Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -103,15 +103,15 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x1081, 0x1082 )]
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[FlippableAttribute( 0x1081, 0x1082 )]
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public class Leather : BaseLeather
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{
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[Constructable]
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[Constructible]
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public Leather() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
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{
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}
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@ -137,15 +137,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1081, 0x1082 )]
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[FlippableAttribute( 0x1081, 0x1082 )]
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public class SpinedLeather : BaseLeather
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{
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[Constructable]
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[Constructible]
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public SpinedLeather() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
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{
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}
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@ -171,15 +171,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1081, 0x1082 )]
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[FlippableAttribute( 0x1081, 0x1082 )]
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public class HornedLeather : BaseLeather
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{
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[Constructable]
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[Constructible]
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public HornedLeather() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
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{
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}
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@ -205,15 +205,15 @@ namespace Server.Items
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}
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[FlipableAttribute( 0x1081, 0x1082 )]
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[FlippableAttribute( 0x1081, 0x1082 )]
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public class BarbedLeather : BaseLeather
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{
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[Constructable]
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[Constructible]
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public BarbedLeather() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
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{
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}
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