Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -174,7 +174,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public AnkhOfSacrificeAddon( bool east ) : base()
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{
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if ( east )
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@ -251,12 +251,12 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public AnkhOfSacrificeDeed() : this( false )
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{
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}
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[Constructable]
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[Constructible]
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public AnkhOfSacrificeDeed( bool isRewardItem ) : base()
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{
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LootType = LootType.Blessed;
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@ -37,7 +37,7 @@ namespace Server.Items
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get{ return ( ItemID & 0x1 ) == 0; }
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}
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[Constructable]
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[Constructible]
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public Banner( int itemID ) : base( itemID )
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{
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LootType = LootType.Blessed;
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@ -126,7 +126,7 @@ namespace Server.Items
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public BannerDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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@ -56,7 +56,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public BloodyPentagramAddon() : base()
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{
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AddComponent( new BloodyPentagramComponent( 0x1CF9 ), 0, 1, 0 );
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@ -147,7 +147,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public BloodyPentagramDeed() : base()
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{
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LootType = LootType.Blessed;
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@ -34,12 +34,12 @@ namespace Server.Items
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0x19AA, 0x19BB
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};
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[Constructable]
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[Constructible]
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public RewardBrazier() : this( Utility.RandomList( m_Art ) )
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{
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}
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[Constructable]
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[Constructible]
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public RewardBrazier( int itemID ) : base( itemID )
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{
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LootType = LootType.Blessed;
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@ -141,7 +141,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public RewardBrazierDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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@ -100,7 +100,7 @@ namespace Server.Items
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}
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}
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[Constructable]
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[Constructible]
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public CannonAddon( CannonDirection direction )
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{
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m_CannonDirection = direction;
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@ -396,7 +396,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public CannonDeed() : base()
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{
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LootType = LootType.Blessed;
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@ -19,7 +19,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public CommodityDeedBox() : base( 0x9AA )
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{
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Hue = 0x47;
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@ -26,12 +26,12 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public ContestMiniHouse() : base( MiniHouseType.MalasMountainPass )
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{
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}
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[Constructable]
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[Constructible]
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public ContestMiniHouse( MiniHouseType type ) : base( type )
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{
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}
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@ -81,12 +81,12 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public ContestMiniHouseDeed() : base( MiniHouseType.MalasMountainPass )
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{
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}
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[Constructable]
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[Constructible]
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public ContestMiniHouseDeed( MiniHouseType type ) : base( type )
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{
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}
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@ -43,12 +43,12 @@ namespace Server.Items
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}
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}
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[Constructable]
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[Constructible]
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public DecorativeShield() : this( 0x156C )
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{
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}
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[Constructable]
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[Constructible]
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public DecorativeShield( int itemID ) : base( itemID )
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{
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Movable = false;
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@ -127,7 +127,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public DecorativeShieldDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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@ -33,12 +33,12 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public FlamingHead() : this( StoneFaceTrapType.NorthWall )
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{
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}
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[Constructable]
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[Constructible]
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public FlamingHead( StoneFaceTrapType type ) : base()
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{
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LootType = LootType.Blessed;
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@ -123,7 +123,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public FlamingHeadDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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@ -44,12 +44,12 @@ namespace Server.Items
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}
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}
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[Constructable]
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[Constructible]
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public HangingSkeleton() : this( 0x1596 )
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{
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}
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[Constructable]
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[Constructible]
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public HangingSkeleton( int itemID ) : base( itemID )
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{
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LootType = LootType.Blessed;
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@ -129,7 +129,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public HangingSkeletonDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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@ -66,7 +66,7 @@ namespace Server.Items
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private Timer m_Timer;
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[Constructable]
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[Constructible]
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public MiningCart( MiningCartType type ) : base()
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{
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m_CartType = type;
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@ -349,7 +349,7 @@ namespace Server.Items
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set{ m_Ore = value; }
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}
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[Constructable]
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[Constructible]
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public MiningCartDeed() : base()
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{
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LootType = LootType.Blessed;
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@ -36,7 +36,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public MinotaurStatue( MinotaurStatueType type ) : base()
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{
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switch ( type )
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@ -111,7 +111,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public MinotaurStatueDeed() : base()
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{
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LootType = LootType.Blessed;
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@ -19,12 +19,12 @@ namespace Server.Items
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set { m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public RewardPottedCactus() : this( Utility.RandomMinMax( 0x1E0F, 0x1E14 ) )
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{
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}
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[Constructable]
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[Constructible]
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public RewardPottedCactus( int itemID ) : base( itemID )
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{
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Weight = 5.0;
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@ -72,7 +72,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public PottedCactusDeed() : base( 0x14F0 )
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{
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LootType = LootType.Blessed;
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@ -65,12 +65,12 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public StoneAnkh() : this( true )
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{
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}
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[Constructable]
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[Constructible]
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public StoneAnkh( bool east ) : base()
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{
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if ( east )
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@ -165,7 +165,7 @@ namespace Server.Items
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}
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}
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[Constructable]
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[Constructible]
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public StoneAnkhDeed() : base()
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{
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LootType = LootType.Blessed;
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@ -40,7 +40,7 @@ namespace Server.Items
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private Timer m_Timer;
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[Constructable]
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[Constructible]
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public TreeStump( int itemID ) : base()
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{
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AddComponent( new AddonComponent( itemID ), 0, 0, 0 );
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@ -190,7 +190,7 @@ namespace Server.Items
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set{ m_Logs = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public TreeStumpDeed() : base()
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{
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LootType = LootType.Blessed;
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@ -80,7 +80,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public WallBanner( int bannerID ) : base()
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{
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m_East = ((bannerID % 2) == 1 );
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@ -284,7 +284,7 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public WallBannerDeed() : base()
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{
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LootType = LootType.Blessed;
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@ -34,12 +34,12 @@ namespace Server.Items
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public WeaponEngravingTool() : this( 10 )
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{
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}
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[Constructable]
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[Constructible]
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public WeaponEngravingTool( int uses ) : base( 0x32F8 )
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{
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LootType = LootType.Blessed;
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Reference in a new issue