Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF49, 0xF4a )]
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[FlippableAttribute( 0xF49, 0xF4a )]
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public class Axe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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[Constructible]
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public Axe() : base( 0xF49 )
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{
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Weight = 4.0;
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@ -4,7 +4,7 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF47, 0xF48 )]
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[FlippableAttribute( 0xF47, 0xF48 )]
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public class BattleAxe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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[Constructible]
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public BattleAxe() : base( 0xF47 )
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{
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Weight = 4.0;
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@ -4,7 +4,7 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xf4b, 0xf4c )]
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[FlippableAttribute( 0xf4b, 0xf4c )]
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public class DoubleAxe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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[Constructible]
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public DoubleAxe() : base( 0xF4B )
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{
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Weight = 8.0;
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@ -4,7 +4,7 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xf45, 0xf46 )]
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[FlippableAttribute( 0xf45, 0xf46 )]
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public class ExecutionersAxe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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[Constructible]
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public ExecutionersAxe() : base( 0xF45 )
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{
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Weight = 8.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073545; } } // guardian axe
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[Constructable]
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[Constructible]
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public GuardianAxe()
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{
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Attributes.BonusHits = 4;
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@ -4,7 +4,7 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF43, 0xF44 )]
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[FlippableAttribute( 0xF43, 0xF44 )]
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public class Hatchet : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 80; } }
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[Constructable]
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[Constructible]
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public Hatchet() : base( 0xF43 )
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{
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Weight = 4.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073548; } } // heavy ornate axe
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[Constructable]
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[Constructible]
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public HeavyOrnateAxe()
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{
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Attributes.WeaponDamage = 8;
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@ -4,7 +4,7 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13FB, 0x13FA )]
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[FlippableAttribute( 0x13FB, 0x13FA )]
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public class LargeBattleAxe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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[Constructible]
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public LargeBattleAxe() : base( 0x13FB )
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{
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Weight = 6.0;
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@ -5,7 +5,7 @@ using Server.Engines.Harvest;
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namespace Server.Items
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{
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[FlipableAttribute( 0xE86, 0xE85 )]
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[FlippableAttribute( 0xE86, 0xE85 )]
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public class Pickaxe : BaseAxe, IUsesRemaining
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{
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public override HarvestSystem HarvestSystem{ get{ return Mining.System; } }
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@ -29,7 +29,7 @@ namespace Server.Items
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
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[Constructable]
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[Constructible]
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public Pickaxe() : base( 0xE86 )
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{
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Weight = 11.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073546; } } // singing axe
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[Constructable]
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[Constructible]
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public SingingAxe()
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{
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SkillBonuses.SetValues( 0, SkillName.Musicianship, 5 );
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073547; } } // thundering axe
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[Constructable]
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[Constructible]
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public ThunderingAxe()
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{
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WeaponAttributes.HitLightning = 10;
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@ -4,7 +4,7 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1443, 0x1442 )]
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[FlippableAttribute( 0x1443, 0x1442 )]
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public class TwoHandedAxe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 90; } }
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[Constructable]
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[Constructible]
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public TwoHandedAxe() : base( 0x1443 )
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{
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Weight = 8.0;
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@ -5,7 +5,7 @@ using Server.Engines.Harvest;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13B0, 0x13AF )]
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[FlippableAttribute( 0x13B0, 0x13AF )]
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public class WarAxe : BaseAxe
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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@ -34,7 +34,7 @@ namespace Server.Items
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public override HarvestSystem HarvestSystem{ get{ return null; } }
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[Constructable]
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[Constructible]
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public WarAxe() : base( 0x13B0 )
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{
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Weight = 8.0;
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