Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -9,7 +9,7 @@ namespace Server.Items
{
public override BaseAddonDeed Deed{ get{ return new HearthOfHomeFireDeed(); } }
[Constructable]
[Constructible]
public HearthOfHomeFire( bool east )
{
if ( east )
@ -58,7 +58,7 @@ namespace Server.Items
public override int LabelNumber{ get{ return 1062919; } } // Hearth of the Home Fire
[Constructable]
[Constructible]
public HearthOfHomeFireDeed()
{
LootType = LootType.Blessed;

View file

@ -10,7 +10,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public HolySword()
{
Hue = 0x482;

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@ -16,7 +16,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public LeggingsOfEmbers()
{
Hue = 0x2C;

View file

@ -9,7 +9,7 @@ using Server.ContextMenus;
namespace Server.Items
{
[FlipableAttribute( 0x234C, 0x234D )]
[FlippableAttribute( 0x234C, 0x234D )]
public class RoseOfTrinsic : Item, ISecurable
{
private static readonly TimeSpan m_SpawnTime = TimeSpan.FromHours( 4.0 );
@ -55,7 +55,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public RoseOfTrinsic() : base( 0x234D )
{
Weight = 1.0;
@ -166,12 +166,12 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1062926; } } // Petal of the Rose of Trinsic
[Constructable]
[Constructible]
public RoseOfTrinsicPetal() : this( 1 )
{
}
[Constructable]
[Constructible]
public RoseOfTrinsicPetal( int amount ) : base( 0x1021 )
{
Stackable = true;

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@ -3,7 +3,7 @@ using Server;
namespace Server.Items
{
[FlipableAttribute( 0x236C, 0x236D )]
[FlippableAttribute( 0x236C, 0x236D )]
public class SamuraiHelm : BaseArmor
{
public override int LabelNumber{ get{ return 1062923; } } // Ancient Samurai Helm
@ -19,7 +19,7 @@ namespace Server.Items
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
[Constructible]
public SamuraiHelm() : base( 0x236C )
{
Weight = 5.0;

View file

@ -10,7 +10,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public ShaminoCrossbow()
{
Hue = 0x504;

View file

@ -9,7 +9,7 @@ using Server.ContextMenus;
namespace Server.Items
{
[FlipableAttribute( 0x234E, 0x234F )]
[FlippableAttribute( 0x234E, 0x234F )]
public class TapestryOfSosaria : Item, ISecurable
{
private SecureLevel m_Level;
@ -23,7 +23,7 @@ namespace Server.Items
set{ m_Level = value; }
}
[Constructable]
[Constructible]
public TapestryOfSosaria() : base( 0x234E )
{
Weight = 1.0;