Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -2,11 +2,11 @@ using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0xFAF, 0xFB0 )]
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[FlippableAttribute( 0xFAF, 0xFB0 )]
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[Server.Engines.Craft.Anvil]
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public class Anvil : Item
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{
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[Constructable]
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[Constructible]
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public Anvil() : base( 0xFAF )
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{
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Movable = false;
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@ -34,7 +34,7 @@ namespace Server.Items
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[Server.Engines.Craft.Forge]
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public class Forge : Item
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{
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[Constructable]
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[Constructible]
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public Forge() : base( 0xFB1 )
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{
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Movable = false;
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@ -9,7 +9,7 @@ namespace Server.Items
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private InternalItem m_Item;
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private InternalItem2 m_Item2;
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[Constructable]
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[Constructible]
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public LargeForgeWest() : base( 0x199A )
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{
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Movable = false;
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@ -185,7 +185,7 @@ namespace Server.Items
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private InternalItem m_Item;
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private InternalItem2 m_Item2;
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[Constructable]
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[Constructible]
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public LargeForgeEast() : base( 0x197A )
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{
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Movable = false;
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@ -6,10 +6,10 @@ using Server.Gumps;
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namespace Server.Items
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{
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[FlipableAttribute( 0xA57, 0xA58, 0xA59 )]
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[FlippableAttribute( 0xA57, 0xA58, 0xA59 )]
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public class Bedroll : Item
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{
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[Constructable]
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[Constructible]
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public Bedroll() : base( 0xA57 )
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{
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Weight = 5.0;
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@ -8,12 +8,12 @@ namespace Server.Items
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{
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public class Kindling : Item
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{
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[Constructable]
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[Constructible]
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public Kindling() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Kindling( int amount ) : base( 0xDE1 )
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{
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Stackable = true;
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@ -2,7 +2,7 @@ using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1BD7, 0x1BDA )]
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[FlippableAttribute( 0x1BD7, 0x1BDA )]
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public class Board : Item, ICommodity
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{
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private CraftResource m_Resource;
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@ -34,13 +34,13 @@ namespace Server.Items
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public Board()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Board( int amount )
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: this( CraftResource.RegularWood, amount )
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{
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@ -51,12 +51,12 @@ namespace Server.Items
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{
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}
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[Constructable]
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[Constructible]
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public Board( CraftResource resource ) : this( resource, 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Board( CraftResource resource, int amount )
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: base( 0x1BD7 )
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{
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@ -120,13 +120,13 @@ namespace Server.Items
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public class HeartwoodBoard : Board
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{
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[Constructable]
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[Constructible]
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public HeartwoodBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public HeartwoodBoard( int amount )
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: base( CraftResource.Heartwood, amount )
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{
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@ -154,13 +154,13 @@ namespace Server.Items
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public class BloodwoodBoard : Board
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{
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[Constructable]
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[Constructible]
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public BloodwoodBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BloodwoodBoard( int amount )
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: base( CraftResource.Bloodwood, amount )
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{
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@ -188,13 +188,13 @@ namespace Server.Items
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public class FrostwoodBoard : Board
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{
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[Constructable]
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[Constructible]
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public FrostwoodBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public FrostwoodBoard( int amount )
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: base( CraftResource.Frostwood, amount )
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{
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@ -222,13 +222,13 @@ namespace Server.Items
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public class OakBoard : Board
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{
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[Constructable]
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[Constructible]
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public OakBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public OakBoard( int amount )
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: base( CraftResource.OakWood, amount )
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{
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@ -256,13 +256,13 @@ namespace Server.Items
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public class AshBoard : Board
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{
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[Constructable]
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[Constructible]
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public AshBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public AshBoard( int amount )
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: base( CraftResource.AshWood, amount )
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{
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@ -290,13 +290,13 @@ namespace Server.Items
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public class YewBoard : Board
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{
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[Constructable]
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[Constructible]
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public YewBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public YewBoard( int amount )
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: base( CraftResource.YewWood, amount )
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{
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@ -6,12 +6,12 @@ using Server.Targeting;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1EBA, 0x1EBB )]
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[FlippableAttribute( 0x1EBA, 0x1EBB )]
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public class TaxidermyKit : Item
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{
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public override int LabelNumber{ get{ return 1041279; } } // a taxidermy kit
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[Constructable]
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[Constructible]
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public TaxidermyKit() : base( 0x1EBA )
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{
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Weight = 1.0;
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@ -204,7 +204,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return m_AddonNumber; } }
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[Constructable]
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[Constructible]
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public TrophyAddon( Mobile from, int itemID, int westID, int northID, int deedNumber, int addonNumber ) : this( from, itemID, westID, northID, deedNumber, addonNumber, null, 0 )
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{
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}
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@ -341,7 +341,7 @@ namespace Server.Items
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}
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}
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[Flipable( 0x14F0, 0x14EF )]
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[Flippable( 0x14F0, 0x14EF )]
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public class TrophyDeed : Item
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{
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private int m_WestID;
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@ -372,7 +372,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return m_DeedNumber; } }
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[Constructable]
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[Constructible]
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public TrophyDeed( int westID, int northID, int deedNumber, int addonNumber ) : this( westID, northID, deedNumber, addonNumber, null, 0 )
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{
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}
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@ -11,7 +11,7 @@ namespace Server.Items
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{
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public class FishingPole : Item
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{
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[Constructable]
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[Constructible]
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public FishingPole() : base( 0x0DC0 )
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{
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Layer = Layer.TwoHanded;
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@ -33,7 +33,7 @@ namespace Server.Items
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set{ m_Level = Math.Max( 1, Math.Min( value, 4 ) ); }
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}
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[Constructable]
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[Constructible]
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public MessageInABottle() : this( Map.Trammel )
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{
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}
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@ -42,7 +42,7 @@ namespace Server.Items
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{
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}
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[Constructable]
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[Constructible]
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public MessageInABottle( Map map, int level ) : base( 0x099F )
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{
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Weight = 1.0;
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@ -4,7 +4,7 @@ using Server.Gumps;
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namespace Server.Items
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{
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[Flipable( 0x14ED, 0x14EE )]
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[Flippable( 0x14ED, 0x14EE )]
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public class SOS : Item
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{
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public override int LabelNumber
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@ -70,17 +70,17 @@ namespace Server.Items
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Hue = 0;
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}
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[Constructable]
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[Constructible]
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public SOS() : this( Map.Trammel )
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{
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}
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[Constructable]
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[Constructible]
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public SOS( Map map ) : this( map, MessageInABottle.GetRandomLevel() )
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{
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}
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[Constructable]
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[Constructible]
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public SOS( Map map, int level ) : base( 0x14EE )
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{
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Weight = 1.0;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class Sextant : Item
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{
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[Constructable]
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[Constructible]
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public Sextant() : base( 0x1058 )
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{
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Weight = 2.0;
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@ -20,7 +20,7 @@ namespace Server.Items
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set{ m_InUse = value; }
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}
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[Constructable]
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[Constructible]
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public SpecialFishingNet() : base( 0x0DCA )
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{
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Weight = 1.0;
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@ -366,7 +366,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1063451; } } // a fabled fishing net
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[Constructable]
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[Constructible]
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public FabledFishingNet()
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{
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Hue = 0x481;
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@ -28,12 +28,12 @@ namespace Server.Items
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
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[Constructable]
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[Constructible]
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public GargoylesPickaxe() : this( Utility.RandomMinMax( 101, 125 ))
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{
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}
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[Constructable]
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[Constructible]
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public GargoylesPickaxe( int uses ) : base( 0xE85 + Utility.Random( 2 ))
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{
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Weight = 11.0;
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@ -33,7 +33,7 @@ namespace Server.Items
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public override int OldMaxDamage{ get{ return 8; } }
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public override int OldSpeed{ get{ return 33; } }
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[Constructable]
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[Constructible]
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public ProspectorsTool() : base( 0xFB4 )
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{
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Weight = 9.0;
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@ -8,12 +8,12 @@ namespace Server.Items
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{
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public override HarvestSystem HarvestSystem{ get{ return Mining.System; } }
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[Constructable]
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[Constructible]
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public Shovel() : this( 50 )
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{
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}
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[Constructable]
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[Constructible]
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public Shovel( int uses ) : base( uses, 0xF39 )
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{
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Weight = 5.0;
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@ -25,12 +25,12 @@ namespace Server.Items
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
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[Constructable]
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[Constructible]
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public SturdyPickaxe() : this( 180 )
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{
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}
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[Constructable]
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[Constructible]
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public SturdyPickaxe( int uses ) : base( 0xE86 )
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{
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Weight = 11.0;
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@ -9,12 +9,12 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1045125; } } // sturdy shovel
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public override HarvestSystem HarvestSystem{ get{ return Mining.System; } }
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[Constructable]
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[Constructible]
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public SturdyShovel() : this( 180 )
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{
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}
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[Constructable]
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[Constructible]
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public SturdyShovel( int uses ) : base( uses, 0xF39 )
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{
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Weight = 5.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1bdd, 0x1be0 )]
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[FlippableAttribute( 0x1bdd, 0x1be0 )]
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public class Log : Item, ICommodity, IAxe
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{
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private CraftResource m_Resource;
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@ -18,22 +18,22 @@ namespace Server.Items
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int ICommodity.DescriptionNumber { get { return CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood ); } }
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public Log() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Log( int amount ) : this( CraftResource.RegularWood, amount )
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{
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}
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[Constructable]
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[Constructible]
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public Log( CraftResource resource )
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: this( resource, 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Log( CraftResource resource, int amount )
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: base( 0x1BDD )
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{
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@ -116,11 +116,11 @@ namespace Server.Items
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}
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public class HeartwoodLog : Log
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{
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[Constructable]
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[Constructible]
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public HeartwoodLog() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public HeartwoodLog( int amount )
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: base( CraftResource.Heartwood, amount )
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{
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@ -152,12 +152,12 @@ namespace Server.Items
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public class BloodwoodLog : Log
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{
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[Constructable]
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[Constructible]
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public BloodwoodLog()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BloodwoodLog( int amount )
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: base( CraftResource.Bloodwood, amount )
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{
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@ -190,13 +190,13 @@ namespace Server.Items
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public class FrostwoodLog : Log
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{
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[Constructable]
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[Constructible]
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public FrostwoodLog()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public FrostwoodLog( int amount )
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: base( CraftResource.Frostwood, amount )
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{
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@ -232,13 +232,13 @@ namespace Server.Items
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public class OakLog : Log
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{
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[Constructable]
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[Constructible]
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public OakLog()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public OakLog( int amount )
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: base( CraftResource.OakWood, amount )
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{
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@ -274,13 +274,13 @@ namespace Server.Items
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public class AshLog : Log
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{
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[Constructable]
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[Constructible]
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public AshLog()
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: this( 1 )
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{
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}
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[Constructable]
|
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[Constructible]
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public AshLog( int amount )
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: base( CraftResource.AshWood, amount )
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{
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@ -316,13 +316,13 @@ namespace Server.Items
|
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public class YewLog : Log
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{
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[Constructable]
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[Constructible]
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public YewLog()
|
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: this( 1 )
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{
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}
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|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public YewLog( int amount )
|
||||
: base( CraftResource.YewWood, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -10,12 +10,12 @@ namespace Server.Items
|
|||
public override int BookOffset{ get{ return 400; } }
|
||||
public override int BookCount{ get{ return 6; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BookOfBushido() : this( (ulong)0x3F )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BookOfBushido( ulong content ) : base( content, 0x238C )
|
||||
{
|
||||
Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
|
||||
|
|
|
|||
|
|
@ -10,12 +10,12 @@ namespace Server.Items
|
|||
public override int BookOffset{ get{ return 200; } }
|
||||
public override int BookCount{ get{ return 10; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BookOfChivalry() : this( (ulong)0x3FF )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BookOfChivalry( ulong content ) : base( content, 0x2252 )
|
||||
{
|
||||
Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
|
||||
|
|
|
|||
|
|
@ -11,12 +11,12 @@ namespace Server.Items
|
|||
public override int BookCount{ get{ return 8; } }
|
||||
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BookOfNinjitsu() : this( (ulong)0xFF )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BookOfNinjitsu( ulong content ) : base( content, 0x23A0 )
|
||||
{
|
||||
Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
|
||||
|
|
|
|||
|
|
@ -4,12 +4,12 @@ namespace Server.Items
|
|||
{
|
||||
public class BlankScroll : Item, ICommodity
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BlankScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BlankScroll( int amount ) : base( 0xEF3 )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -7,12 +7,12 @@ namespace Server.Items
|
|||
int ICommodity.DescriptionNumber { get { return LabelNumber; } }
|
||||
bool ICommodity.IsDeedable { get { return (Core.ML); } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bottle() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bottle( int amount ) : base( 0xF0E )
|
||||
{
|
||||
Stackable = true;
|
||||
|
|
|
|||
|
|
@ -56,19 +56,19 @@ namespace Server.Items
|
|||
|
||||
public virtual bool ShowFeluccaWarning{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Moongate() : this( Point3D.Zero, null )
|
||||
{
|
||||
m_bDispellable = true;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Moongate(bool bDispellable) : this( Point3D.Zero, null )
|
||||
{
|
||||
m_bDispellable = bDispellable;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Moongate( Point3D target, Map targetMap ) : base( 0xF6C )
|
||||
{
|
||||
Movable = false;
|
||||
|
|
@ -320,12 +320,12 @@ namespace Server.Items
|
|||
set{ m_MessageString = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ConfirmationMoongate() : this( Point3D.Zero, null )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ConfirmationMoongate( Point3D target, Map targetMap ) : base( target, targetMap )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PotionKeg() : base( 0x1940 )
|
||||
{
|
||||
UpdateWeight();
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ using Server.Regions;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1f14, 0x1f15, 0x1f16, 0x1f17 )]
|
||||
[FlippableAttribute( 0x1f14, 0x1f15, 0x1f16, 0x1f17 )]
|
||||
public class RecallRune : Item
|
||||
{
|
||||
private string m_Description;
|
||||
|
|
@ -307,7 +307,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RecallRune() : base( 0x1F14 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
|
|
|
|||
|
|
@ -9,13 +9,13 @@ namespace Server.Items
|
|||
public override int BookOffset { get { return 677; } }
|
||||
public override int BookCount { get { return 16; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MysticSpellbook()
|
||||
: this( (ulong) 0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MysticSpellbook( ulong content )
|
||||
: base( content, 0x2D9D )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -10,12 +10,12 @@ namespace Server.Items
|
|||
public override int BookOffset{ get{ return 100; } }
|
||||
public override int BookCount{ get{ return ((Core.SE) ? 17 : 16); } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NecromancerSpellbook() : this( (ulong)0 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NecromancerSpellbook( ulong content ) : base( content, 0x2253 )
|
||||
{
|
||||
Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Items
|
|||
public override int DexOffset{ get{ return 10; } }
|
||||
public override TimeSpan Duration{ get{ return TimeSpan.FromMinutes( 2.0 ); } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public AgilityPotion() : base( PotionEffect.Agility )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Items
|
|||
public override int DexOffset{ get{ return 20; } }
|
||||
public override TimeSpan Duration{ get{ return TimeSpan.FromMinutes( 2.0 ); } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterAgilityPotion() : base( PotionEffect.AgilityGreater )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,7 @@ namespace Server.Items
|
|||
Conflagration,
|
||||
ConflagrationGreater,
|
||||
MaskOfDeath, // Mask of Death is not available in OSI but does exist in cliloc files
|
||||
MaskOfDeathGreater, // included in enumeration for compatability if later enabled by OSI
|
||||
MaskOfDeathGreater, // included in enumeration for compatibility if later enabled by OSI
|
||||
ConfusionBlast,
|
||||
ConfusionBlastGreater,
|
||||
Invisibility,
|
||||
|
|
@ -272,4 +272,4 @@ namespace Server.Items
|
|||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Items
|
|||
|
||||
public override int LabelNumber{ get{ return 1072095; } } // a Conflagration potion
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ConflagrationPotion() : base( PotionEffect.Conflagration )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Items
|
|||
|
||||
public override int LabelNumber{ get{ return 1072098; } } // a Greater Conflagration potion
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterConflagrationPotion() : base( PotionEffect.ConflagrationGreater )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Items
|
|||
|
||||
public override int LabelNumber{ get{ return 1072105; } } // a Confusion Blast potion
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ConfusionBlastPotion() : base( PotionEffect.ConfusionBlast )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Items
|
|||
|
||||
public override int LabelNumber{ get{ return 1072108; } } // a Greater Confusion Blast potion
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterConfusionBlastPotion() : base( PotionEffect.ConfusionBlastGreater )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -24,7 +24,7 @@ namespace Server.Items
|
|||
|
||||
public override CureLevelInfo[] LevelInfo{ get{ return Core.AOS ? m_AosLevelInfo : m_OldLevelInfo; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CurePotion() : base( PotionEffect.Cure )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -25,7 +25,7 @@ namespace Server.Items
|
|||
|
||||
public override CureLevelInfo[] LevelInfo{ get{ return Core.AOS ? m_AosLevelInfo : m_OldLevelInfo; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterCurePotion() : base( PotionEffect.CureGreater )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ namespace Server.Items
|
|||
|
||||
public override CureLevelInfo[] LevelInfo{ get{ return Core.AOS ? m_AosLevelInfo : m_OldLevelInfo; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LesserCurePotion() : base( PotionEffect.CureLesser )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Items
|
|||
|
||||
public override int LabelNumber{ get{ return 1072849; } } // Darkglow Poison
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DarkglowPotion() : base( PotionEffect.Darkglow )
|
||||
{
|
||||
Hue = 0x96;
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Items
|
|||
public override int MinDamage { get { return 10; } }
|
||||
public override int MaxDamage { get { return 20; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ExplosionPotion() : base( PotionEffect.Explosion )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Items
|
|||
public override int MinDamage { get { return Core.AOS ? 20 : 15; } }
|
||||
public override int MaxDamage { get { return Core.AOS ? 40 : 30; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterExplosionPotion() : base( PotionEffect.ExplosionGreater )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Items
|
|||
public override int MinDamage { get { return 5; } }
|
||||
public override int MaxDamage { get { return 10; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LesserExplosionPotion() : base( PotionEffect.ExplosionLesser )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Items
|
|||
public override int MaxHeal { get { return (Core.AOS ? 25 : 30); } }
|
||||
public override double Delay{ get{ return 10.0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterHealPotion() : base( PotionEffect.HealGreater )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Items
|
|||
public override int MaxHeal { get { return (Core.AOS ? 16 : 20); } }
|
||||
public override double Delay{ get{ return (Core.AOS ? 8.0 : 10.0); } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HealPotion() : base( PotionEffect.Heal )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Items
|
|||
public override int MaxHeal { get { return (Core.AOS ? 8 : 10); } }
|
||||
public override double Delay{ get{ return (Core.AOS ? 3.0 : 10.0); } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LesserHealPotion() : base( PotionEffect.HealLesser )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1072941; } } // Potion of Invisibility
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public InvisibilityPotion() : base( 0xF0A, PotionEffect.Invisibility )
|
||||
{
|
||||
Hue = 0x48D;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Items
|
|||
{
|
||||
public class NightSightPotion : BasePotion
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NightSightPotion() : base( 0xF06, PotionEffect.Nightsight )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Items
|
|||
|
||||
public override int LabelNumber{ get{ return 1072848; } } // Parasitic Poison
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ParasiticPotion() : base( PotionEffect.Parasitic )
|
||||
{
|
||||
Hue = 0x17C;
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Items
|
|||
public override double MinPoisoningSkill{ get{ return 95.0; } }
|
||||
public override double MaxPoisoningSkill{ get{ return 100.0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DeadlyPoisonPotion() : base( PotionEffect.PoisonDeadly )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Items
|
|||
public override double MinPoisoningSkill{ get{ return 60.0; } }
|
||||
public override double MaxPoisoningSkill{ get{ return 100.0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterPoisonPotion() : base( PotionEffect.PoisonGreater )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Items
|
|||
public override double MinPoisoningSkill{ get{ return 0.0; } }
|
||||
public override double MaxPoisoningSkill{ get{ return 60.0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LesserPoisonPotion() : base( PotionEffect.PoisonLesser )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Items
|
|||
public override double MinPoisoningSkill{ get{ return 30.0; } }
|
||||
public override double MaxPoisoningSkill{ get{ return 70.0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PoisonPotion() : base( PotionEffect.Poison )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override double Refresh{ get{ return 0.25; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RefreshPotion() : base( PotionEffect.Refresh )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override double Refresh{ get{ return 1.0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TotalRefreshPotion() : base( PotionEffect.RefreshTotal )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Items
|
|||
public override int StrOffset{ get{ return 20; } }
|
||||
public override TimeSpan Duration{ get{ return TimeSpan.FromMinutes( 2.0 ); } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterStrengthPotion() : base( PotionEffect.StrengthGreater )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Items
|
|||
public override int StrOffset{ get{ return 10; } }
|
||||
public override TimeSpan Duration{ get{ return TimeSpan.FromMinutes( 2.0 ); } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public StrengthPotion() : base( PotionEffect.Strength )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@ namespace Server.Items
|
|||
|
||||
public override int LabelNumber{ get{ return 1041267; } } // runebook
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Runebook( int maxCharges ) : base( Core.AOS ? 0x22C5 : 0xEFA )
|
||||
{
|
||||
Weight = (Core.SE ? 1.0 : 3.0);
|
||||
|
|
@ -128,7 +128,7 @@ namespace Server.Items
|
|||
m_Level = SecureLevel.CoOwners;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Runebook() : this( Core.SE ? 12 : 6 )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class EarthquakeScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EarthquakeScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EarthquakeScroll( int amount ) : base( 56, 0x1F65, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class EnergyVortexScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EnergyVortexScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EnergyVortexScroll( int amount ) : base( 57, 0x1F66, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class ResurrectionScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ResurrectionScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ResurrectionScroll( int amount ) : base( 58, 0x1F67, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class SummonAirElementalScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonAirElementalScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonAirElementalScroll( int amount ) : base( 59, 0x1F68, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class SummonDaemonScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonDaemonScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonDaemonScroll( int amount ) : base( 60, 0x1F69, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class SummonEarthElementalScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonEarthElementalScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonEarthElementalScroll( int amount ) : base( 61, 0x1F6A, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class SummonFireElementalScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonFireElementalScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonFireElementalScroll( int amount ) : base( 62, 0x1F6B, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class SummonWaterElementalScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonWaterElementalScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonWaterElementalScroll( int amount ) : base( 63, 0x1F6C, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class BladeSpiritsScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BladeSpiritsScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BladeSpiritsScroll( int amount ) : base( 32, 0x1F4D, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class DispelFieldScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DispelFieldScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DispelFieldScroll( int amount ) : base( 33, 0x1F4E, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class IncognitoScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public IncognitoScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public IncognitoScroll( int amount ) : base( 34, 0x1F4F, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class MagicReflectScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MagicReflectScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MagicReflectScroll( int amount ) : base( 35, 0x1F50, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class MindBlastScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MindBlastScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MindBlastScroll( int amount ) : base( 36, 0x1F51, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class ParalyzeScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ParalyzeScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ParalyzeScroll( int amount ) : base( 37, 0x1F52, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class PoisonFieldScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PoisonFieldScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PoisonFieldScroll( int amount ) : base( 38, 0x1F53, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class SummonCreatureScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonCreatureScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SummonCreatureScroll( int amount ) : base( 39, 0x1F54, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class ClumsyScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ClumsyScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ClumsyScroll( int amount ) : base( 0, 0x1F2E, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class CreateFoodScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CreateFoodScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CreateFoodScroll( int amount ) : base( 1, 0x1F2F, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class FeeblemindScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FeeblemindScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FeeblemindScroll( int amount ) : base( 2, 0x1F30, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class HealScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HealScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HealScroll( int amount ) : base( 3, 0x1F31, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class MagicArrowScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MagicArrowScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MagicArrowScroll( int amount ) : base( 4, 0x1F32, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class NightSightScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NightSightScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NightSightScroll( int amount ) : base( 5, 0x1F33, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class ReactiveArmorScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ReactiveArmorScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ReactiveArmorScroll( int amount ) : base( 6, 0x1F2D, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class WeakenScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WeakenScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WeakenScroll( int amount ) : base( 7, 0x1F34, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class ArchProtectionScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ArchProtectionScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ArchProtectionScroll( int amount ) : base( 25, 0x1F46, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class ArchCureScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ArchCureScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ArchCureScroll( int amount ) : base( 24, 0x1F45, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class CurseScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CurseScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CurseScroll( int amount ) : base( 26, 0x1F47, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class FireFieldScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FireFieldScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FireFieldScroll( int amount ) : base( 27, 0x1F48, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class GreaterHealScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterHealScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterHealScroll( int amount ) : base( 28, 0x1F49, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class LightningScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LightningScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LightningScroll( int amount ) : base( 29, 0x1F4A, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class ManaDrainScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ManaDrainScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ManaDrainScroll( int amount ) : base( 30, 0x1F4B, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Items
|
|||
{
|
||||
public class RecallScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RecallScroll() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RecallScroll( int amount ) : base( 31, 0x1F4C, amount )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class AnimatedWeaponScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public AnimatedWeaponScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public AnimatedWeaponScroll( int amount )
|
||||
: base( 683, 0x2DA4, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class BombardScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BombardScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BombardScroll( int amount )
|
||||
: base( 688, 0x2DA9, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class CleansingWindsScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CleansingWindsScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CleansingWindsScroll( int amount )
|
||||
: base( 687, 0x2DA8, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class EagleStrikeScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EagleStrikeScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EagleStrikeScroll( int amount )
|
||||
: base( 682, 0x2DA3, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class EnchantScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EnchantScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EnchantScroll( int amount )
|
||||
: base( 680, 0x2DA1, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class HailStormScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HailStormScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HailStormScroll( int amount )
|
||||
: base( 690, 0x2DAB, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class HealingStoneScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HealingStoneScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HealingStoneScroll( int amount )
|
||||
: base( 678, 0x2D9F, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class MassSleepScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MassSleepScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MassSleepScroll( int amount )
|
||||
: base( 686, 0x2DA7, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class NetherBoltScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NetherBoltScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NetherBoltScroll( int amount )
|
||||
: base( 677, 0x2D9E, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class NetherCycloneScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NetherCycloneScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public NetherCycloneScroll( int amount )
|
||||
: base( 691, 0x2DAC, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class PurgeMagicScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PurgeMagicScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PurgeMagicScroll( int amount )
|
||||
: base( 679, 0x2DA0, amount )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -5,13 +5,13 @@ namespace Server.Items
|
|||
{
|
||||
public class RisingColossusScroll : SpellScroll
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RisingColossusScroll()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RisingColossusScroll( int amount )
|
||||
: base( 692, 0x2DAD, amount )
|
||||
{
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue