Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ using Server.Engines.Craft;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13E4, 0x13E3 )]
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[FlippableAttribute( 0x13E4, 0x13E3 )]
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public class AncientSmithyHammer : BaseTool
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{
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private int m_Bonus;
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@ -68,12 +68,12 @@ namespace Server.Items
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public override CraftSystem CraftSystem{ get{ return DefBlacksmithy.CraftSystem; } }
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public override int LabelNumber{ get{ return 1045127; } } // ancient smithy hammer
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[Constructable]
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[Constructible]
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public AncientSmithyHammer( int bonus ) : this( bonus, 600 )
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{
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}
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[Constructable]
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[Constructible]
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public AncientSmithyHammer( int bonus, int uses ) : base( uses, 0x13E4 )
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{
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m_Bonus = bonus;
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@ -4,15 +4,15 @@ using Server.Engines.Craft;
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namespace Server.Items
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{
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[Anvil, Flipable( 0xFAF, 0xFB0 )]
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[Anvil, Flippable( 0xFAF, 0xFB0 )]
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public class ColoredAnvil : Item
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{
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[Constructable]
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[Constructible]
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public ColoredAnvil() : this( CraftResources.GetHue( (CraftResource)Utility.RandomMinMax( (int)CraftResource.DullCopper, (int)CraftResource.Valorite ) ) )
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{
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}
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[Constructable]
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[Constructible]
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public ColoredAnvil( int hue ) : base( 0xFAF )
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{
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Hue = hue;
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@ -2,7 +2,7 @@ using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13c6, 0x13ce )]
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[FlippableAttribute( 0x13c6, 0x13ce )]
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public class LeatherGlovesOfMining : BaseGlovesOfMining
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1045122; } } // leather blacksmith gloves of mining
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[Constructable]
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[Constructible]
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public LeatherGlovesOfMining( int bonus ) : base( bonus, 0x13C6 )
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{
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Weight = 1;
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@ -49,7 +49,7 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x13d5, 0x13dd )]
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[FlippableAttribute( 0x13d5, 0x13dd )]
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public class StuddedGlovesOfMining : BaseGlovesOfMining
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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@ -71,7 +71,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1045123; } } // studded leather blacksmith gloves of mining
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[Constructable]
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[Constructible]
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public StuddedGlovesOfMining( int bonus ) : base( bonus, 0x13D5 )
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{
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Weight = 2;
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@ -94,7 +94,7 @@ namespace Server.Items
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}
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}
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[FlipableAttribute( 0x13eb, 0x13f2 )]
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[FlippableAttribute( 0x13eb, 0x13f2 )]
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public class RingmailGlovesOfMining : BaseGlovesOfMining
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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@ -117,7 +117,7 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1045124; } } // ringmail blacksmith gloves of mining
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[Constructable]
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[Constructible]
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public RingmailGlovesOfMining( int bonus ) : base( bonus, 0x13EB )
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{
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Weight = 1;
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@ -21,12 +21,12 @@ namespace Server.Items
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public override int LabelNumber{ get{ return 1049082; } } // powder of fortifying
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[Constructable]
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[Constructible]
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public PowderOfTemperament() : this( 10 )
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{
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}
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[Constructable]
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[Constructible]
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public PowderOfTemperament( int charges ) : base( 4102 )
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{
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Weight = 1.0;
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