Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -121,15 +121,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class IronIngot : BaseIngot
{
[Constructable]
[Constructible]
public IronIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public IronIngot( int amount ) : base( CraftResource.Iron, amount )
{
}
@ -155,15 +155,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class DullCopperIngot : BaseIngot
{
[Constructable]
[Constructible]
public DullCopperIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public DullCopperIngot( int amount ) : base( CraftResource.DullCopper, amount )
{
}
@ -189,15 +189,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class ShadowIronIngot : BaseIngot
{
[Constructable]
[Constructible]
public ShadowIronIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public ShadowIronIngot( int amount ) : base( CraftResource.ShadowIron, amount )
{
}
@ -223,15 +223,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class CopperIngot : BaseIngot
{
[Constructable]
[Constructible]
public CopperIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public CopperIngot( int amount ) : base( CraftResource.Copper, amount )
{
}
@ -257,15 +257,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class BronzeIngot : BaseIngot
{
[Constructable]
[Constructible]
public BronzeIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public BronzeIngot( int amount ) : base( CraftResource.Bronze, amount )
{
}
@ -291,15 +291,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class GoldIngot : BaseIngot
{
[Constructable]
[Constructible]
public GoldIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public GoldIngot( int amount ) : base( CraftResource.Gold, amount )
{
}
@ -325,15 +325,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class AgapiteIngot : BaseIngot
{
[Constructable]
[Constructible]
public AgapiteIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public AgapiteIngot( int amount ) : base( CraftResource.Agapite, amount )
{
}
@ -359,15 +359,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class VeriteIngot : BaseIngot
{
[Constructable]
[Constructible]
public VeriteIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public VeriteIngot( int amount ) : base( CraftResource.Verite, amount )
{
}
@ -393,15 +393,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1BF2, 0x1BEF )]
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class ValoriteIngot : BaseIngot
{
[Constructable]
[Constructible]
public ValoriteIngot() : this( 1 )
{
}
[Constructable]
[Constructible]
public ValoriteIngot( int amount ) : base( CraftResource.Valorite, amount )
{
}