Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -4,13 +4,13 @@ namespace Server.Items
{
public class Blight : Item
{
[Constructable]
[Constructible]
public Blight()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Blight( int amount )
: base( 0x3183 )
{
@ -40,13 +40,13 @@ namespace Server.Items
public class LuminescentFungi : Item
{
[Constructable]
[Constructible]
public LuminescentFungi()
: this( 1 )
{
}
[Constructable]
[Constructible]
public LuminescentFungi( int amount )
: base( 0x3191 )
{
@ -77,13 +77,13 @@ namespace Server.Items
public class CapturedEssence : Item
{
[Constructable]
[Constructible]
public CapturedEssence()
: this( 1 )
{
}
[Constructable]
[Constructible]
public CapturedEssence( int amount )
: base( 0x318E )
{
@ -114,19 +114,19 @@ namespace Server.Items
public class EyeOfTheTravesty : Item
{
[Constructable]
[Constructible]
public EyeOfTheTravesty()
: this( 1 )
{
}
[Constructable]
[Constructible]
public EyeOfTheTravesty( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public EyeOfTheTravesty( int amount )
: base( 0x318D )
{
@ -157,19 +157,19 @@ namespace Server.Items
public class Corruption : Item
{
[Constructable]
[Constructible]
public Corruption()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Corruption( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Corruption( int amount )
: base( 0x3184 )
{
@ -200,19 +200,19 @@ namespace Server.Items
public class DreadHornMane : Item
{
[Constructable]
[Constructible]
public DreadHornMane()
: this( 1 )
{
}
[Constructable]
[Constructible]
public DreadHornMane( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public DreadHornMane( int amount )
: base( 0x318A )
{
@ -243,19 +243,19 @@ namespace Server.Items
public class ParasiticPlant : Item
{
[Constructable]
[Constructible]
public ParasiticPlant()
: this( 1 )
{
}
[Constructable]
[Constructible]
public ParasiticPlant( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public ParasiticPlant( int amount )
: base( 0x3190 )
{
@ -286,19 +286,19 @@ namespace Server.Items
public class Muculent : Item
{
[Constructable]
[Constructible]
public Muculent()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Muculent( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Muculent( int amount )
: base( 0x3188 )
{
@ -329,19 +329,19 @@ namespace Server.Items
public class DiseasedBark : Item
{
[Constructable]
[Constructible]
public DiseasedBark()
: this( 1 )
{
}
[Constructable]
[Constructible]
public DiseasedBark( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public DiseasedBark( int amount )
: base( 0x318B )
{
@ -372,19 +372,19 @@ namespace Server.Items
public class BarkFragment : Item
{
[Constructable]
[Constructible]
public BarkFragment()
: this( 1 )
{
}
[Constructable]
[Constructible]
public BarkFragment( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public BarkFragment( int amount )
: base( 0x318F )
{
@ -415,19 +415,19 @@ namespace Server.Items
public class GrizzledBones : Item
{
[Constructable]
[Constructible]
public GrizzledBones()
: this( 1 )
{
}
[Constructable]
[Constructible]
public GrizzledBones( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public GrizzledBones( int amount )
: base( 0x318C )
{
@ -461,19 +461,19 @@ namespace Server.Items
public class LardOfParoxysmus : Item
{
[Constructable]
[Constructible]
public LardOfParoxysmus()
: this( 1 )
{
}
[Constructable]
[Constructible]
public LardOfParoxysmus( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public LardOfParoxysmus( int amount )
: base( 0x3189 )
{
@ -503,19 +503,19 @@ namespace Server.Items
public class PerfectEmerald : Item
{
[Constructable]
[Constructible]
public PerfectEmerald()
: this( 1 )
{
}
[Constructable]
[Constructible]
public PerfectEmerald( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public PerfectEmerald( int amount )
: base( 0x3194 )
{
@ -545,19 +545,19 @@ namespace Server.Items
public class DarkSapphire : Item
{
[Constructable]
[Constructible]
public DarkSapphire()
: this( 1 )
{
}
[Constructable]
[Constructible]
public DarkSapphire( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public DarkSapphire( int amount )
: base( 0x3192 )
{
@ -588,19 +588,19 @@ namespace Server.Items
public class Turquoise : Item
{
[Constructable]
[Constructible]
public Turquoise()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Turquoise( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Turquoise( int amount )
: base( 0x3193 )
{
@ -631,19 +631,19 @@ namespace Server.Items
public class EcruCitrine : Item
{
[Constructable]
[Constructible]
public EcruCitrine()
: this( 1 )
{
}
[Constructable]
[Constructible]
public EcruCitrine( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public EcruCitrine( int amount )
: base( 0x3195 )
{
@ -674,19 +674,19 @@ namespace Server.Items
public class WhitePearl : Item
{
[Constructable]
[Constructible]
public WhitePearl()
: this( 1 )
{
}
[Constructable]
[Constructible]
public WhitePearl( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public WhitePearl( int amount )
: base( 0x3196 )
{
@ -717,19 +717,19 @@ namespace Server.Items
public class FireRuby : Item
{
[Constructable]
[Constructible]
public FireRuby()
: this( 1 )
{
}
[Constructable]
[Constructible]
public FireRuby( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public FireRuby( int amount )
: base( 0x3197 )
{
@ -760,19 +760,19 @@ namespace Server.Items
public class BlueDiamond : Item
{
[Constructable]
[Constructible]
public BlueDiamond()
: this( 1 )
{
}
[Constructable]
[Constructible]
public BlueDiamond( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public BlueDiamond( int amount )
: base( 0x3198 )
{
@ -803,19 +803,19 @@ namespace Server.Items
public class BrilliantAmber : Item
{
[Constructable]
[Constructible]
public BrilliantAmber()
: this( 1 )
{
}
[Constructable]
[Constructible]
public BrilliantAmber( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public BrilliantAmber( int amount )
: base( 0x3199 )
{
@ -845,19 +845,19 @@ namespace Server.Items
public class Scourge : Item
{
[Constructable]
[Constructible]
public Scourge()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Scourge( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Scourge( int amount )
: base( 0x3185 )
{
@ -889,19 +889,19 @@ namespace Server.Items
public class Putrefication : Item
{
[Constructable]
[Constructible]
public Putrefication()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Putrefication( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Putrefication( int amount )
: base( 0x3186 )
{
@ -933,19 +933,19 @@ namespace Server.Items
public class Taint : Item
{
[Constructable]
[Constructible]
public Taint()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Taint( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public Taint( int amount )
: base( 0x3187 )
{
@ -974,10 +974,10 @@ namespace Server.Items
}
}
[Flipable( 0x315A, 0x315B )]
[Flippable( 0x315A, 0x315B )]
public class PristineDreadHorn : Item
{
[Constructable]
[Constructible]
public PristineDreadHorn()
: base( 0x315A )
{
@ -1006,19 +1006,19 @@ namespace Server.Items
public class SwitchItem : Item
{
[Constructable]
[Constructible]
public SwitchItem()
: this( 1 )
{
}
[Constructable]
[Constructible]
public SwitchItem( int amountFrom, int amountTo )
: this( Utility.RandomMinMax( amountFrom, amountTo ) )
{
}
[Constructable]
[Constructible]
public SwitchItem( int amount )
: base( 0x2F5F )
{