Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -2,7 +2,7 @@ using System;
namespace Server.Items
{
[FlipableAttribute( 0x1BD7, 0x1BDA )]
[FlippableAttribute( 0x1BD7, 0x1BDA )]
public class Board : Item, ICommodity
{
private CraftResource m_Resource;
@ -34,13 +34,13 @@ namespace Server.Items
bool ICommodity.IsDeedable { get { return true; } }
[Constructable]
[Constructible]
public Board()
: this( 1 )
{
}
[Constructable]
[Constructible]
public Board( int amount )
: this( CraftResource.RegularWood, amount )
{
@ -51,12 +51,12 @@ namespace Server.Items
{
}
[Constructable]
[Constructible]
public Board( CraftResource resource ) : this( resource, 1 )
{
}
[Constructable]
[Constructible]
public Board( CraftResource resource, int amount )
: base( 0x1BD7 )
{
@ -120,13 +120,13 @@ namespace Server.Items
public class HeartwoodBoard : Board
{
[Constructable]
[Constructible]
public HeartwoodBoard()
: this( 1 )
{
}
[Constructable]
[Constructible]
public HeartwoodBoard( int amount )
: base( CraftResource.Heartwood, amount )
{
@ -154,13 +154,13 @@ namespace Server.Items
public class BloodwoodBoard : Board
{
[Constructable]
[Constructible]
public BloodwoodBoard()
: this( 1 )
{
}
[Constructable]
[Constructible]
public BloodwoodBoard( int amount )
: base( CraftResource.Bloodwood, amount )
{
@ -188,13 +188,13 @@ namespace Server.Items
public class FrostwoodBoard : Board
{
[Constructable]
[Constructible]
public FrostwoodBoard()
: this( 1 )
{
}
[Constructable]
[Constructible]
public FrostwoodBoard( int amount )
: base( CraftResource.Frostwood, amount )
{
@ -222,13 +222,13 @@ namespace Server.Items
public class OakBoard : Board
{
[Constructable]
[Constructible]
public OakBoard()
: this( 1 )
{
}
[Constructable]
[Constructible]
public OakBoard( int amount )
: base( CraftResource.OakWood, amount )
{
@ -256,13 +256,13 @@ namespace Server.Items
public class AshBoard : Board
{
[Constructable]
[Constructible]
public AshBoard()
: this( 1 )
{
}
[Constructable]
[Constructible]
public AshBoard( int amount )
: base( CraftResource.AshWood, amount )
{
@ -290,13 +290,13 @@ namespace Server.Items
public class YewBoard : Board
{
[Constructable]
[Constructible]
public YewBoard()
: this( 1 )
{
}
[Constructable]
[Constructible]
public YewBoard( int amount )
: base( CraftResource.YewWood, amount )
{