Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -3,15 +3,15 @@ using Server;
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namespace Server.Items
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{
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[Flipable( 0x105B, 0x105C )]
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[Flippable( 0x105B, 0x105C )]
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public class Axle : Item
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{
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[Constructable]
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[Constructible]
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public Axle() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Axle( int amount ) : base( 0x105B )
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{
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Stackable = true;
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@ -3,15 +3,15 @@ using Server;
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namespace Server.Items
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{
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[Flipable( 0x1051, 0x1052 )]
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[Flippable( 0x1051, 0x1052 )]
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public class AxleGears : Item
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{
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[Constructable]
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[Constructible]
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public AxleGears() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public AxleGears( int amount ) : base( 0x1051 )
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{
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Stackable = true;
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@ -3,15 +3,15 @@ using Server;
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namespace Server.Items
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{
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[Flipable( 0x104D, 0x104E )]
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[Flippable( 0x104D, 0x104E )]
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public class ClockFrame : Item
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{
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[Constructable]
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[Constructible]
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public ClockFrame() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public ClockFrame( int amount ) : base( 0x104D )
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{
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Stackable = true;
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@ -3,15 +3,15 @@ using Server;
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namespace Server.Items
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{
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[Flipable( 0x104F, 0x1050 )]
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[Flippable( 0x104F, 0x1050 )]
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public class ClockParts : Item
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{
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[Constructable]
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[Constructible]
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public ClockParts() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public ClockParts( int amount ) : base( 0x104F )
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{
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Stackable = true;
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@ -15,7 +15,7 @@ namespace Server.Items
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WaningCrescent
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}
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[Flipable( 0x104B, 0x104C )]
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[Flippable( 0x104B, 0x104C )]
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public class Clock : Item
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{
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private static DateTime m_ServerStart;
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@ -30,12 +30,12 @@ namespace Server.Items
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m_ServerStart = DateTime.UtcNow;
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}
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[Constructable]
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[Constructible]
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public Clock() : this( 0x104B )
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{
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}
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[Constructable]
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[Constructible]
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public Clock( int itemID ) : base( itemID )
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{
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Weight = 3.0;
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@ -164,10 +164,10 @@ namespace Server.Items
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}
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}
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[Flipable( 0x104B, 0x104C )]
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[Flippable( 0x104B, 0x104C )]
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public class ClockRight : Clock
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{
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[Constructable]
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[Constructible]
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public ClockRight() : base( 0x104B )
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{
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}
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@ -191,10 +191,10 @@ namespace Server.Items
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}
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}
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[Flipable( 0x104B, 0x104C )]
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[Flippable( 0x104B, 0x104C )]
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public class ClockLeft : Clock
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{
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[Constructable]
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[Constructible]
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public ClockLeft() : base( 0x104C )
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{
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}
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@ -3,15 +3,15 @@ using Server;
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namespace Server.Items
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{
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[Flipable( 0x1053, 0x1054 )]
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[Flippable( 0x1053, 0x1054 )]
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public class Gears : Item
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{
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[Constructable]
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[Constructible]
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public Gears() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Gears( int amount ) : base( 0x1053 )
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{
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Stackable = true;
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@ -5,8 +5,8 @@ namespace Server.Items
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{
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public class Globe : Item
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{
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[Constructable]
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public Globe() : base( 0x1047 ) // It isn't flipable
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[Constructible]
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public Globe() : base( 0x1047 ) // It isn't flippable
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{
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Weight = 3.0;
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}
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@ -3,15 +3,15 @@ using Server;
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namespace Server.Items
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{
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[Flipable( 0x1055, 0x1056 )]
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[Flippable( 0x1055, 0x1056 )]
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public class Hinge : Item
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{
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[Constructable]
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[Constructible]
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public Hinge() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Hinge( int amount ) : base( 0x1055 )
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{
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Stackable = true;
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@ -3,15 +3,15 @@ using Server;
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namespace Server.Items
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{
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[Flipable( 0x1059, 0x105A )]
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[Flippable( 0x1059, 0x105A )]
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public class SextantParts : Item
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{
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[Constructable]
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[Constructible]
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public SextantParts() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public SextantParts( int amount ) : base( 0x1059 )
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{
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Stackable = true;
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@ -3,15 +3,15 @@ using Server;
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namespace Server.Items
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{
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[Flipable( 0x105D, 0x105E )]
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[Flippable( 0x105D, 0x105E )]
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public class Springs : Item
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{
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[Constructable]
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[Constructible]
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public Springs() : this( 1 )
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{
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}
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[Constructable]
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[Constructible]
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public Springs( int amount ) : base( 0x105D )
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{
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Stackable = true;
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@ -10,10 +10,10 @@ using Server.Engines.Quests.Hag;
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namespace Server.Items
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{
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[Flipable( 0x14F5, 0x14F6 )]
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[Flippable( 0x14F5, 0x14F6 )]
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public class Spyglass : Item
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{
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[Constructable]
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[Constructible]
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public Spyglass() : base( 0x14F5 )
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{
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Weight = 3.0;
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@ -2,10 +2,10 @@ using System;
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namespace Server.Items
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{
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[Flipable( 0x9F4, 0x9F5, 0x9A3, 0x9A4 )]
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[Flippable( 0x9F4, 0x9F5, 0x9A3, 0x9A4 )]
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public class Fork : Item
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{
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[Constructable]
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[Constructible]
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public Fork() : base( 0x9F4 )
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{
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Weight = 1.0;
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@ -32,7 +32,7 @@ namespace Server.Items
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public class ForkLeft : Item
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{
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[Constructable]
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[Constructible]
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public ForkLeft() : base( 0x9F4 )
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{
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Weight = 1.0;
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@ -59,7 +59,7 @@ namespace Server.Items
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public class ForkRight : Item
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{
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[Constructable]
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[Constructible]
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public ForkRight() : base( 0x9F5 )
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{
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Weight = 1.0;
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@ -84,10 +84,10 @@ namespace Server.Items
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}
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}
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[Flipable( 0x9F8, 0x9F9, 0x9C2, 0x9C3 )]
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[Flippable( 0x9F8, 0x9F9, 0x9C2, 0x9C3 )]
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public class Spoon : Item
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{
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[Constructable]
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[Constructible]
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public Spoon() : base( 0x9F8 )
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{
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Weight = 1.0;
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@ -114,7 +114,7 @@ namespace Server.Items
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public class SpoonLeft : Item
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{
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[Constructable]
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[Constructible]
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public SpoonLeft() : base( 0x9F8 )
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{
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Weight = 1.0;
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@ -141,7 +141,7 @@ namespace Server.Items
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public class SpoonRight : Item
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{
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[Constructable]
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[Constructible]
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public SpoonRight() : base( 0x9F9 )
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{
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Weight = 1.0;
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@ -166,10 +166,10 @@ namespace Server.Items
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}
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}
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[Flipable( 0x9F6, 0x9F7, 0x9A5, 0x9A6 )]
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[Flippable( 0x9F6, 0x9F7, 0x9A5, 0x9A6 )]
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public class Knife : Item
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{
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[Constructable]
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[Constructible]
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public Knife() : base( 0x9F6 )
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{
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Weight = 1.0;
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@ -196,7 +196,7 @@ namespace Server.Items
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public class KnifeLeft : Item
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{
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[Constructable]
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[Constructible]
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public KnifeLeft() : base( 0x9F6 )
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{
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Weight = 1.0;
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@ -223,7 +223,7 @@ namespace Server.Items
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public class KnifeRight : Item
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{
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[Constructable]
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[Constructible]
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public KnifeRight() : base( 0x9F7 )
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{
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Weight = 1.0;
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@ -250,7 +250,7 @@ namespace Server.Items
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public class Plate : Item
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{
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[Constructable]
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[Constructible]
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public Plate() : base( 0x9D7 )
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{
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Weight = 1.0;
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