Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public AxeOfTheHeavens()
{
Hue = 0x4D5;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public BladeOfInsanity()
{
Hue = 0x76D;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public BladeOfTheRighteous()
{
Hue = 0x47E;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public BoneCrusher()
{
ItemID = 0x1406;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public BreathOfTheDead()
{
Hue = 0x455;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public Frostbringer()
{
Hue = 0x4F2;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public LegacyOfTheDreadLord()
{
Hue = 0x676;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public SerpentsFang()
{
ItemID = 0x1400;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public StaffOfTheMagi()
{
Hue = 0x481;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public TheBeserkersMaul()
{
Hue = 0x21;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public TheDragonSlayer()
{
Hue = 0x530;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public TheDryadBow()
{
ItemID = 0x13B1;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public TheTaskmaster()
{
Hue = 0x4F8;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public TitansHammer()
{
Hue = 0x482;

View file

@ -11,7 +11,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
[Constructible]
public ZyronicClaw()
{
Hue = 0x485;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF49, 0xF4a )]
[FlippableAttribute( 0xF49, 0xF4a )]
public class Axe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public Axe() : base( 0xF49 )
{
Weight = 4.0;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF47, 0xF48 )]
[FlippableAttribute( 0xF47, 0xF48 )]
public class BattleAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public BattleAxe() : base( 0xF47 )
{
Weight = 4.0;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xf4b, 0xf4c )]
[FlippableAttribute( 0xf4b, 0xf4c )]
public class DoubleAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public DoubleAxe() : base( 0xF4B )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xf45, 0xf46 )]
[FlippableAttribute( 0xf45, 0xf46 )]
public class ExecutionersAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public ExecutionersAxe() : base( 0xF45 )
{
Weight = 8.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073545; } } // guardian axe
[Constructable]
[Constructible]
public GuardianAxe()
{
Attributes.BonusHits = 4;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF43, 0xF44 )]
[FlippableAttribute( 0xF43, 0xF44 )]
public class Hatchet : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public Hatchet() : base( 0xF43 )
{
Weight = 4.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073548; } } // heavy ornate axe
[Constructable]
[Constructible]
public HeavyOrnateAxe()
{
Attributes.WeaponDamage = 8;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x13FB, 0x13FA )]
[FlippableAttribute( 0x13FB, 0x13FA )]
public class LargeBattleAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public LargeBattleAxe() : base( 0x13FB )
{
Weight = 6.0;

View file

@ -5,7 +5,7 @@ using Server.Engines.Harvest;
namespace Server.Items
{
[FlipableAttribute( 0xE86, 0xE85 )]
[FlippableAttribute( 0xE86, 0xE85 )]
public class Pickaxe : BaseAxe, IUsesRemaining
{
public override HarvestSystem HarvestSystem{ get{ return Mining.System; } }
@ -29,7 +29,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
[Constructable]
[Constructible]
public Pickaxe() : base( 0xE86 )
{
Weight = 11.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073546; } } // singing axe
[Constructable]
[Constructible]
public SingingAxe()
{
SkillBonuses.SetValues( 0, SkillName.Musicianship, 5 );

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073547; } } // thundering axe
[Constructable]
[Constructible]
public ThunderingAxe()
{
WeaponAttributes.HitLightning = 10;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1443, 0x1442 )]
[FlippableAttribute( 0x1443, 0x1442 )]
public class TwoHandedAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
[Constructible]
public TwoHandedAxe() : base( 0x1443 )
{
Weight = 8.0;

View file

@ -5,7 +5,7 @@ using Server.Engines.Harvest;
namespace Server.Items
{
[FlipableAttribute( 0x13B0, 0x13AF )]
[FlippableAttribute( 0x13B0, 0x13AF )]
public class WarAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
@ -34,7 +34,7 @@ namespace Server.Items
public override HarvestSystem HarvestSystem{ get{ return null; } }
[Constructable]
[Constructible]
public WarAxe() : base( 0x13B0 )
{
Weight = 8.0;

View file

@ -1105,7 +1105,7 @@ namespace Server.Items
if ( shield != null )
{
double chance = (parry - bushidoNonRacial) / 400.0; // As per OSI, no negitive effect from the Racial stuffs, ie, 120 parry and '0' bushido with humans
double chance = (parry - bushidoNonRacial) / 400.0; // As per OSI, no genitive effect from the Racial stuffs, ie, 120 parry and '0' bushido with humans
if ( chance < 0 ) // chance shouldn't go below 0
chance = 0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13F6, 0x13F7 )]
[FlippableAttribute( 0x13F6, 0x13F7 )]
public class ButcherKnife : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 40; } }
[Constructable]
[Constructible]
public ButcherKnife() : base( 0x13F6 )
{
Weight = 1.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xEC3, 0xEC2 )]
[FlippableAttribute( 0xEC3, 0xEC2 )]
public class Cleaver : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 50; } }
[Constructable]
[Constructible]
public Cleaver() : base( 0xEC3 )
{
Weight = 2.0;

View file

@ -5,7 +5,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF52, 0xF51 )]
[FlippableAttribute( 0xF52, 0xF51 )]
public class Dagger : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
@ -29,7 +29,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public Dagger() : base( 0xF52 )
{
Weight = 1.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xEC4, 0xEC5 )]
[FlippableAttribute( 0xEC4, 0xEC5 )]
public class SkinningKnife : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 40; } }
[Constructable]
[Constructible]
public SkinningKnife() : base( 0xEC4 )
{
Weight = 1.0;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF52, 0xF51 )]
[FlippableAttribute( 0xF52, 0xF51 )]
public class ThrowingDagger : Item
{
public override string DefaultName
@ -12,7 +12,7 @@ namespace Server.Items
get { return "a throwing dagger"; }
}
[Constructable]
[Constructible]
public ThrowingDagger() : base( 0xF52 )
{
Weight = 1.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072907; } } // Blight Gripped Longbow
[Constructable]
[Constructible]
public BlightGrippedLongbow()
{
Hue = 0x8A4;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072916; } } // Cold Forged Blade
[Constructable]
[Constructible]
public ColdForgedBlade()
{
WeaponAttributes.HitHarm = 40;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072922; } } // Luminous Rune Blade
[Constructable]
[Constructible]
public LuminousRuneBlade()
{
WeaponAttributes.HitLightning = 40;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072920; } } // Overseer Sundered Blade
[Constructable]
[Constructible]
public OverseerSunderedBlade()
{
ItemID = 0x2D27;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072919; } } // Phantom Staff
[Constructable]
[Constructible]
public PhantomStaff()
{
Hue = 0x1;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072915; } } // Rune Carving Knife
[Constructable]
[Constructible]
public RuneCarvingKnife()
{
Hue = 0x48D;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072918; } } // Shard Thrasher
[Constructable]
[Constructible]
public ShardThrasher()
{
Hue = 0x4F2;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072955; } } // Silvani's Feywood Bow
[Constructable]
[Constructible]
public SilvanisFeywoodBow()
{
Hue = 0x1A;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072912; } } // The Night Reaper
[Constructable]
[Constructible]
public TheNightReaper()
{
ItemID = 0x26CD;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D21, 0x2D2D )]
[FlippableAttribute( 0x2D21, 0x2D2D )]
public class AssassinSpike : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
[Constructable]
[Constructible]
public AssassinSpike() : base( 0x2D21 )
{
Weight = 4.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073526; } } // butcher's war cleaver
[Constructable]
[Constructible]
public ButchersWarCleaver() : base()
{
}

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D24, 0x2D30 )]
[FlippableAttribute( 0x2D24, 0x2D30 )]
public class DiamondMace : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
[Constructable]
[Constructible]
public DiamondMace() : base( 0x2D24 )
{
Weight = 10.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D1E, 0x2D2A )]
[FlippableAttribute( 0x2D1E, 0x2D2A )]
public class ElvenCompositeLongbow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
@ -32,7 +32,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
[Constructible]
public ElvenCompositeLongbow() : base( 0x2D1E )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D35, 0x2D29 )]
[FlippableAttribute( 0x2D35, 0x2D29 )]
public class ElvenMachete : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DefenseMastery; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public ElvenMachete() : base( 0x2D35 )
{
Weight = 6.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D20, 0x2D2C )]
[FlippableAttribute( 0x2D20, 0x2D2C )]
public class ElvenSpellblade : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.PsychicAttack; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
[Constructable]
[Constructible]
public ElvenSpellblade() : base( 0x2D20 )
{
Weight = 5.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D22, 0x2D2E )]
[FlippableAttribute( 0x2D22, 0x2D2E )]
public class Leafblade : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
[Constructable]
[Constructible]
public Leafblade() : base( 0x2D22 )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D2B, 0x2D1F )]
[FlippableAttribute( 0x2D2B, 0x2D1F )]
public class MagicalShortbow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
@ -30,7 +30,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 41; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
[Constructible]
public MagicalShortbow() : base( 0x2D2B )
{
Weight = 6.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D28, 0x2D34 )]
[FlippableAttribute( 0x2D28, 0x2D34 )]
public class OrnateAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public OrnateAxe() : base( 0x2D28 )
{
Weight = 12.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D33, 0x2D27 )]
[FlippableAttribute( 0x2D33, 0x2D27 )]
public class RadiantScimitar : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public RadiantScimitar() : base( 0x2D33 )
{
Weight = 9.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D32, 0x2D26 )]
[FlippableAttribute( 0x2D32, 0x2D26 )]
public class RuneBlade : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public RuneBlade() : base( 0x2D32 )
{
Weight = 7.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D2F, 0x2D23 )]
[FlippableAttribute( 0x2D2F, 0x2D23 )]
public class WarCleaver : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } }
@ -31,7 +31,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public WarCleaver() : base( 0x2D2F )
{
Weight = 10.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D25, 0x2D31 )]
[FlippableAttribute( 0x2D25, 0x2D31 )]
public class WildStaff : BaseStaff
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public WildStaff() : base( 0x2D25 )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13b4, 0x13b3 )]
[FlippableAttribute( 0x13b4, 0x13b3 )]
public class Club : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 40; } }
[Constructable]
[Constructible]
public Club() : base( 0x13B4 )
{
Weight = 9.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073530; } } // emerald mace
[Constructable]
[Constructible]
public EmeraldMace()
{
WeaponAttributes.ResistPoisonBonus = 5;

View file

@ -17,12 +17,12 @@ namespace Server.Items
set{ m_Charges = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public FireworksWand() : this( 100 )
{
}
[Constructable]
[Constructible]
public FireworksWand( int charges )
{
m_Charges = charges;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x143D, 0x143C )]
[FlippableAttribute( 0x143D, 0x143C )]
public class HammerPick : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public HammerPick() : base( 0x143D )
{
Weight = 9.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF5C, 0xF5D )]
[FlippableAttribute( 0xF5C, 0xF5D )]
public class Mace : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public Mace() : base( 0xF5C )
{
Weight = 14.0;

View file

@ -23,7 +23,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public MagicWand() : base( 0xDF2 )
{
Weight = 1.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x143B, 0x143A )]
[FlippableAttribute( 0x143B, 0x143A )]
public class Maul : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public Maul() : base( 0x143B )
{
Weight = 10.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073529; } } // ruby mace
[Constructable]
[Constructible]
public RubyMace()
{
Attributes.WeaponDamage = 5;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073531; } } // sapphire mace
[Constructable]
[Constructible]
public SapphireMace()
{
WeaponAttributes.ResistEnergyBonus = 5;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26BC, 0x26C6 )]
[FlippableAttribute( 0x26BC, 0x26C6 )]
public class Scepter : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public Scepter() : base( 0x26BC )
{
Weight = 8.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073532; } } // silver-etched mace
[Constructable]
[Constructible]
public SilverEtchedMace()
{
Slayer = SlayerName.Exorcism;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1439, 0x1438 )]
[FlippableAttribute( 0x1439, 0x1438 )]
public class WarHammer : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
[Constructable]
[Constructible]
public WarHammer() : base( 0x1439 )
{
Weight = 10.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1407, 0x1406 )]
[FlippableAttribute( 0x1407, 0x1406 )]
public class WarMace : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public WarMace() : base( 0x1407 )
{
Weight = 17.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF4D, 0xF4E )]
[FlippableAttribute( 0xF4D, 0xF4E )]
public class Bardiche : BasePoleArm
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
[Constructible]
public Bardiche() : base( 0xF4D )
{
Weight = 7.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x143E, 0x143F )]
[FlippableAttribute( 0x143E, 0x143F )]
public class Halberd : BasePoleArm
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public Halberd() : base( 0x143E )
{
Weight = 16.0;

View file

@ -5,7 +5,7 @@ using Server.Engines.Harvest;
namespace Server.Items
{
[FlipableAttribute( 0x26BA, 0x26C4 )]
[FlippableAttribute( 0x26BA, 0x26C4 )]
public class Scythe : BasePoleArm
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override HarvestSystem HarvestSystem{ get{ return null; } }
[Constructable]
[Constructible]
public Scythe() : base( 0x26BA )
{
Weight = 5.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073512; } } // assassin's shortbow
[Constructable]
[Constructible]
public AssassinsShortbow()
{
Attributes.AttackChance = 3;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073505; } } // barbed longbow
[Constructable]
[Constructible]
public BarbedLongbow()
{
Attributes.ReflectPhysical = 12;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B2, 0x13B1 )]
[FlippableAttribute( 0x13B2, 0x13B1 )]
public class Bow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
@ -32,7 +32,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
[Constructible]
public Bow() : base( 0x13B2 )
{
Weight = 6.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C2, 0x26CC )]
[FlippableAttribute( 0x26C2, 0x26CC )]
public class CompositeBow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
@ -32,7 +32,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
[Constructible]
public CompositeBow() : base( 0x26C2 )
{
Weight = 5.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF50, 0xF4F )]
[FlippableAttribute( 0xF50, 0xF4F )]
public class Crossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
@ -30,7 +30,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public Crossbow() : base( 0xF50 )
{
Weight = 7.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073507; } } // frozen longbow
[Constructable]
[Constructible]
public FrozenLongbow()
{
Attributes.WeaponSpeed = -5;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FD, 0x13FC )]
[FlippableAttribute( 0x13FD, 0x13FC )]
public class HeavyCrossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
@ -30,7 +30,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
[Constructible]
public HeavyCrossbow() : base( 0x13FD )
{
Weight = 9.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B2, 0x13B1 )]
[FlippableAttribute( 0x13B2, 0x13B1 )]
public class JukaBow : Bow
{
public override int AosStrengthReq{ get{ return 80; } }
@ -19,7 +19,7 @@ namespace Server.Items
get{ return ( Hue == 0x453 ); }
}
[Constructable]
[Constructible]
public JukaBow()
{
}

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073510; } } // lightweight shortbow
[Constructable]
[Constructible]
public LightweightShortbow()
{
Balanced = true;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073508; } } // longbow of might
[Constructable]
[Constructible]
public LongbowOfMight()
{
Attributes.WeaponDamage = 5;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073511; } } // mystical shortbow
[Constructable]
[Constructible]
public MysticalShortbow()
{
Attributes.SpellChanneling = 1;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073509; } } // ranger's shortbow
[Constructable]
[Constructible]
public RangersShortbow()
{
Attributes.WeaponSpeed = 5;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C3, 0x26CD )]
[FlippableAttribute( 0x26C3, 0x26CD )]
public class RepeatingCrossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
@ -30,7 +30,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public RepeatingCrossbow() : base( 0x26C3 )
{
Weight = 6.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073506; } } // slayer longbow
[Constructable]
[Constructible]
public SlayerLongbow()
{
Slayer2 = (SlayerName) Utility.RandomMinMax( 1, 27 );

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A8, 0x27F3 )]
[FlippableAttribute( 0x27A8, 0x27F3 )]
public class Bokuto : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 50; } }
[Constructable]
[Constructible]
public Bokuto() : base( 0x27A8 )
{
Weight = 7.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A9, 0x27F4 )]
[FlippableAttribute( 0x27A9, 0x27F4 )]
public class Daisho : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 65; } }
[Constructable]
[Constructible]
public Daisho() : base( 0x27A9 )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27AD, 0x27F8 )]
[FlippableAttribute( 0x27AD, 0x27F8 )]
public class Kama : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
@ -31,7 +31,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public Kama() : base( 0x27AD )
{
Weight = 7.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A7, 0x27F2 )]
[FlippableAttribute( 0x27A7, 0x27F2 )]
public class Lajatang : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DefenseMastery; } }
@ -31,7 +31,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public Lajatang() : base( 0x27A7 )
{
Weight = 12.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A2, 0x27ED )]
[FlippableAttribute( 0x27A2, 0x27ED )]
public class NoDachi : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
[Constructible]
public NoDachi() : base( 0x27A2 )
{
Weight = 10.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27AE, 0x27F9 )]
[FlippableAttribute( 0x27AE, 0x27F9 )]
public class Nunchaku : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 55; } }
[Constructable]
[Constructible]
public Nunchaku() : base( 0x27AE )
{
Weight = 5.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27AF, 0x27FA )]
[FlippableAttribute( 0x27AF, 0x27FA )]
public class Sai : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
@ -31,7 +31,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public Sai() : base( 0x27AF )
{
Weight = 7.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27Ab, 0x27F6 )]
[FlippableAttribute( 0x27Ab, 0x27F6 )]
public class Tekagi : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DualWield; } }
@ -31,7 +31,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public Tekagi() : base( 0x27AB )
{
Weight = 5.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A3, 0x27EE )]
[FlippableAttribute( 0x27A3, 0x27EE )]
public class Tessen : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
@ -29,7 +29,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
[Constructable]
[Constructible]
public Tessen() : base( 0x27A3 )
{
Weight = 6.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A6, 0x27F1 )]
[FlippableAttribute( 0x27A6, 0x27F1 )]
public class Tetsubo : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
@ -29,7 +29,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
[Constructable]
[Constructible]
public Tetsubo() : base( 0x27A6 )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A4, 0x27EF )]
[FlippableAttribute( 0x27A4, 0x27EF )]
public class Wakizashi : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 50; } }
[Constructable]
[Constructible]
public Wakizashi() : base( 0x27A4 )
{
Weight = 5.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A5, 0x27F0 )]
[FlippableAttribute( 0x27A5, 0x27F0 )]
public class Yumi : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
@ -32,7 +32,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
[Constructible]
public Yumi() : base( 0x27A5 )
{
Weight = 9.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26BD, 0x26C7 )]
[FlippableAttribute( 0x26BD, 0x26C7 )]
public class BladedStaff : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override SkillName DefSkill{ get{ return SkillName.Swords; } }
[Constructable]
[Constructible]
public BladedStaff() : base( 0x26BD )
{
Weight = 4.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26BF, 0x26C9 )]
[FlippableAttribute( 0x26BF, 0x26C9 )]
public class DoubleBladedStaff : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public DoubleBladedStaff() : base( 0x26BF )
{
Weight = 2.0;

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