Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ namespace Server.Items
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{
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public class BlackDyeTub : DyeTub
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{
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[Constructable]
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[Constructible]
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public BlackDyeTub()
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{
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Hue = DyedHue = 0x0001;
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@ -5,7 +5,7 @@ namespace Server.Items
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{
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public class BlazeDyeTub : DyeTub
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{
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[Constructable]
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[Constructible]
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public BlazeDyeTub()
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{
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Hue = DyedHue = 0x489;
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@ -123,7 +123,7 @@ namespace Server.Items
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}
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}
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[Constructable]
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[Constructible]
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public DyeTub() : base( 0xFAB )
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{
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Weight = 10.0;
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@ -19,7 +19,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; }
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}
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[Constructable]
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[Constructible]
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public FurnitureDyeTub()
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{
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LootType = LootType.Blessed;
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@ -20,7 +20,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; }
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}
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[Constructable]
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[Constructible]
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public LeatherDyeTub()
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{
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LootType = LootType.Blessed;
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@ -8,7 +8,7 @@ namespace Server.Items
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public override bool MetallicHues { get { return true; } }
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[Constructable]
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[Constructible]
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public MetallicClothDyetub()
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{
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LootType = LootType.Blessed;
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@ -10,7 +10,7 @@ namespace Server.Items
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public override bool MetallicHues { get { return true; } }
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[Constructable]
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[Constructible]
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public MetallicLeatherDyeTub()
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{
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LootType = LootType.Blessed;
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@ -15,7 +15,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; }
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}
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[Constructable]
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[Constructible]
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public RewardBlackDyeTub()
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{
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Hue = DyedHue = 0x0001;
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@ -20,7 +20,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; }
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}
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[Constructable]
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[Constructible]
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public RunebookDyeTub()
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{
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LootType = LootType.Blessed;
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@ -17,7 +17,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; }
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}
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[Constructable]
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[Constructible]
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public SpecialDyeTub()
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{
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LootType = LootType.Blessed;
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@ -20,7 +20,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; }
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}
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[Constructable]
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[Constructible]
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public StatuetteDyeTub()
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{
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LootType = LootType.Blessed;
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@ -9,7 +9,7 @@ namespace Server.Items /* High seas, loot from merchant ship's hold, also a "unc
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public override bool Redyable { get { return false; } }
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[Constructable]
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[Constructible]
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public WhiteClothDyeTub()
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{
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DyedHue = Hue = 0x9C2;
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@ -9,7 +9,7 @@ namespace Server.Items
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public override bool Redyable { get { return false; } }
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[Constructable]
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[Constructible]
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public WhiteLeatherDyeTub()
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{
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DyedHue = Hue = 0x9C2;
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@ -2,10 +2,10 @@ using System;
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namespace Server.Items
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{
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[FlipableAttribute(0xec6, 0xec7)]
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[FlippableAttribute(0xec6, 0xec7)]
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public class Dressform : Item
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{
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[Constructable]
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[Constructible]
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public Dressform() : base(0xec6)
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{
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Weight = 10;
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@ -15,7 +15,7 @@ namespace Server.Items
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private int m_UsesRemaining;
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*/
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[Constructable]
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[Constructible]
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public Dyes() : base( 0xFA9 )
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{
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Weight = 3.0;
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@ -10,10 +10,10 @@ namespace Server.Items
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bool Scissor( Mobile from, Scissors scissors );
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}
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[FlipableAttribute( 0xf9f, 0xf9e )]
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[FlippableAttribute( 0xf9f, 0xf9e )]
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public class Scissors : Item
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{
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[Constructable]
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[Constructible]
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public Scissors() : base( 0xF9F )
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{
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Weight = 1.0;
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