Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13F6, 0x13F7 )]
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[FlippableAttribute( 0x13F6, 0x13F7 )]
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public class ButcherKnife : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 40; } }
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[Constructable]
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[Constructible]
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public ButcherKnife() : base( 0x13F6 )
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{
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Weight = 1.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xEC3, 0xEC2 )]
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[FlippableAttribute( 0xEC3, 0xEC2 )]
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public class Cleaver : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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[Constructible]
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public Cleaver() : base( 0xEC3 )
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{
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Weight = 2.0;
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@ -5,7 +5,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF52, 0xF51 )]
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[FlippableAttribute( 0xF52, 0xF51 )]
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public class Dagger : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
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@ -29,7 +29,7 @@ namespace Server.Items
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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[Constructible]
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public Dagger() : base( 0xF52 )
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{
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Weight = 1.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xEC4, 0xEC5 )]
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[FlippableAttribute( 0xEC4, 0xEC5 )]
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public class SkinningKnife : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 40; } }
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[Constructable]
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[Constructible]
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public SkinningKnife() : base( 0xEC4 )
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{
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Weight = 1.0;
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@ -4,7 +4,7 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF52, 0xF51 )]
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[FlippableAttribute( 0xF52, 0xF51 )]
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public class ThrowingDagger : Item
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{
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public override string DefaultName
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@ -12,7 +12,7 @@ namespace Server.Items
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get { return "a throwing dagger"; }
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}
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[Constructable]
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[Constructible]
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public ThrowingDagger() : base( 0xF52 )
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{
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Weight = 1.0;
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