[Constructible]
public BronzeIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public BronzeIngot( int amount ) : base( CraftResource.Bronze, amount )
{
}
@ -291,15 +291,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class GoldIngot : BaseIngot
{
[Constructable]
[Constructible]
public GoldIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public GoldIngot( int amount ) : base( CraftResource.Gold, amount )
{
}
@ -325,15 +325,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class AgapiteIngot : BaseIngot
{
[Constructable]
[Constructible]
public AgapiteIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public AgapiteIngot( int amount ) : base( CraftResource.Agapite, amount )
{
}
@ -359,15 +359,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class VeriteIngot : BaseIngot
{
[Constructable]
[Constructible]
public VeriteIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public VeriteIngot( int amount ) : base( CraftResource.Verite, amount )
{
}
@ -393,15 +393,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class ValoriteIngot : BaseIngot
{
[Constructable]
[Constructible]
public ValoriteIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public ValoriteIngot( int amount ) : base( CraftResource.Valorite, amount )
{
}

View file

@ -371,12 +371,12 @@ namespace Server.Items
public class IronOre : BaseOre
{
[Constructable]
[Constructible]
public IronOre() : this( 1 )
{
}
[Constructable]
[Constructible]
public IronOre( int amount ) : base( CraftResource.Iron, amount )
{
}
@ -413,12 +413,12 @@ namespace Server.Items
public class DullCopperOre : BaseOre
{
[Constructable]
[Constructible]
public DullCopperOre() : this( 1 )
{
}
[Constructable]
[Constructible]
public DullCopperOre( int amount ) : base( CraftResource.DullCopper, amount )
{
}
@ -449,12 +449,12 @@ namespace Server.Items
public class ShadowIronOre : BaseOre
{
[Constructable]
[Constructible]
public ShadowIronOre() : this( 1 )
{
}
[Constructable]
[Constructible]
public ShadowIronOre( int amount ) : base( CraftResource.ShadowIron, amount )
{
}
@ -485,12 +485,12 @@ namespace Server.Items
public class CopperOre : BaseOre
{
[Constructable]
[Constructible]
public CopperOre() : this( 1 )
{
}
[Constructable]
[Constructible]
public CopperOre( int amount ) : base( CraftResource.Copper, amount )
{
}
@ -521,12 +521,12 @@ namespace Server.Items
public class BronzeOre : BaseOre
{
[Constructable]
[Constructible]
public BronzeOre() : this( 1 )
{
}
[Constructable]
[Constructible]
public BronzeOre( int amount ) : base( CraftResource.Bronze, amount )
{
}
@ -557,12 +557,12 @@ namespace Server.Items
public class GoldOre : BaseOre
{
[Constructable]
[Constructible]
public GoldOre() : this( 1 )
{
}
[Constructable]
[Constructible]
public GoldOre( int amount ) : base( CraftResource.Gold, amount )
{
}
@ -593,12 +593,12 @@ namespace Server.Items
public class AgapiteOre : BaseOre
{
[Constructable]
[Constructible]
public AgapiteOre() : this( 1 )
{
}
[Constructable]
[Constructible]
public AgapiteOre( int amount ) : base( CraftResource.Agapite, amount )
{
}
@ -629,12 +629,12 @@ namespace Server.Items
public class VeriteOre : BaseOre
{
[Constructable]
[Constructible]
public VeriteOre() : this( 1 )
{
}
[Constructable]
[Constructible]
public VeriteOre( int amount ) : base( CraftResource.Verite, amount )
{
}
@ -665,12 +665,12 @@ namespace Server.Items
public class ValoriteOre : BaseOre
{
[Constructable]
[Constructible]
public ValoriteOre() : this( 1 )
{
}
[Constructable]
[Constructible]
public ValoriteOre( int amount ) : base( CraftResource.Valorite, amount )
{
}

View file

@ -70,12 +70,12 @@ namespace Server.Items
public class RedScales : BaseScales
{
[Constructable]
[Constructible]
public RedScales() : this( 1 )
{
}
[Constructable]
[Constructible]
public RedScales( int amount ) : base( CraftResource.RedScales, amount )
{
}
@ -103,12 +103,12 @@ namespace Server.Items
public class YellowScales : BaseScales
{
[Constructable]
[Constructible]
public YellowScales() : this( 1 )
{
}
[Constructable]
[Constructible]
public YellowScales( int amount ) : base( CraftResource.YellowScales, amount )
{
}
@ -136,12 +136,12 @@ namespace Server.Items
public class BlackScales : BaseScales
{
[Constructable]
[Constructible]
public BlackScales() : this( 1 )
{
}
[Constructable]
[Constructible]
public BlackScales( int amount ) : base( CraftResource.BlackScales, amount )
{
}
@ -169,12 +169,12 @@ namespace Server.Items
public class GreenScales : BaseScales
{
[Constructable]
[Constructible]
public GreenScales() : this( 1 )
{
}
[Constructable]
[Constructible]
public GreenScales( int amount ) : base( CraftResource.GreenScales, amount )
{
}
@ -202,12 +202,12 @@ namespace Server.Items
public class WhiteScales : BaseScales
{
[Constructable]
[Constructible]
public WhiteScales() : this( 1 )
{
}
[Constructable]
[Constructible]
public WhiteScales( int amount ) : base( CraftResource.WhiteScales, amount )
{
}
@ -237,12 +237,12 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1053140; } } // sea serpent scales
[Constructable]
[Constructible]
public BlueScales() : this( 1 )
{
}
[Constructable]
[Constructible]
public BlueScales( int amount ) : base( CraftResource.BlueScales, amount )
{
}

View file

@ -22,7 +22,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041112; } } // a big fish
[Constructable]
[Constructible]
public BigFish() : base( 0x09CC )
{
Weight = Utility.RandomMinMax( 3, 200 ); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest

View file

@ -11,12 +11,12 @@ namespace Server.Items
base.ScissorHelper( from, new RawFishSteak(), 4 );
}
[Constructable]
[Constructible]
public Fish() : this( 1 )
{
}
[Constructable]
[Constructible]
public Fish( int amount ) : base( Utility.Random( 0x09CC, 4 ) )
{
Stackable = true;

View file

@ -69,7 +69,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041073; } } // prized fish
[Constructable]
[Constructible]
public PrizedFish() : base( 51 )
{
}
@ -103,7 +103,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041074; } } // wondrous fish
[Constructable]
[Constructible]
public WondrousFish() : base( 86 )
{
}
@ -137,7 +137,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1041075; } } // truly rare fish
[Constructable]
[Constructible]
public TrulyRareFish() : base( 76 )
{
}
@ -168,7 +168,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1041076; } } // highly peculiar fish
[Constructable]
[Constructible]
public PeculiarFish() : base( 66 )
{
}

View file

@ -81,7 +81,7 @@ namespace Server.Items
public class Granite : BaseGranite
{
[Constructable]
[Constructible]
public Granite() : base( CraftResource.Iron )
{
}
@ -107,7 +107,7 @@ namespace Server.Items
public class DullCopperGranite : BaseGranite
{
[Constructable]
[Constructible]
public DullCopperGranite() : base( CraftResource.DullCopper )
{
}
@ -133,7 +133,7 @@ namespace Server.Items
public class ShadowIronGranite : BaseGranite
{
[Constructable]
[Constructible]
public ShadowIronGranite() : base( CraftResource.ShadowIron )
{
}
@ -159,7 +159,7 @@ namespace Server.Items
public class CopperGranite : BaseGranite
{
[Constructable]
[Constructible]
public CopperGranite() : base( CraftResource.Copper )
{
}
@ -185,7 +185,7 @@ namespace Server.Items
public class BronzeGranite : BaseGranite
{
[Constructable]
[Constructible]
public BronzeGranite() : base( CraftResource.Bronze )
{
}
@ -211,7 +211,7 @@ namespace Server.Items
public class GoldGranite : BaseGranite
{
[Constructable]
[Constructible]
public GoldGranite() : base( CraftResource.Gold )
{
}
@ -237,7 +237,7 @@ namespace Server.Items
public class AgapiteGranite : BaseGranite
{
[Constructable]
[Constructible]
public AgapiteGranite() : base( CraftResource.Agapite )
{
}
@ -263,7 +263,7 @@ namespace Server.Items
public class VeriteGranite : BaseGranite
{
[Constructable]
[Constructible]
public VeriteGranite() : base( CraftResource.Verite )
{
}
@ -289,7 +289,7 @@ namespace Server.Items
public class ValoriteGranite : BaseGranite
{
[Constructable]
[Constructible]
public ValoriteGranite() : base( CraftResource.Valorite )
{
}

View file

@ -4,13 +4,13 @@ namespace Server.Items
{
public class Blight : Item
{
[Constructable]
[Constructible]
public Blight()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Blight( int amount )
: base( 0x3183 )
{
@ -40,13 +40,13 @@ namespace Server.Items
public class LuminescentFungi : Item
{
[Constructable]
[Constructible]
public LuminescentFungi()
: this( 1 )
{
}
[Constructable]
[Constructible]
public LuminescentFungi( int amount )
: base( 0x3191 )
{
@ -77,13 +77,13 @@ namespace Server.Items
public class CapturedEssence : Item
{
[Constructable]
[Constructible]
public CapturedEssence()
: this( 1 )
{
}
[Constructable]
[Constructible]
public CapturedEssence( int amount )
: base( 0x318E )
{
@ -114,19 +114,19 @@ namespace Server.Items
public class EyeOfTheTravesty : Item
{
[Constructable]
[Constructible]
public EyeOfTheTravesty()
: this( 1 )
{
}
[Constructable]
[Constructible]
public EyeOfTheTravesty( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public EyeOfTheTravesty( int amount )
: base( 0x318D )
{
@ -157,19 +157,19 @@ namespace Server.Items
public class Corruption : Item
{
[Constructable]
[Constructible]
public Corruption()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Corruption( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Corruption( int amount )
: base( 0x3184 )
{
@ -200,19 +200,19 @@ namespace Server.Items
public class DreadHornMane : Item
{
[Constructable]
[Constructible]
public DreadHornMane()
: this( 1 )
{
}
[Constructable]
[Constructible]
public DreadHornMane( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public DreadHornMane( int amount )
: base( 0x318A )
{
@ -243,19 +243,19 @@ namespace Server.Items
public class ParasiticPlant : Item
{
[Constructable]
[Constructible]
public ParasiticPlant()
: this( 1 )
{
}
[Constructable]
[Constructible]
public ParasiticPlant( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public ParasiticPlant( int amount )
: base( 0x3190 )
{
@ -286,19 +286,19 @@ namespace Server.Items
public class Muculent : Item
{
[Constructable]
[Constructible]
public Muculent()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Muculent( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Muculent( int amount )
: base( 0x3188 )
{
@ -329,19 +329,19 @@ namespace Server.Items
public class DiseasedBark : Item
{
[Constructable]
[Constructible]
public DiseasedBark()
: this( 1 )
{
}
[Constructable]
[Constructible]
public DiseasedBark( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public DiseasedBark( int amount )
: base( 0x318B )
{
@ -372,19 +372,19 @@ namespace Server.Items
public class BarkFragment : Item
{
[Constructable]
[Constructible]
public BarkFragment()
: this( 1 )
{
}
[Constructable]
[Constructible]
public BarkFragment( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public BarkFragment( int amount )
: base( 0x318F )
{
@ -415,19 +415,19 @@ namespace Server.Items
public class GrizzledBones : Item
{
[Constructable]
[Constructible]
public GrizzledBones()
: this( 1 )
{
}
[Constructable]
[Constructible]
public GrizzledBones( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public GrizzledBones( int amount )
: base( 0x318C )
{
@ -461,19 +461,19 @@ namespace Server.Items
public class LardOfParoxysmus : Item
{
[Constructable]
[Constructible]
public LardOfParoxysmus()
: this( 1 )
{
}
[Constructable]
[Constructible]
public LardOfParoxysmus( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public LardOfParoxysmus( int amount )
: base( 0x3189 )
{
@ -503,19 +503,19 @@ namespace Server.Items
public class PerfectEmerald : Item
{
[Constructable]
[Constructible]
public PerfectEmerald()
: this( 1 )
{
}
[Constructable]
[Constructible]
public PerfectEmerald( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public PerfectEmerald( int amount )
: base( 0x3194 )
{
@ -545,19 +545,19 @@ namespace Server.Items
public class DarkSapphire : Item
{
[Constructable]
[Constructible]
public DarkSapphire()
: this( 1 )
{
}
[Constructable]
[Constructible]
public DarkSapphire( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public DarkSapphire( int amount )
: base( 0x3192 )
{
@ -588,19 +588,19 @@ namespace Server.Items
public class Turquoise : Item
{
[Constructable]
[Constructible]
public Turquoise()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Turquoise( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Turquoise( int amount )
: base( 0x3193 )
{
@ -631,19 +631,19 @@ namespace Server.Items
public class EcruCitrine : Item
{
[Constructable]
[Constructible]
public EcruCitrine()
: this( 1 )
{
}
[Constructable]
[Constructible]
public EcruCitrine( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public EcruCitrine( int amount )
: base( 0x3195 )
{
@ -674,19 +674,19 @@ namespace Server.Items
public class WhitePearl : Item
{
[Constructable]
[Constructible]
public WhitePearl()
: this( 1 )
{
}
[Constructable]
[Constructible]
public WhitePearl( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public WhitePearl( int amount )
: base( 0x3196 )
{
@ -717,19 +717,19 @@ namespace Server.Items
public class FireRuby : Item
{
[Constructable]
[Constructible]
public FireRuby()
: this( 1 )
{
}
[Constructable]
[Constructible]
public FireRuby( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public FireRuby( int amount )
: base( 0x3197 )
{
@ -760,19 +760,19 @@ namespace Server.Items
public class BlueDiamond : Item
{
[Constructable]
[Constructible]
public BlueDiamond()
: this( 1 )
{
}
[Constructable]
[Constructible]
public BlueDiamond( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public BlueDiamond( int amount )
: base( 0x3198 )
{
@ -803,19 +803,19 @@ namespace Server.Items
public class BrilliantAmber : Item
{
[Constructable]
[Constructible]
public BrilliantAmber()
: this( 1 )
{
}
[Constructable]
[Constructible]
public BrilliantAmber( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public BrilliantAmber( int amount )
: base( 0x3199 )
{
@ -845,19 +845,19 @@ namespace Server.Items
public class Scourge : Item
{
[Constructable]
[Constructible]
public Scourge()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Scourge( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Scourge( int amount )
: base( 0x3185 )
{
@ -889,19 +889,19 @@ namespace Server.Items
public class Putrefication : Item
{
[Constructable]
[Constructible]
public Putrefication()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Putrefication( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Putrefication( int amount )
: base( 0x3186 )
{
@ -933,19 +933,19 @@ namespace Server.Items
public class Taint : Item
{
[Constructable]
[Constructible]
public Taint()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Taint( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Taint( int amount )
: base( 0x3187 )
{
@ -974,10 +974,10 @@ namespace Server.Items
}
}
[Flipable( 0x315A, 0x315B )]
[Flippable( 0x315A, 0x315B )]
public class PristineDreadHorn : Item
{
[Constructable]
[Constructible]
public PristineDreadHorn()
: base( 0x315A )
{
@ -1006,19 +1006,19 @@ namespace Server.Items
public class SwitchItem : Item
{
[Constructable]
[Constructible]
public SwitchItem()
: this( 1 )
{
}
[Constructable]
[Constructible]
public SwitchItem( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public SwitchItem( int amount )
: base( 0x2F5F )
{

View file

@ -6,12 +6,12 @@ namespace Server.Items
{
public class BagOfAllReagents : Bag
{
[Constructable]
[Constructible]
public BagOfAllReagents() : this( 50 )
{
}
[Constructable]
[Constructible]
public BagOfAllReagents( int amount )
{
DropItem( new BlackPearl ( amount ) );

View file

@ -6,12 +6,12 @@ namespace Server.Items
{
public class BagOfNecroReagents : Bag
{
[Constructable]
[Constructible]
public BagOfNecroReagents() : this( 50 )
{
}
[Constructable]
[Constructible]
public BagOfNecroReagents( int amount )
{
DropItem( new BatWing ( amount ) );

View file

@ -6,12 +6,12 @@ namespace Server.Items
{
public class BagOfReagents : Bag
{
[Constructable]
[Constructible]
public BagOfReagents() : this( 50 )
{
}
[Constructable]
[Constructible]
public BagOfReagents( int amount )
{
DropItem( new BlackPearl ( amount ) );

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public BatWing() : this( 1 )
{
}
[Constructable]
[Constructible]
public BatWing( int amount ) : base( 0xF78, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public BlackPearl() : this( 1 )
{
}
[Constructable]
[Constructible]
public BlackPearl( int amount ) : base( 0xF7A, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public Bloodmoss() : this( 1 )
{
}
[Constructable]
[Constructible]
public Bloodmoss( int amount ) : base( 0xF7B, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public DaemonBlood() : this( 1 )
{
}
[Constructable]
[Constructible]
public DaemonBlood( int amount ) : base( 0xF7D, amount )
{
}

View file

@ -12,12 +12,12 @@ namespace Server.Items
get { return 1.0; }
}
[Constructable]
[Constructible]
public DaemonBone() : this( 1 )
{
}
[Constructable]
[Constructible]
public DaemonBone( int amount ) : base( 0xF80, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public DeadWood() : this( 1 )
{
}
[Constructable]
[Constructible]
public DeadWood( int amount ) : base( 0xF90, amount )
{
}

View file

@ -8,13 +8,13 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return Core.ML; } }
[Constructable]
[Constructible]
public DragonsBlood()
: this( 1 )
{
}
[Constructable]
[Constructible]
public DragonsBlood( int amount )
: base( 0x4077, amount )
{

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public Garlic() : this( 1 )
{
}
[Constructable]
[Constructible]
public Garlic( int amount ) : base( 0xF84, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public Ginseng() : this( 1 )
{
}
[Constructable]
[Constructible]
public Ginseng( int amount ) : base( 0xF85, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public GraveDust() : this( 1 )
{
}
[Constructable]
[Constructible]
public GraveDust( int amount ) : base( 0xF8F, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public MandrakeRoot() : this( 1 )
{
}
[Constructable]
[Constructible]
public MandrakeRoot( int amount ) : base( 0xF86, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public Nightshade() : this( 1 )
{
}
[Constructable]
[Constructible]
public Nightshade( int amount ) : base( 0xF88, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public NoxCrystal() : this( 1 )
{
}
[Constructable]
[Constructible]
public NoxCrystal( int amount ) : base( 0xF8E, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public PigIron() : this( 1 )
{
}
[Constructable]
[Constructible]
public PigIron( int amount ) : base( 0xF8A, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public SpidersSilk() : this( 1 )
{
}
[Constructable]
[Constructible]
public SpidersSilk( int amount ) : base( 0xF8D, amount )
{
}

View file

@ -9,12 +9,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public SulfurousAsh() : this( 1 )
{
}
[Constructable]
[Constructible]
public SulfurousAsh( int amount ) : base( 0xF8C, amount )
{
}

View file

@ -4,18 +4,18 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
[FlippableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public BoltOfCloth() : this( 1 )
{
}
[Constructable]
[Constructible]
public BoltOfCloth( int amount ) : base( 0xF95 )
{
Stackable = true;

View file

@ -8,12 +8,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public Bone() : this( 1 )
{
}
[Constructable]
[Constructible]
public Bone( int amount ) : base( 0xf7e )
{
Stackable = true;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1766, 0x1768 )]
[FlippableAttribute( 0x1766, 0x1768 )]
public class Cloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
@ -15,12 +15,12 @@ namespace Server.Items
get { return 0.1; }
}
[Constructable]
[Constructible]
public Cloth() : this( 1 )
{
}
[Constructable]
[Constructible]
public Cloth( int amount ) : base( 0x1766 )
{
Stackable = true;

View file

@ -6,12 +6,12 @@ namespace Server.Items
{
public class Cotton : Item, IDyable
{
[Constructable]
[Constructible]
public Cotton() : this( 1 )
{
}
[Constructable]
[Constructible]
public Cotton( int amount ) : base( 0xDF9 )
{
Stackable = true;

View file

@ -6,12 +6,12 @@ namespace Server.Items
{
public class Flax : Item
{
[Constructable]
[Constructible]
public Flax() : this( 1 )
{
}
[Constructable]
[Constructible]
public Flax( int amount ) : base( 0x1A9C )
{
Stackable = true;

View file

@ -103,15 +103,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
[FlippableAttribute( 0x1079, 0x1078 )]
public class Hides : BaseHides, IScissorable
{
[Constructable]
[Constructible]
public Hides() : this( 1 )
{
}
[Constructable]
[Constructible]
public Hides( int amount ) : base( CraftResource.RegularLeather, amount )
{
}
@ -149,15 +149,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
[FlippableAttribute( 0x1079, 0x1078 )]
public class SpinedHides : BaseHides, IScissorable
{
[Constructable]
[Constructible]
public SpinedHides() : this( 1 )
{
}
[Constructable]
[Constructible]
public SpinedHides( int amount ) : base( CraftResource.SpinedLeather, amount )
{
}
@ -196,15 +196,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
[FlippableAttribute( 0x1079, 0x1078 )]
public class HornedHides : BaseHides, IScissorable
{
[Constructable]
[Constructible]
public HornedHides() : this( 1 )
{
}
[Constructable]
[Constructible]
public HornedHides( int amount ) : base( CraftResource.HornedLeather, amount )
{
}
@ -243,15 +243,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
[FlippableAttribute( 0x1079, 0x1078 )]
public class BarbedHides : BaseHides, IScissorable
{
[Constructable]
[Constructible]
public BarbedHides() : this( 1 )
{
}
[Constructable]
[Constructible]
public BarbedHides( int amount ) : base( CraftResource.BarbedLeather, amount )
{
}

View file

@ -103,15 +103,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1081, 0x1082 )]
[FlippableAttribute( 0x1081, 0x1082 )]
public class Leather : BaseLeather
{
[Constructable]
[Constructible]
public Leather() : this( 1 )
{
}
[Constructable]
[Constructible]
public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
{
}
@ -137,15 +137,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1081, 0x1082 )]
[FlippableAttribute( 0x1081, 0x1082 )]
public class SpinedLeather : BaseLeather
{
[Constructable]
[Constructible]
public SpinedLeather() : this( 1 )
{
}
[Constructable]
[Constructible]
public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
{
}
@ -171,15 +171,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1081, 0x1082 )]
[FlippableAttribute( 0x1081, 0x1082 )]
public class HornedLeather : BaseLeather
{
[Constructable]
[Constructible]
public HornedLeather() : this( 1 )
{
}
[Constructable]
[Constructible]
public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
{
}
@ -205,15 +205,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1081, 0x1082 )]
[FlippableAttribute( 0x1081, 0x1082 )]
public class BarbedLeather : BaseLeather
{
[Constructable]
[Constructible]
public BarbedLeather() : this( 1 )
{
}
[Constructable]
[Constructible]
public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
{
}

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1765, 0x1767 )]
[FlippableAttribute( 0x1765, 0x1767 )]
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
@ -15,12 +15,12 @@ namespace Server.Items
get { return 0.1; }
}
[Constructable]
[Constructible]
public UncutCloth() : this( 1 )
{
}
[Constructable]
[Constructible]
public UncutCloth( int amount ) : base( 0x1767 )
{
Stackable = true;

View file

@ -6,12 +6,12 @@ namespace Server.Items
{
public class Wool : Item, IDyable
{
[Constructable]
[Constructible]
public Wool() : this( 1 )
{
}
[Constructable]
[Constructible]
public Wool( int amount ) : base( 0xDF8 )
{
Stackable = true;
@ -115,12 +115,12 @@ namespace Server.Items
}
public class TaintedWool : Wool
{
[Constructable]
[Constructible]
public TaintedWool() : this( 1 )
{
}
[Constructable]
[Constructible]
public TaintedWool( int amount ) : base( 0x101F )
{
Stackable = true;

View file

@ -111,12 +111,12 @@ namespace Server.Items
public class DarkYarn : BaseClothMaterial
{
[Constructable]
[Constructible]
public DarkYarn() : this( 1 )
{
}
[Constructable]
[Constructible]
public DarkYarn( int amount ) : base( 0xE1D, amount )
{
}
@ -142,12 +142,12 @@ namespace Server.Items
public class LightYarn : BaseClothMaterial
{
[Constructable]
[Constructible]
public LightYarn() : this( 1 )
{
}
[Constructable]
[Constructible]
public LightYarn( int amount ) : base( 0xE1E, amount )
{
}
@ -173,12 +173,12 @@ namespace Server.Items
public class LightYarnUnraveled : BaseClothMaterial
{
[Constructable]
[Constructible]
public LightYarnUnraveled() : this( 1 )
{
}
[Constructable]
[Constructible]
public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
{
}
@ -204,12 +204,12 @@ namespace Server.Items
public class SpoolOfThread : BaseClothMaterial
{
[Constructable]
[Constructible]
public SpoolOfThread() : this( 1 )
{
}
[Constructable]
[Constructible]
public SpoolOfThread( int amount ) : base( 0xFA0, amount )
{
}