Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -11,7 +11,7 @@ namespace Server.Items
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get { return "Crafting Glass With Glassblowing"; }
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}
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[Constructable]
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[Constructible]
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public GlassblowingBook() : base( 0xFF4 )
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{
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Weight = 1.0;
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@ -11,7 +11,7 @@ namespace Server.Items
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get { return "Making Valuables With Stonecrafting"; }
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}
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[Constructable]
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[Constructible]
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public MasonryBook() : base( 0xFBE )
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{
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Weight = 1.0;
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@ -3,7 +3,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x11EA, 0x11EB )]
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[FlippableAttribute( 0x11EA, 0x11EB )]
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public class Sand : Item, ICommodity
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{
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int ICommodity.DescriptionNumber { get { return LabelNumber; } }
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@ -11,12 +11,12 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1044626; } } // sand
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[Constructable]
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[Constructible]
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public Sand() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Sand( int amount ) : base( 0x11EA )
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{
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Stackable = Core.ML;
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@ -11,7 +11,7 @@ namespace Server.Items
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get { return "Find Glass-Quality Sand"; }
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}
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[Constructable]
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[Constructible]
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public SandMiningBook() : base( 0xFF4 )
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{
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Weight = 1.0;
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@ -11,7 +11,7 @@ namespace Server.Items
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get { return "Mining For Quality Stone"; }
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}
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[Constructable]
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[Constructible]
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public StoneMiningBook() : base( 0xFBE )
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{
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Weight = 1.0;
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