Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,13 +4,13 @@ namespace Server.Items
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{
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public class Blight : Item
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{
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[Constructable]
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[Constructible]
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public Blight()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Blight( int amount )
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: base( 0x3183 )
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{
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@ -40,13 +40,13 @@ namespace Server.Items
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public class LuminescentFungi : Item
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{
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[Constructable]
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[Constructible]
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public LuminescentFungi()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public LuminescentFungi( int amount )
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: base( 0x3191 )
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{
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@ -77,13 +77,13 @@ namespace Server.Items
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public class CapturedEssence : Item
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{
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[Constructable]
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[Constructible]
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public CapturedEssence()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public CapturedEssence( int amount )
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: base( 0x318E )
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{
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@ -114,19 +114,19 @@ namespace Server.Items
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public class EyeOfTheTravesty : Item
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{
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[Constructable]
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[Constructible]
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public EyeOfTheTravesty()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public EyeOfTheTravesty( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public EyeOfTheTravesty( int amount )
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: base( 0x318D )
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{
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@ -157,19 +157,19 @@ namespace Server.Items
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public class Corruption : Item
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{
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[Constructable]
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[Constructible]
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public Corruption()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Corruption( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public Corruption( int amount )
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: base( 0x3184 )
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{
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@ -200,19 +200,19 @@ namespace Server.Items
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public class DreadHornMane : Item
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{
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[Constructable]
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[Constructible]
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public DreadHornMane()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public DreadHornMane( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public DreadHornMane( int amount )
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: base( 0x318A )
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{
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@ -243,19 +243,19 @@ namespace Server.Items
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public class ParasiticPlant : Item
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{
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[Constructable]
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[Constructible]
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public ParasiticPlant()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public ParasiticPlant( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public ParasiticPlant( int amount )
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: base( 0x3190 )
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{
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@ -286,19 +286,19 @@ namespace Server.Items
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public class Muculent : Item
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{
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[Constructable]
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[Constructible]
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public Muculent()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Muculent( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public Muculent( int amount )
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: base( 0x3188 )
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{
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@ -329,19 +329,19 @@ namespace Server.Items
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public class DiseasedBark : Item
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{
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[Constructable]
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[Constructible]
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public DiseasedBark()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public DiseasedBark( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public DiseasedBark( int amount )
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: base( 0x318B )
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{
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@ -372,19 +372,19 @@ namespace Server.Items
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public class BarkFragment : Item
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{
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[Constructable]
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[Constructible]
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public BarkFragment()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BarkFragment( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public BarkFragment( int amount )
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: base( 0x318F )
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{
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@ -415,19 +415,19 @@ namespace Server.Items
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public class GrizzledBones : Item
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{
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[Constructable]
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[Constructible]
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public GrizzledBones()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public GrizzledBones( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public GrizzledBones( int amount )
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: base( 0x318C )
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{
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@ -461,19 +461,19 @@ namespace Server.Items
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public class LardOfParoxysmus : Item
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{
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[Constructable]
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[Constructible]
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public LardOfParoxysmus()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public LardOfParoxysmus( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public LardOfParoxysmus( int amount )
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: base( 0x3189 )
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{
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@ -503,19 +503,19 @@ namespace Server.Items
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public class PerfectEmerald : Item
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{
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[Constructable]
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[Constructible]
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public PerfectEmerald()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public PerfectEmerald( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public PerfectEmerald( int amount )
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: base( 0x3194 )
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{
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@ -545,19 +545,19 @@ namespace Server.Items
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public class DarkSapphire : Item
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{
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[Constructable]
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[Constructible]
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public DarkSapphire()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public DarkSapphire( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public DarkSapphire( int amount )
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: base( 0x3192 )
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{
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@ -588,19 +588,19 @@ namespace Server.Items
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public class Turquoise : Item
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{
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[Constructable]
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[Constructible]
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public Turquoise()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Turquoise( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public Turquoise( int amount )
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: base( 0x3193 )
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{
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@ -631,19 +631,19 @@ namespace Server.Items
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public class EcruCitrine : Item
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{
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[Constructable]
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[Constructible]
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public EcruCitrine()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public EcruCitrine( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public EcruCitrine( int amount )
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: base( 0x3195 )
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{
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@ -674,19 +674,19 @@ namespace Server.Items
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public class WhitePearl : Item
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{
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[Constructable]
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[Constructible]
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public WhitePearl()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public WhitePearl( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public WhitePearl( int amount )
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: base( 0x3196 )
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{
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@ -717,19 +717,19 @@ namespace Server.Items
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public class FireRuby : Item
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{
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[Constructable]
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[Constructible]
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public FireRuby()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public FireRuby( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public FireRuby( int amount )
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: base( 0x3197 )
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{
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@ -760,19 +760,19 @@ namespace Server.Items
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public class BlueDiamond : Item
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{
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[Constructable]
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[Constructible]
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public BlueDiamond()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BlueDiamond( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public BlueDiamond( int amount )
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: base( 0x3198 )
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{
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@ -803,19 +803,19 @@ namespace Server.Items
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public class BrilliantAmber : Item
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{
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[Constructable]
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[Constructible]
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public BrilliantAmber()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BrilliantAmber( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public BrilliantAmber( int amount )
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: base( 0x3199 )
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{
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@ -845,19 +845,19 @@ namespace Server.Items
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public class Scourge : Item
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{
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[Constructable]
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[Constructible]
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public Scourge()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Scourge( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public Scourge( int amount )
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: base( 0x3185 )
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{
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@ -889,19 +889,19 @@ namespace Server.Items
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public class Putrefication : Item
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{
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[Constructable]
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[Constructible]
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public Putrefication()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Putrefication( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public Putrefication( int amount )
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: base( 0x3186 )
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{
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@ -933,19 +933,19 @@ namespace Server.Items
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public class Taint : Item
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{
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[Constructable]
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[Constructible]
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public Taint()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Taint( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public Taint( int amount )
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: base( 0x3187 )
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{
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@ -974,10 +974,10 @@ namespace Server.Items
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}
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}
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[Flipable( 0x315A, 0x315B )]
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[Flippable( 0x315A, 0x315B )]
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public class PristineDreadHorn : Item
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{
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[Constructable]
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[Constructible]
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public PristineDreadHorn()
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: base( 0x315A )
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{
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@ -1006,19 +1006,19 @@ namespace Server.Items
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public class SwitchItem : Item
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{
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[Constructable]
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[Constructible]
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public SwitchItem()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public SwitchItem( int amountFrom, int amountTo )
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: this( Utility.RandomMinMax( amountFrom, amountTo ) )
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{
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}
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[Constructable]
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[Constructible]
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public SwitchItem( int amount )
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: base( 0x2F5F )
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{
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