Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class BagOfAllReagents : Bag
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{
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[Constructable]
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[Constructible]
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public BagOfAllReagents() : this( 50 )
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{
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}
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[Constructable]
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[Constructible]
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public BagOfAllReagents( int amount )
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{
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DropItem( new BlackPearl ( amount ) );
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class BagOfNecroReagents : Bag
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{
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[Constructable]
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[Constructible]
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public BagOfNecroReagents() : this( 50 )
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{
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}
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[Constructable]
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[Constructible]
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public BagOfNecroReagents( int amount )
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{
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DropItem( new BatWing ( amount ) );
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class BagOfReagents : Bag
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{
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[Constructable]
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[Constructible]
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public BagOfReagents() : this( 50 )
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{
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}
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[Constructable]
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[Constructible]
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public BagOfReagents( int amount )
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{
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DropItem( new BlackPearl ( amount ) );
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public BatWing() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BatWing( int amount ) : base( 0xF78, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public BlackPearl() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BlackPearl( int amount ) : base( 0xF7A, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public Bloodmoss() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Bloodmoss( int amount ) : base( 0xF7B, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public DaemonBlood() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public DaemonBlood( int amount ) : base( 0xF7D, amount )
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{
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}
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@ -12,12 +12,12 @@ namespace Server.Items
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get { return 1.0; }
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}
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[Constructable]
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[Constructible]
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public DaemonBone() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public DaemonBone( int amount ) : base( 0xF80, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public DeadWood() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public DeadWood( int amount ) : base( 0xF90, amount )
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{
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}
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@ -8,13 +8,13 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public DragonsBlood()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public DragonsBlood( int amount )
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: base( 0x4077, amount )
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{
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public Garlic() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Garlic( int amount ) : base( 0xF84, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public Ginseng() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Ginseng( int amount ) : base( 0xF85, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public GraveDust() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public GraveDust( int amount ) : base( 0xF8F, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public MandrakeRoot() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public MandrakeRoot( int amount ) : base( 0xF86, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public Nightshade() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Nightshade( int amount ) : base( 0xF88, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public NoxCrystal() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public NoxCrystal( int amount ) : base( 0xF8E, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public PigIron() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public PigIron( int amount ) : base( 0xF8A, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public SpidersSilk() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public SpidersSilk( int amount ) : base( 0xF8D, amount )
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{
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}
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@ -9,12 +9,12 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public SulfurousAsh() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public SulfurousAsh( int amount ) : base( 0xF8C, amount )
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{
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}
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