Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,18 +4,18 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
[FlippableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public BoltOfCloth() : this( 1 )
{
}
[Constructable]
[Constructible]
public BoltOfCloth( int amount ) : base( 0xF95 )
{
Stackable = true;

View file

@ -8,12 +8,12 @@ namespace Server.Items
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public Bone() : this( 1 )
{
}
[Constructable]
[Constructible]
public Bone( int amount ) : base( 0xf7e )
{
Stackable = true;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1766, 0x1768 )]
[FlippableAttribute( 0x1766, 0x1768 )]
public class Cloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
@ -15,12 +15,12 @@ namespace Server.Items
get { return 0.1; }
}
[Constructable]
[Constructible]
public Cloth() : this( 1 )
{
}
[Constructable]
[Constructible]
public Cloth( int amount ) : base( 0x1766 )
{
Stackable = true;

View file

@ -6,12 +6,12 @@ namespace Server.Items
{
public class Cotton : Item, IDyable
{
[Constructable]
[Constructible]
public Cotton() : this( 1 )
{
}
[Constructable]
[Constructible]
public Cotton( int amount ) : base( 0xDF9 )
{
Stackable = true;

View file

@ -6,12 +6,12 @@ namespace Server.Items
{
public class Flax : Item
{
[Constructable]
[Constructible]
public Flax() : this( 1 )
{
}
[Constructable]
[Constructible]
public Flax( int amount ) : base( 0x1A9C )
{
Stackable = true;

View file

@ -103,15 +103,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
[FlippableAttribute( 0x1079, 0x1078 )]
public class Hides : BaseHides, IScissorable
{
[Constructable]
[Constructible]
public Hides() : this( 1 )
{
}
[Constructable]
[Constructible]
public Hides( int amount ) : base( CraftResource.RegularLeather, amount )
{
}
@ -149,15 +149,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
[FlippableAttribute( 0x1079, 0x1078 )]
public class SpinedHides : BaseHides, IScissorable
{
[Constructable]
[Constructible]
public SpinedHides() : this( 1 )
{
}
[Constructable]
[Constructible]
public SpinedHides( int amount ) : base( CraftResource.SpinedLeather, amount )
{
}
@ -196,15 +196,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
[FlippableAttribute( 0x1079, 0x1078 )]
public class HornedHides : BaseHides, IScissorable
{
[Constructable]
[Constructible]
public HornedHides() : this( 1 )
{
}
[Constructable]
[Constructible]
public HornedHides( int amount ) : base( CraftResource.HornedLeather, amount )
{
}
@ -243,15 +243,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1079, 0x1078 )]
[FlippableAttribute( 0x1079, 0x1078 )]
public class BarbedHides : BaseHides, IScissorable
{
[Constructable]
[Constructible]
public BarbedHides() : this( 1 )
{
}
[Constructable]
[Constructible]
public BarbedHides( int amount ) : base( CraftResource.BarbedLeather, amount )
{
}

View file

@ -103,15 +103,15 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x1081, 0x1082 )]
[FlippableAttribute( 0x1081, 0x1082 )]
public class Leather : BaseLeather
{
[Constructable]
[Constructible]
public Leather() : this( 1 )
{
}
[Constructable]
[Constructible]
public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
{
}
@ -137,15 +137,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1081, 0x1082 )]
[FlippableAttribute( 0x1081, 0x1082 )]
public class SpinedLeather : BaseLeather
{
[Constructable]
[Constructible]
public SpinedLeather() : this( 1 )
{
}
[Constructable]
[Constructible]
public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
{
}
@ -171,15 +171,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1081, 0x1082 )]
[FlippableAttribute( 0x1081, 0x1082 )]
public class HornedLeather : BaseLeather
{
[Constructable]
[Constructible]
public HornedLeather() : this( 1 )
{
}
[Constructable]
[Constructible]
public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
{
}
@ -205,15 +205,15 @@ namespace Server.Items
}
[FlipableAttribute( 0x1081, 0x1082 )]
[FlippableAttribute( 0x1081, 0x1082 )]
public class BarbedLeather : BaseLeather
{
[Constructable]
[Constructible]
public BarbedLeather() : this( 1 )
{
}
[Constructable]
[Constructible]
public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
{
}

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1765, 0x1767 )]
[FlippableAttribute( 0x1765, 0x1767 )]
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
@ -15,12 +15,12 @@ namespace Server.Items
get { return 0.1; }
}
[Constructable]
[Constructible]
public UncutCloth() : this( 1 )
{
}
[Constructable]
[Constructible]
public UncutCloth( int amount ) : base( 0x1767 )
{
Stackable = true;

View file

@ -6,12 +6,12 @@ namespace Server.Items
{
public class Wool : Item, IDyable
{
[Constructable]
[Constructible]
public Wool() : this( 1 )
{
}
[Constructable]
[Constructible]
public Wool( int amount ) : base( 0xDF8 )
{
Stackable = true;
@ -115,12 +115,12 @@ namespace Server.Items
}
public class TaintedWool : Wool
{
[Constructable]
[Constructible]
public TaintedWool() : this( 1 )
{
}
[Constructable]
[Constructible]
public TaintedWool( int amount ) : base( 0x101F )
{
Stackable = true;

View file

@ -111,12 +111,12 @@ namespace Server.Items
public class DarkYarn : BaseClothMaterial
{
[Constructable]
[Constructible]
public DarkYarn() : this( 1 )
{
}
[Constructable]
[Constructible]
public DarkYarn( int amount ) : base( 0xE1D, amount )
{
}
@ -142,12 +142,12 @@ namespace Server.Items
public class LightYarn : BaseClothMaterial
{
[Constructable]
[Constructible]
public LightYarn() : this( 1 )
{
}
[Constructable]
[Constructible]
public LightYarn( int amount ) : base( 0xE1E, amount )
{
}
@ -173,12 +173,12 @@ namespace Server.Items
public class LightYarnUnraveled : BaseClothMaterial
{
[Constructable]
[Constructible]
public LightYarnUnraveled() : this( 1 )
{
}
[Constructable]
[Constructible]
public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
{
}
@ -204,12 +204,12 @@ namespace Server.Items
public class SpoolOfThread : BaseClothMaterial
{
[Constructable]
[Constructible]
public SpoolOfThread() : this( 1 )
{
}
[Constructable]
[Constructible]
public SpoolOfThread( int amount ) : base( 0xFA0, amount )
{
}