Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,7 +4,7 @@ namespace Server.Items
{
public class BlackDyeTub : DyeTub
{
[Constructable]
[Constructible]
public BlackDyeTub()
{
Hue = DyedHue = 0x0001;

View file

@ -5,7 +5,7 @@ namespace Server.Items
{
public class BlazeDyeTub : DyeTub
{
[Constructable]
[Constructible]
public BlazeDyeTub()
{
Hue = DyedHue = 0x489;

View file

@ -123,7 +123,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public DyeTub() : base( 0xFAB )
{
Weight = 10.0;

View file

@ -19,7 +19,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; }
}
[Constructable]
[Constructible]
public FurnitureDyeTub()
{
LootType = LootType.Blessed;

View file

@ -20,7 +20,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; }
}
[Constructable]
[Constructible]
public LeatherDyeTub()
{
LootType = LootType.Blessed;

View file

@ -8,7 +8,7 @@ namespace Server.Items
public override bool MetallicHues { get { return true; } }
[Constructable]
[Constructible]
public MetallicClothDyetub()
{
LootType = LootType.Blessed;

View file

@ -10,7 +10,7 @@ namespace Server.Items
public override bool MetallicHues { get { return true; } }
[Constructable]
[Constructible]
public MetallicLeatherDyeTub()
{
LootType = LootType.Blessed;

View file

@ -15,7 +15,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; }
}
[Constructable]
[Constructible]
public RewardBlackDyeTub()
{
Hue = DyedHue = 0x0001;

View file

@ -20,7 +20,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; }
}
[Constructable]
[Constructible]
public RunebookDyeTub()
{
LootType = LootType.Blessed;

View file

@ -17,7 +17,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; }
}
[Constructable]
[Constructible]
public SpecialDyeTub()
{
LootType = LootType.Blessed;

View file

@ -20,7 +20,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; }
}
[Constructable]
[Constructible]
public StatuetteDyeTub()
{
LootType = LootType.Blessed;

View file

@ -9,7 +9,7 @@ namespace Server.Items /* High seas, loot from merchant ship's hold, also a "unc
public override bool Redyable { get { return false; } }
[Constructable]
[Constructible]
public WhiteClothDyeTub()
{
DyedHue = Hue = 0x9C2;

View file

@ -9,7 +9,7 @@ namespace Server.Items
public override bool Redyable { get { return false; } }
[Constructable]
[Constructible]
public WhiteLeatherDyeTub()
{
DyedHue = Hue = 0x9C2;

View file

@ -2,10 +2,10 @@ using System;
namespace Server.Items
{
[FlipableAttribute(0xec6, 0xec7)]
[FlippableAttribute(0xec6, 0xec7)]
public class Dressform : Item
{
[Constructable]
[Constructible]
public Dressform() : base(0xec6)
{
Weight = 10;

View file

@ -15,7 +15,7 @@ namespace Server.Items
private int m_UsesRemaining;
*/
[Constructable]
[Constructible]
public Dyes() : base( 0xFA9 )
{
Weight = 3.0;

View file

@ -10,10 +10,10 @@ namespace Server.Items
bool Scissor( Mobile from, Scissors scissors );
}
[FlipableAttribute( 0xf9f, 0xf9e )]
[FlippableAttribute( 0xf9f, 0xf9e )]
public class Scissors : Item
{
[Constructable]
[Constructible]
public Scissors() : base( 0xF9F )
{
Weight = 1.0;