Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -10,7 +10,7 @@ namespace Server.Items
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get { return 1030249; }
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}
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[Constructable]
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[Constructible]
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public EggBomb() : base( 0x2808 )
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{
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// Item ID should be 0x2809 - Temporary solution for clients 7.0.0.0 and up
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@ -8,7 +8,7 @@ using Server.Mobiles;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27AA, 0x27F5 )]
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[FlippableAttribute( 0x27AA, 0x27F5 )]
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public class Fukiya : Item, INinjaWeapon
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{
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public virtual int WrongAmmoMessage { get { return 1063329; } } //You can only load fukiya darts
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@ -51,7 +51,7 @@ namespace Server.Items
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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[Constructable]
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[Constructible]
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public Fukiya() : base( 0x27AA )
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{
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Weight = 4.0;
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@ -34,12 +34,12 @@ namespace Server.Items
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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[Constructable]
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[Constructible]
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public FukiyaDarts() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public FukiyaDarts( int amount ) : base( 0x2806 )
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{
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Weight = 1.0;
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@ -8,7 +8,7 @@ using Server.Mobiles;
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namespace Server.Items
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{
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[FlipableAttribute( 0x2790, 0x27DB )]
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[FlippableAttribute( 0x2790, 0x27DB )]
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public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon
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{
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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@ -53,7 +53,7 @@ namespace Server.Items
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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[Constructable]
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[Constructible]
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public LeatherNinjaBelt() : base( 0x2790 )
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{
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@ -4,7 +4,7 @@ using Server.Engines.Craft;
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namespace Server.Items
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{
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[Flipable( 0x27AC, 0x27F7 )]
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[Flippable( 0x27AC, 0x27F7 )]
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public class Shuriken : Item, ICraftable, INinjaAmmo
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{
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private int m_UsesRemaining;
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@ -35,12 +35,12 @@ namespace Server.Items
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public bool ShowUsesRemaining{ get{ return true; } set{} }
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[Constructable]
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[Constructible]
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public Shuriken() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Shuriken( int amount ) : base( 0x27AC )
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{
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Weight = 1.0;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class SmokeBomb : Item
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{
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[Constructable]
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[Constructible]
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public SmokeBomb() : base( 0x2808 )
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{
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Stackable = Core.ML;
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