Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class ClumsyWand : BaseWand
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{
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[Constructable]
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[Constructible]
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public ClumsyWand() : base( WandEffect.Clumsiness, 5, 30 )
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class FeebleWand : BaseWand
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{
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[Constructable]
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[Constructible]
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public FeebleWand() : base( WandEffect.Feeblemindedness, 5, 30 )
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class FireballWand : BaseWand
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{
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[Constructable]
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[Constructible]
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public FireballWand() : base( WandEffect.Fireball, 5, Core.ML ? 109 : 15 )
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class GreaterHealWand : BaseWand
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{
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[Constructable]
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[Constructible]
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public GreaterHealWand() : base( WandEffect.GreaterHealing, 1, Core.ML ? 109 : 5 )
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class HarmWand : BaseWand
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{
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[Constructable]
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[Constructible]
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public HarmWand() : base( WandEffect.Harming, 5, Core.ML ? 109 : 30 )
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class HealWand : BaseWand
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{
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[Constructable]
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[Constructible]
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public HealWand() : base( WandEffect.Healing, 10, Core.ML ? 109 : 25 )
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{
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}
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@ -8,7 +8,7 @@ namespace Server.Items
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{
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public override TimeSpan GetUseDelay{ get{ return TimeSpan.Zero; } }
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[Constructable]
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[Constructible]
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public IDWand() : base( WandEffect.Identification, 25, 175 )
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class LightningWand : BaseWand
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{
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[Constructable]
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[Constructible]
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public LightningWand() : base( WandEffect.Lightning, 5, Core.ML ? 109 : 20 )
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class MagicArrowWand : BaseWand
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{
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[Constructable]
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[Constructible]
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public MagicArrowWand() : base( WandEffect.MagicArrow, 5, Core.ML ? 109 : 30 )
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class ManaDrainWand : BaseWand
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{
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[Constructable]
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[Constructible]
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public ManaDrainWand() : base( WandEffect.ManaDraining, 5, 30 )
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{
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}
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class WeaknessWand : BaseWand
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{
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[Constructable]
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[Constructible]
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public WeaknessWand() : base( WandEffect.Weakness, 5, 30 )
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{
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}
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