Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF49, 0xF4a )]
[FlippableAttribute( 0xF49, 0xF4a )]
public class Axe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public Axe() : base( 0xF49 )
{
Weight = 4.0;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF47, 0xF48 )]
[FlippableAttribute( 0xF47, 0xF48 )]
public class BattleAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public BattleAxe() : base( 0xF47 )
{
Weight = 4.0;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xf4b, 0xf4c )]
[FlippableAttribute( 0xf4b, 0xf4c )]
public class DoubleAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public DoubleAxe() : base( 0xF4B )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xf45, 0xf46 )]
[FlippableAttribute( 0xf45, 0xf46 )]
public class ExecutionersAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public ExecutionersAxe() : base( 0xF45 )
{
Weight = 8.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073545; } } // guardian axe
[Constructable]
[Constructible]
public GuardianAxe()
{
Attributes.BonusHits = 4;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0xF43, 0xF44 )]
[FlippableAttribute( 0xF43, 0xF44 )]
public class Hatchet : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public Hatchet() : base( 0xF43 )
{
Weight = 4.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073548; } } // heavy ornate axe
[Constructable]
[Constructible]
public HeavyOrnateAxe()
{
Attributes.WeaponDamage = 8;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x13FB, 0x13FA )]
[FlippableAttribute( 0x13FB, 0x13FA )]
public class LargeBattleAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public LargeBattleAxe() : base( 0x13FB )
{
Weight = 6.0;

View file

@ -5,7 +5,7 @@ using Server.Engines.Harvest;
namespace Server.Items
{
[FlipableAttribute( 0xE86, 0xE85 )]
[FlippableAttribute( 0xE86, 0xE85 )]
public class Pickaxe : BaseAxe, IUsesRemaining
{
public override HarvestSystem HarvestSystem{ get{ return Mining.System; } }
@ -29,7 +29,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
[Constructable]
[Constructible]
public Pickaxe() : base( 0xE86 )
{
Weight = 11.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073546; } } // singing axe
[Constructable]
[Constructible]
public SingingAxe()
{
SkillBonuses.SetValues( 0, SkillName.Musicianship, 5 );

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073547; } } // thundering axe
[Constructable]
[Constructible]
public ThunderingAxe()
{
WeaponAttributes.HitLightning = 10;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x1443, 0x1442 )]
[FlippableAttribute( 0x1443, 0x1442 )]
public class TwoHandedAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
[Constructible]
public TwoHandedAxe() : base( 0x1443 )
{
Weight = 8.0;

View file

@ -5,7 +5,7 @@ using Server.Engines.Harvest;
namespace Server.Items
{
[FlipableAttribute( 0x13B0, 0x13AF )]
[FlippableAttribute( 0x13B0, 0x13AF )]
public class WarAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
@ -34,7 +34,7 @@ namespace Server.Items
public override HarvestSystem HarvestSystem{ get{ return null; } }
[Constructable]
[Constructible]
public WarAxe() : base( 0x13B0 )
{
Weight = 8.0;