Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
|
|
@ -4,18 +4,18 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
|
||||
[FlippableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
|
||||
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BoltOfCloth() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BoltOfCloth( int amount ) : base( 0xF95 )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -8,12 +8,12 @@ namespace Server.Items
|
|||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return true; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bone() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bone( int amount ) : base( 0xf7e )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1766, 0x1768 )]
|
||||
[FlippableAttribute( 0x1766, 0x1768 )]
|
||||
public class Cloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
|
|
@ -15,12 +15,12 @@ namespace Server.Items
|
|||
get { return 0.1; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Cloth() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Cloth( int amount ) : base( 0x1766 )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class Cotton : Item, IDyable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Cotton() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Cotton( int amount ) : base( 0xDF9 )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class Flax : Item
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Flax() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Flax( int amount ) : base( 0x1A9C )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -103,15 +103,15 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1079, 0x1078 )]
|
||||
[FlippableAttribute( 0x1079, 0x1078 )]
|
||||
public class Hides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Hides() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Hides( int amount ) : base( CraftResource.RegularLeather, amount )
|
||||
{
|
||||
}
|
||||
|
|
@ -149,15 +149,15 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1079, 0x1078 )]
|
||||
[FlippableAttribute( 0x1079, 0x1078 )]
|
||||
public class SpinedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpinedHides() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpinedHides( int amount ) : base( CraftResource.SpinedLeather, amount )
|
||||
{
|
||||
}
|
||||
|
|
@ -196,15 +196,15 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1079, 0x1078 )]
|
||||
[FlippableAttribute( 0x1079, 0x1078 )]
|
||||
public class HornedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HornedHides() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HornedHides( int amount ) : base( CraftResource.HornedLeather, amount )
|
||||
{
|
||||
}
|
||||
|
|
@ -243,15 +243,15 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1079, 0x1078 )]
|
||||
[FlippableAttribute( 0x1079, 0x1078 )]
|
||||
public class BarbedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BarbedHides() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BarbedHides( int amount ) : base( CraftResource.BarbedLeather, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -103,15 +103,15 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1081, 0x1082 )]
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class Leather : BaseLeather
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Leather() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
|
||||
{
|
||||
}
|
||||
|
|
@ -137,15 +137,15 @@ namespace Server.Items
|
|||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1081, 0x1082 )]
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class SpinedLeather : BaseLeather
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpinedLeather() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
|
||||
{
|
||||
}
|
||||
|
|
@ -171,15 +171,15 @@ namespace Server.Items
|
|||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1081, 0x1082 )]
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class HornedLeather : BaseLeather
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HornedLeather() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
|
||||
{
|
||||
}
|
||||
|
|
@ -205,15 +205,15 @@ namespace Server.Items
|
|||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1081, 0x1082 )]
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class BarbedLeather : BaseLeather
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BarbedLeather() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1765, 0x1767 )]
|
||||
[FlippableAttribute( 0x1765, 0x1767 )]
|
||||
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
|
|
@ -15,12 +15,12 @@ namespace Server.Items
|
|||
get { return 0.1; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public UncutCloth() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public UncutCloth( int amount ) : base( 0x1767 )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class Wool : Item, IDyable
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Wool() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Wool( int amount ) : base( 0xDF8 )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
@ -115,12 +115,12 @@ namespace Server.Items
|
|||
}
|
||||
public class TaintedWool : Wool
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TaintedWool() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TaintedWool( int amount ) : base( 0x101F )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -111,12 +111,12 @@ namespace Server.Items
|
|||
|
||||
public class DarkYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DarkYarn() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DarkYarn( int amount ) : base( 0xE1D, amount )
|
||||
{
|
||||
}
|
||||
|
|
@ -142,12 +142,12 @@ namespace Server.Items
|
|||
|
||||
public class LightYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LightYarn() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LightYarn( int amount ) : base( 0xE1E, amount )
|
||||
{
|
||||
}
|
||||
|
|
@ -173,12 +173,12 @@ namespace Server.Items
|
|||
|
||||
public class LightYarnUnraveled : BaseClothMaterial
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LightYarnUnraveled() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
|
||||
{
|
||||
}
|
||||
|
|
@ -204,12 +204,12 @@ namespace Server.Items
|
|||
|
||||
public class SpoolOfThread : BaseClothMaterial
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpoolOfThread() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SpoolOfThread( int amount ) : base( 0xFA0, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue