Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,7 +4,7 @@ using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute( 0x13E4, 0x13E3 )]
[FlippableAttribute( 0x13E4, 0x13E3 )]
public class AncientSmithyHammer : BaseTool
{
private int m_Bonus;
@ -68,12 +68,12 @@ namespace Server.Items
public override CraftSystem CraftSystem{ get{ return DefBlacksmithy.CraftSystem; } }
public override int LabelNumber{ get{ return 1045127; } } // ancient smithy hammer
[Constructable]
[Constructible]
public AncientSmithyHammer( int bonus ) : this( bonus, 600 )
{
}
[Constructable]
[Constructible]
public AncientSmithyHammer( int bonus, int uses ) : base( uses, 0x13E4 )
{
m_Bonus = bonus;

View file

@ -4,15 +4,15 @@ using Server.Engines.Craft;
namespace Server.Items
{
[Anvil, Flipable( 0xFAF, 0xFB0 )]
[Anvil, Flippable( 0xFAF, 0xFB0 )]
public class ColoredAnvil : Item
{
[Constructable]
[Constructible]
public ColoredAnvil() : this( CraftResources.GetHue( (CraftResource)Utility.RandomMinMax( (int)CraftResource.DullCopper, (int)CraftResource.Valorite ) ) )
{
}
[Constructable]
[Constructible]
public ColoredAnvil( int hue ) : base( 0xFAF )
{
Hue = hue;

View file

@ -2,7 +2,7 @@ using System;
namespace Server.Items
{
[FlipableAttribute( 0x13c6, 0x13ce )]
[FlippableAttribute( 0x13c6, 0x13ce )]
public class LeatherGlovesOfMining : BaseGlovesOfMining
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1045122; } } // leather blacksmith gloves of mining
[Constructable]
[Constructible]
public LeatherGlovesOfMining( int bonus ) : base( bonus, 0x13C6 )
{
Weight = 1;
@ -49,7 +49,7 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x13d5, 0x13dd )]
[FlippableAttribute( 0x13d5, 0x13dd )]
public class StuddedGlovesOfMining : BaseGlovesOfMining
{
public override int BasePhysicalResistance{ get{ return 2; } }
@ -71,7 +71,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1045123; } } // studded leather blacksmith gloves of mining
[Constructable]
[Constructible]
public StuddedGlovesOfMining( int bonus ) : base( bonus, 0x13D5 )
{
Weight = 2;
@ -94,7 +94,7 @@ namespace Server.Items
}
}
[FlipableAttribute( 0x13eb, 0x13f2 )]
[FlippableAttribute( 0x13eb, 0x13f2 )]
public class RingmailGlovesOfMining : BaseGlovesOfMining
{
public override int BasePhysicalResistance{ get{ return 3; } }
@ -117,7 +117,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1045124; } } // ringmail blacksmith gloves of mining
[Constructable]
[Constructible]
public RingmailGlovesOfMining( int bonus ) : base( bonus, 0x13EB )
{
Weight = 1;

View file

@ -21,12 +21,12 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1049082; } } // powder of fortifying
[Constructable]
[Constructible]
public PowderOfTemperament() : this( 10 )
{
}
[Constructable]
[Constructible]
public PowderOfTemperament( int charges ) : base( 4102 )
{
Weight = 1.0;