Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -3,15 +3,15 @@ using Server;
namespace Server.Items
{
[Flipable( 0x105B, 0x105C )]
[Flippable( 0x105B, 0x105C )]
public class Axle : Item
{
[Constructable]
[Constructible]
public Axle() : this( 1 )
{
}
[Constructable]
[Constructible]
public Axle( int amount ) : base( 0x105B )
{
Stackable = true;

View file

@ -3,15 +3,15 @@ using Server;
namespace Server.Items
{
[Flipable( 0x1051, 0x1052 )]
[Flippable( 0x1051, 0x1052 )]
public class AxleGears : Item
{
[Constructable]
[Constructible]
public AxleGears() : this( 1 )
{
}
[Constructable]
[Constructible]
public AxleGears( int amount ) : base( 0x1051 )
{
Stackable = true;

View file

@ -3,15 +3,15 @@ using Server;
namespace Server.Items
{
[Flipable( 0x104D, 0x104E )]
[Flippable( 0x104D, 0x104E )]
public class ClockFrame : Item
{
[Constructable]
[Constructible]
public ClockFrame() : this( 1 )
{
}
[Constructable]
[Constructible]
public ClockFrame( int amount ) : base( 0x104D )
{
Stackable = true;

View file

@ -3,15 +3,15 @@ using Server;
namespace Server.Items
{
[Flipable( 0x104F, 0x1050 )]
[Flippable( 0x104F, 0x1050 )]
public class ClockParts : Item
{
[Constructable]
[Constructible]
public ClockParts() : this( 1 )
{
}
[Constructable]
[Constructible]
public ClockParts( int amount ) : base( 0x104F )
{
Stackable = true;

View file

@ -15,7 +15,7 @@ namespace Server.Items
WaningCrescent
}
[Flipable( 0x104B, 0x104C )]
[Flippable( 0x104B, 0x104C )]
public class Clock : Item
{
private static DateTime m_ServerStart;
@ -30,12 +30,12 @@ namespace Server.Items
m_ServerStart = DateTime.UtcNow;
}
[Constructable]
[Constructible]
public Clock() : this( 0x104B )
{
}
[Constructable]
[Constructible]
public Clock( int itemID ) : base( itemID )
{
Weight = 3.0;
@ -164,10 +164,10 @@ namespace Server.Items
}
}
[Flipable( 0x104B, 0x104C )]
[Flippable( 0x104B, 0x104C )]
public class ClockRight : Clock
{
[Constructable]
[Constructible]
public ClockRight() : base( 0x104B )
{
}
@ -191,10 +191,10 @@ namespace Server.Items
}
}
[Flipable( 0x104B, 0x104C )]
[Flippable( 0x104B, 0x104C )]
public class ClockLeft : Clock
{
[Constructable]
[Constructible]
public ClockLeft() : base( 0x104C )
{
}

View file

@ -3,15 +3,15 @@ using Server;
namespace Server.Items
{
[Flipable( 0x1053, 0x1054 )]
[Flippable( 0x1053, 0x1054 )]
public class Gears : Item
{
[Constructable]
[Constructible]
public Gears() : this( 1 )
{
}
[Constructable]
[Constructible]
public Gears( int amount ) : base( 0x1053 )
{
Stackable = true;

View file

@ -5,8 +5,8 @@ namespace Server.Items
{
public class Globe : Item
{
[Constructable]
public Globe() : base( 0x1047 ) // It isn't flipable
[Constructible]
public Globe() : base( 0x1047 ) // It isn't flippable
{
Weight = 3.0;
}

View file

@ -3,15 +3,15 @@ using Server;
namespace Server.Items
{
[Flipable( 0x1055, 0x1056 )]
[Flippable( 0x1055, 0x1056 )]
public class Hinge : Item
{
[Constructable]
[Constructible]
public Hinge() : this( 1 )
{
}
[Constructable]
[Constructible]
public Hinge( int amount ) : base( 0x1055 )
{
Stackable = true;

View file

@ -3,15 +3,15 @@ using Server;
namespace Server.Items
{
[Flipable( 0x1059, 0x105A )]
[Flippable( 0x1059, 0x105A )]
public class SextantParts : Item
{
[Constructable]
[Constructible]
public SextantParts() : this( 1 )
{
}
[Constructable]
[Constructible]
public SextantParts( int amount ) : base( 0x1059 )
{
Stackable = true;

View file

@ -3,15 +3,15 @@ using Server;
namespace Server.Items
{
[Flipable( 0x105D, 0x105E )]
[Flippable( 0x105D, 0x105E )]
public class Springs : Item
{
[Constructable]
[Constructible]
public Springs() : this( 1 )
{
}
[Constructable]
[Constructible]
public Springs( int amount ) : base( 0x105D )
{
Stackable = true;

View file

@ -10,10 +10,10 @@ using Server.Engines.Quests.Hag;
namespace Server.Items
{
[Flipable( 0x14F5, 0x14F6 )]
[Flippable( 0x14F5, 0x14F6 )]
public class Spyglass : Item
{
[Constructable]
[Constructible]
public Spyglass() : base( 0x14F5 )
{
Weight = 3.0;

View file

@ -2,10 +2,10 @@ using System;
namespace Server.Items
{
[Flipable( 0x9F4, 0x9F5, 0x9A3, 0x9A4 )]
[Flippable( 0x9F4, 0x9F5, 0x9A3, 0x9A4 )]
public class Fork : Item
{
[Constructable]
[Constructible]
public Fork() : base( 0x9F4 )
{
Weight = 1.0;
@ -32,7 +32,7 @@ namespace Server.Items
public class ForkLeft : Item
{
[Constructable]
[Constructible]
public ForkLeft() : base( 0x9F4 )
{
Weight = 1.0;
@ -59,7 +59,7 @@ namespace Server.Items
public class ForkRight : Item
{
[Constructable]
[Constructible]
public ForkRight() : base( 0x9F5 )
{
Weight = 1.0;
@ -84,10 +84,10 @@ namespace Server.Items
}
}
[Flipable( 0x9F8, 0x9F9, 0x9C2, 0x9C3 )]
[Flippable( 0x9F8, 0x9F9, 0x9C2, 0x9C3 )]
public class Spoon : Item
{
[Constructable]
[Constructible]
public Spoon() : base( 0x9F8 )
{
Weight = 1.0;
@ -114,7 +114,7 @@ namespace Server.Items
public class SpoonLeft : Item
{
[Constructable]
[Constructible]
public SpoonLeft() : base( 0x9F8 )
{
Weight = 1.0;
@ -141,7 +141,7 @@ namespace Server.Items
public class SpoonRight : Item
{
[Constructable]
[Constructible]
public SpoonRight() : base( 0x9F9 )
{
Weight = 1.0;
@ -166,10 +166,10 @@ namespace Server.Items
}
}
[Flipable( 0x9F6, 0x9F7, 0x9A5, 0x9A6 )]
[Flippable( 0x9F6, 0x9F7, 0x9A5, 0x9A6 )]
public class Knife : Item
{
[Constructable]
[Constructible]
public Knife() : base( 0x9F6 )
{
Weight = 1.0;
@ -196,7 +196,7 @@ namespace Server.Items
public class KnifeLeft : Item
{
[Constructable]
[Constructible]
public KnifeLeft() : base( 0x9F6 )
{
Weight = 1.0;
@ -223,7 +223,7 @@ namespace Server.Items
public class KnifeRight : Item
{
[Constructable]
[Constructible]
public KnifeRight() : base( 0x9F7 )
{
Weight = 1.0;
@ -250,7 +250,7 @@ namespace Server.Items
public class Plate : Item
{
[Constructable]
[Constructible]
public Plate() : base( 0x9D7 )
{
Weight = 1.0;