Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public class ClumsyWand : BaseWand
{
[Constructable]
[Constructible]
public ClumsyWand() : base( WandEffect.Clumsiness, 5, 30 )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public class FeebleWand : BaseWand
{
[Constructable]
[Constructible]
public FeebleWand() : base( WandEffect.Feeblemindedness, 5, 30 )
{
}

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@ -7,7 +7,7 @@ namespace Server.Items
{
public class FireballWand : BaseWand
{
[Constructable]
[Constructible]
public FireballWand() : base( WandEffect.Fireball, 5, Core.ML ? 109 : 15 )
{
}

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@ -7,7 +7,7 @@ namespace Server.Items
{
public class GreaterHealWand : BaseWand
{
[Constructable]
[Constructible]
public GreaterHealWand() : base( WandEffect.GreaterHealing, 1, Core.ML ? 109 : 5 )
{
}

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@ -7,7 +7,7 @@ namespace Server.Items
{
public class HarmWand : BaseWand
{
[Constructable]
[Constructible]
public HarmWand() : base( WandEffect.Harming, 5, Core.ML ? 109 : 30 )
{
}

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@ -7,7 +7,7 @@ namespace Server.Items
{
public class HealWand : BaseWand
{
[Constructable]
[Constructible]
public HealWand() : base( WandEffect.Healing, 10, Core.ML ? 109 : 25 )
{
}

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@ -8,7 +8,7 @@ namespace Server.Items
{
public override TimeSpan GetUseDelay{ get{ return TimeSpan.Zero; } }
[Constructable]
[Constructible]
public IDWand() : base( WandEffect.Identification, 25, 175 )
{
}

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@ -7,7 +7,7 @@ namespace Server.Items
{
public class LightningWand : BaseWand
{
[Constructable]
[Constructible]
public LightningWand() : base( WandEffect.Lightning, 5, Core.ML ? 109 : 20 )
{
}

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@ -7,7 +7,7 @@ namespace Server.Items
{
public class MagicArrowWand : BaseWand
{
[Constructable]
[Constructible]
public MagicArrowWand() : base( WandEffect.MagicArrow, 5, Core.ML ? 109 : 30 )
{
}

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@ -7,7 +7,7 @@ namespace Server.Items
{
public class ManaDrainWand : BaseWand
{
[Constructable]
[Constructible]
public ManaDrainWand() : base( WandEffect.ManaDraining, 5, 30 )
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public class WeaknessWand : BaseWand
{
[Constructable]
[Constructible]
public WeaknessWand() : base( WandEffect.Weakness, 5, 30 )
{
}