Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -174,7 +174,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public AnkhOfSacrificeAddon( bool east ) : base()
{
if ( east )
@ -251,12 +251,12 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public AnkhOfSacrificeDeed() : this( false )
{
}
[Constructable]
[Constructible]
public AnkhOfSacrificeDeed( bool isRewardItem ) : base()
{
LootType = LootType.Blessed;

View file

@ -37,7 +37,7 @@ namespace Server.Items
get{ return ( ItemID & 0x1 ) == 0; }
}
[Constructable]
[Constructible]
public Banner( int itemID ) : base( itemID )
{
LootType = LootType.Blessed;
@ -126,7 +126,7 @@ namespace Server.Items
get{ return m_IsRewardItem; }
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public BannerDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;

View file

@ -56,7 +56,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public BloodyPentagramAddon() : base()
{
AddComponent( new BloodyPentagramComponent( 0x1CF9 ), 0, 1, 0 );
@ -147,7 +147,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public BloodyPentagramDeed() : base()
{
LootType = LootType.Blessed;

View file

@ -34,12 +34,12 @@ namespace Server.Items
0x19AA, 0x19BB
};
[Constructable]
[Constructible]
public RewardBrazier() : this( Utility.RandomList( m_Art ) )
{
}
[Constructable]
[Constructible]
public RewardBrazier( int itemID ) : base( itemID )
{
LootType = LootType.Blessed;
@ -141,7 +141,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public RewardBrazierDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;

View file

@ -100,7 +100,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public CannonAddon( CannonDirection direction )
{
m_CannonDirection = direction;
@ -396,7 +396,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public CannonDeed() : base()
{
LootType = LootType.Blessed;

View file

@ -19,7 +19,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public CommodityDeedBox() : base( 0x9AA )
{
Hue = 0x47;

View file

@ -26,12 +26,12 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public ContestMiniHouse() : base( MiniHouseType.MalasMountainPass )
{
}
[Constructable]
[Constructible]
public ContestMiniHouse( MiniHouseType type ) : base( type )
{
}
@ -81,12 +81,12 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public ContestMiniHouseDeed() : base( MiniHouseType.MalasMountainPass )
{
}
[Constructable]
[Constructible]
public ContestMiniHouseDeed( MiniHouseType type ) : base( type )
{
}

View file

@ -43,12 +43,12 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public DecorativeShield() : this( 0x156C )
{
}
[Constructable]
[Constructible]
public DecorativeShield( int itemID ) : base( itemID )
{
Movable = false;
@ -127,7 +127,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public DecorativeShieldDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;

View file

@ -33,12 +33,12 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public FlamingHead() : this( StoneFaceTrapType.NorthWall )
{
}
[Constructable]
[Constructible]
public FlamingHead( StoneFaceTrapType type ) : base()
{
LootType = LootType.Blessed;
@ -123,7 +123,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public FlamingHeadDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;

View file

@ -44,12 +44,12 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public HangingSkeleton() : this( 0x1596 )
{
}
[Constructable]
[Constructible]
public HangingSkeleton( int itemID ) : base( itemID )
{
LootType = LootType.Blessed;
@ -129,7 +129,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public HangingSkeletonDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;

View file

@ -66,7 +66,7 @@ namespace Server.Items
private Timer m_Timer;
[Constructable]
[Constructible]
public MiningCart( MiningCartType type ) : base()
{
m_CartType = type;
@ -349,7 +349,7 @@ namespace Server.Items
set{ m_Ore = value; }
}
[Constructable]
[Constructible]
public MiningCartDeed() : base()
{
LootType = LootType.Blessed;

View file

@ -36,7 +36,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public MinotaurStatue( MinotaurStatueType type ) : base()
{
switch ( type )
@ -111,7 +111,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public MinotaurStatueDeed() : base()
{
LootType = LootType.Blessed;

View file

@ -19,12 +19,12 @@ namespace Server.Items
set { m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public RewardPottedCactus() : this( Utility.RandomMinMax( 0x1E0F, 0x1E14 ) )
{
}
[Constructable]
[Constructible]
public RewardPottedCactus( int itemID ) : base( itemID )
{
Weight = 5.0;
@ -72,7 +72,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public PottedCactusDeed() : base( 0x14F0 )
{
LootType = LootType.Blessed;

View file

@ -65,12 +65,12 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public StoneAnkh() : this( true )
{
}
[Constructable]
[Constructible]
public StoneAnkh( bool east ) : base()
{
if ( east )
@ -165,7 +165,7 @@ namespace Server.Items
}
}
[Constructable]
[Constructible]
public StoneAnkhDeed() : base()
{
LootType = LootType.Blessed;

View file

@ -40,7 +40,7 @@ namespace Server.Items
private Timer m_Timer;
[Constructable]
[Constructible]
public TreeStump( int itemID ) : base()
{
AddComponent( new AddonComponent( itemID ), 0, 0, 0 );
@ -190,7 +190,7 @@ namespace Server.Items
set{ m_Logs = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public TreeStumpDeed() : base()
{
LootType = LootType.Blessed;

View file

@ -80,7 +80,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public WallBanner( int bannerID ) : base()
{
m_East = ((bannerID % 2) == 1 );
@ -284,7 +284,7 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public WallBannerDeed() : base()
{
LootType = LootType.Blessed;

View file

@ -34,12 +34,12 @@ namespace Server.Items
set{ m_IsRewardItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public WeaponEngravingTool() : this( 10 )
{
}
[Constructable]
[Constructible]
public WeaponEngravingTool( int uses ) : base( 0x32F8 )
{
LootType = LootType.Blessed;