Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -103,15 +103,15 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1079, 0x1078 )]
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[FlippableAttribute( 0x1079, 0x1078 )]
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public class Hides : BaseHides, IScissorable
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{
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[Constructable]
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[Constructible]
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public Hides() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Hides( int amount ) : base( CraftResource.RegularLeather, amount )
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{
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}
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@ -149,15 +149,15 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1079, 0x1078 )]
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[FlippableAttribute( 0x1079, 0x1078 )]
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public class SpinedHides : BaseHides, IScissorable
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{
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[Constructable]
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[Constructible]
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public SpinedHides() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public SpinedHides( int amount ) : base( CraftResource.SpinedLeather, amount )
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{
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}
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@ -196,15 +196,15 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1079, 0x1078 )]
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[FlippableAttribute( 0x1079, 0x1078 )]
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public class HornedHides : BaseHides, IScissorable
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{
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[Constructable]
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[Constructible]
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public HornedHides() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public HornedHides( int amount ) : base( CraftResource.HornedLeather, amount )
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{
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}
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@ -243,15 +243,15 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1079, 0x1078 )]
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[FlippableAttribute( 0x1079, 0x1078 )]
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public class BarbedHides : BaseHides, IScissorable
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{
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[Constructable]
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[Constructible]
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public BarbedHides() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BarbedHides( int amount ) : base( CraftResource.BarbedLeather, amount )
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{
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}
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