Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class ClumsyScroll : SpellScroll
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{
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[Constructable]
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[Constructible]
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public ClumsyScroll() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public ClumsyScroll( int amount ) : base( 0, 0x1F2E, amount )
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{
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}
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class CreateFoodScroll : SpellScroll
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{
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[Constructable]
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[Constructible]
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public CreateFoodScroll() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public CreateFoodScroll( int amount ) : base( 1, 0x1F2F, amount )
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{
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}
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class FeeblemindScroll : SpellScroll
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{
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[Constructable]
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[Constructible]
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public FeeblemindScroll() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public FeeblemindScroll( int amount ) : base( 2, 0x1F30, amount )
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{
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}
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class HealScroll : SpellScroll
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{
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[Constructable]
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[Constructible]
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public HealScroll() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public HealScroll( int amount ) : base( 3, 0x1F31, amount )
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{
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}
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class MagicArrowScroll : SpellScroll
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{
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[Constructable]
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[Constructible]
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public MagicArrowScroll() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public MagicArrowScroll( int amount ) : base( 4, 0x1F32, amount )
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{
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}
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class NightSightScroll : SpellScroll
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{
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[Constructable]
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[Constructible]
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public NightSightScroll() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public NightSightScroll( int amount ) : base( 5, 0x1F33, amount )
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{
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}
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class ReactiveArmorScroll : SpellScroll
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{
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[Constructable]
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[Constructible]
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public ReactiveArmorScroll() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public ReactiveArmorScroll( int amount ) : base( 6, 0x1F2D, amount )
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{
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}
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@ -6,12 +6,12 @@ namespace Server.Items
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{
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public class WeakenScroll : SpellScroll
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{
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[Constructable]
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[Constructible]
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public WeakenScroll() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public WeakenScroll( int amount ) : base( 7, 0x1F34, amount )
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{
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}
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