Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -10,7 +10,7 @@ namespace Server.Items
get { return 1030249; }
}
[Constructable]
[Constructible]
public EggBomb() : base( 0x2808 )
{
// Item ID should be 0x2809 - Temporary solution for clients 7.0.0.0 and up

View file

@ -8,7 +8,7 @@ using Server.Mobiles;
namespace Server.Items
{
[FlipableAttribute( 0x27AA, 0x27F5 )]
[FlippableAttribute( 0x27AA, 0x27F5 )]
public class Fukiya : Item, INinjaWeapon
{
public virtual int WrongAmmoMessage { get { return 1063329; } } //You can only load fukiya darts
@ -51,7 +51,7 @@ namespace Server.Items
public bool ShowUsesRemaining{ get{ return true; } set{} }
[Constructable]
[Constructible]
public Fukiya() : base( 0x27AA )
{
Weight = 4.0;

View file

@ -34,12 +34,12 @@ namespace Server.Items
public bool ShowUsesRemaining{ get{ return true; } set{} }
[Constructable]
[Constructible]
public FukiyaDarts() : this( 1 )
{
}
[Constructable]
[Constructible]
public FukiyaDarts( int amount ) : base( 0x2806 )
{
Weight = 1.0;

View file

@ -8,7 +8,7 @@ using Server.Mobiles;
namespace Server.Items
{
[FlipableAttribute( 0x2790, 0x27DB )]
[FlippableAttribute( 0x2790, 0x27DB )]
public class LeatherNinjaBelt : BaseWaist, IDyable, INinjaWeapon
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
@ -53,7 +53,7 @@ namespace Server.Items
public bool ShowUsesRemaining{ get{ return true; } set{} }
[Constructable]
[Constructible]
public LeatherNinjaBelt() : base( 0x2790 )
{

View file

@ -4,7 +4,7 @@ using Server.Engines.Craft;
namespace Server.Items
{
[Flipable( 0x27AC, 0x27F7 )]
[Flippable( 0x27AC, 0x27F7 )]
public class Shuriken : Item, ICraftable, INinjaAmmo
{
private int m_UsesRemaining;
@ -35,12 +35,12 @@ namespace Server.Items
public bool ShowUsesRemaining{ get{ return true; } set{} }
[Constructable]
[Constructible]
public Shuriken() : this( 1 )
{
}
[Constructable]
[Constructible]
public Shuriken( int amount ) : base( 0x27AC )
{
Weight = 1.0;

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class SmokeBomb : Item
{
[Constructable]
[Constructible]
public SmokeBomb() : base( 0x2808 )
{
Stackable = Core.ML;