Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -121,15 +121,15 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class IronIngot : BaseIngot
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{
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[Constructable]
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[Constructible]
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public IronIngot() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public IronIngot( int amount ) : base( CraftResource.Iron, amount )
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{
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}
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@ -155,15 +155,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class DullCopperIngot : BaseIngot
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{
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[Constructable]
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[Constructible]
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public DullCopperIngot() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public DullCopperIngot( int amount ) : base( CraftResource.DullCopper, amount )
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{
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}
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@ -189,15 +189,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class ShadowIronIngot : BaseIngot
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{
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[Constructable]
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[Constructible]
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public ShadowIronIngot() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public ShadowIronIngot( int amount ) : base( CraftResource.ShadowIron, amount )
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{
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}
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@ -223,15 +223,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class CopperIngot : BaseIngot
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{
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[Constructable]
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[Constructible]
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public CopperIngot() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public CopperIngot( int amount ) : base( CraftResource.Copper, amount )
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{
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}
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@ -257,15 +257,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class BronzeIngot : BaseIngot
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{
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[Constructable]
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[Constructible]
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public BronzeIngot() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BronzeIngot( int amount ) : base( CraftResource.Bronze, amount )
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{
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}
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@ -291,15 +291,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class GoldIngot : BaseIngot
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{
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[Constructable]
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[Constructible]
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public GoldIngot() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public GoldIngot( int amount ) : base( CraftResource.Gold, amount )
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{
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}
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@ -325,15 +325,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class AgapiteIngot : BaseIngot
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{
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[Constructable]
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[Constructible]
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public AgapiteIngot() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public AgapiteIngot( int amount ) : base( CraftResource.Agapite, amount )
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{
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}
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@ -359,15 +359,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class VeriteIngot : BaseIngot
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{
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[Constructable]
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[Constructible]
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public VeriteIngot() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public VeriteIngot( int amount ) : base( CraftResource.Verite, amount )
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{
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}
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@ -393,15 +393,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1BF2, 0x1BEF )]
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class ValoriteIngot : BaseIngot
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{
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[Constructable]
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[Constructible]
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public ValoriteIngot() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public ValoriteIngot( int amount ) : base( CraftResource.Valorite, amount )
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{
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}
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