Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -2,7 +2,7 @@ using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1BD7, 0x1BDA )]
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[FlippableAttribute( 0x1BD7, 0x1BDA )]
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public class Board : Item, ICommodity
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{
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private CraftResource m_Resource;
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@ -34,13 +34,13 @@ namespace Server.Items
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bool ICommodity.IsDeedable { get { return true; } }
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[Constructable]
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[Constructible]
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public Board()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Board( int amount )
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: this( CraftResource.RegularWood, amount )
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{
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@ -51,12 +51,12 @@ namespace Server.Items
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{
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}
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[Constructable]
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[Constructible]
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public Board( CraftResource resource ) : this( resource, 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Board( CraftResource resource, int amount )
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: base( 0x1BD7 )
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{
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@ -120,13 +120,13 @@ namespace Server.Items
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public class HeartwoodBoard : Board
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{
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[Constructable]
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[Constructible]
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public HeartwoodBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public HeartwoodBoard( int amount )
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: base( CraftResource.Heartwood, amount )
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{
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@ -154,13 +154,13 @@ namespace Server.Items
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public class BloodwoodBoard : Board
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{
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[Constructable]
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[Constructible]
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public BloodwoodBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public BloodwoodBoard( int amount )
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: base( CraftResource.Bloodwood, amount )
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{
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@ -188,13 +188,13 @@ namespace Server.Items
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public class FrostwoodBoard : Board
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{
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[Constructable]
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[Constructible]
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public FrostwoodBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public FrostwoodBoard( int amount )
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: base( CraftResource.Frostwood, amount )
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{
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@ -222,13 +222,13 @@ namespace Server.Items
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public class OakBoard : Board
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{
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[Constructable]
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[Constructible]
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public OakBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public OakBoard( int amount )
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: base( CraftResource.OakWood, amount )
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{
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@ -256,13 +256,13 @@ namespace Server.Items
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public class AshBoard : Board
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{
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[Constructable]
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[Constructible]
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public AshBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public AshBoard( int amount )
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: base( CraftResource.AshWood, amount )
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{
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@ -290,13 +290,13 @@ namespace Server.Items
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public class YewBoard : Board
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{
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[Constructable]
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[Constructible]
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public YewBoard()
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: this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public YewBoard( int amount )
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: base( CraftResource.YewWood, amount )
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{
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@ -6,12 +6,12 @@ using Server.Targeting;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1EBA, 0x1EBB )]
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[FlippableAttribute( 0x1EBA, 0x1EBB )]
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public class TaxidermyKit : Item
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{
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public override int LabelNumber{ get{ return 1041279; } } // a taxidermy kit
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[Constructable]
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[Constructible]
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public TaxidermyKit() : base( 0x1EBA )
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{
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Weight = 1.0;
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@ -204,7 +204,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return m_AddonNumber; } }
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[Constructable]
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[Constructible]
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public TrophyAddon( Mobile from, int itemID, int westID, int northID, int deedNumber, int addonNumber ) : this( from, itemID, westID, northID, deedNumber, addonNumber, null, 0 )
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{
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}
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@ -341,7 +341,7 @@ namespace Server.Items
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}
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}
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[Flipable( 0x14F0, 0x14EF )]
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[Flippable( 0x14F0, 0x14EF )]
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public class TrophyDeed : Item
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{
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private int m_WestID;
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@ -372,7 +372,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return m_DeedNumber; } }
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[Constructable]
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[Constructible]
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public TrophyDeed( int westID, int northID, int deedNumber, int addonNumber ) : this( westID, northID, deedNumber, addonNumber, null, 0 )
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{
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}
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