Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072907; } } // Blight Gripped Longbow
[Constructable]
[Constructible]
public BlightGrippedLongbow()
{
Hue = 0x8A4;

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@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072916; } } // Cold Forged Blade
[Constructable]
[Constructible]
public ColdForgedBlade()
{
WeaponAttributes.HitHarm = 40;

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@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072922; } } // Luminous Rune Blade
[Constructable]
[Constructible]
public LuminousRuneBlade()
{
WeaponAttributes.HitLightning = 40;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072920; } } // Overseer Sundered Blade
[Constructable]
[Constructible]
public OverseerSunderedBlade()
{
ItemID = 0x2D27;

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@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072919; } } // Phantom Staff
[Constructable]
[Constructible]
public PhantomStaff()
{
Hue = 0x1;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072915; } } // Rune Carving Knife
[Constructable]
[Constructible]
public RuneCarvingKnife()
{
Hue = 0x48D;

View file

@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072918; } } // Shard Thrasher
[Constructable]
[Constructible]
public ShardThrasher()
{
Hue = 0x4F2;

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@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072955; } } // Silvani's Feywood Bow
[Constructable]
[Constructible]
public SilvanisFeywoodBow()
{
Hue = 0x1A;

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@ -8,7 +8,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1072912; } } // The Night Reaper
[Constructable]
[Constructible]
public TheNightReaper()
{
ItemID = 0x26CD;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D21, 0x2D2D )]
[FlippableAttribute( 0x2D21, 0x2D2D )]
public class AssassinSpike : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.InfectiousStrike; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
[Constructable]
[Constructible]
public AssassinSpike() : base( 0x2D21 )
{
Weight = 4.0;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073526; } } // butcher's war cleaver
[Constructable]
[Constructible]
public ButchersWarCleaver() : base()
{
}

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D24, 0x2D30 )]
[FlippableAttribute( 0x2D24, 0x2D30 )]
public class DiamondMace : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
[Constructable]
[Constructible]
public DiamondMace() : base( 0x2D24 )
{
Weight = 10.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D1E, 0x2D2A )]
[FlippableAttribute( 0x2D1E, 0x2D2A )]
public class ElvenCompositeLongbow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
@ -32,7 +32,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
[Constructible]
public ElvenCompositeLongbow() : base( 0x2D1E )
{
Weight = 8.0;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D35, 0x2D29 )]
[FlippableAttribute( 0x2D35, 0x2D29 )]
public class ElvenMachete : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DefenseMastery; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public ElvenMachete() : base( 0x2D35 )
{
Weight = 6.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D20, 0x2D2C )]
[FlippableAttribute( 0x2D20, 0x2D2C )]
public class ElvenSpellblade : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.PsychicAttack; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
[Constructable]
[Constructible]
public ElvenSpellblade() : base( 0x2D20 )
{
Weight = 5.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D22, 0x2D2E )]
[FlippableAttribute( 0x2D22, 0x2D2E )]
public class Leafblade : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } } // TODO
public override int InitMaxHits{ get{ return 60; } } // TODO
[Constructable]
[Constructible]
public Leafblade() : base( 0x2D22 )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D2B, 0x2D1F )]
[FlippableAttribute( 0x2D2B, 0x2D1F )]
public class MagicalShortbow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
@ -30,7 +30,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 41; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
[Constructible]
public MagicalShortbow() : base( 0x2D2B )
{
Weight = 6.0;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D28, 0x2D34 )]
[FlippableAttribute( 0x2D28, 0x2D34 )]
public class OrnateAxe : BaseAxe
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public OrnateAxe() : base( 0x2D28 )
{
Weight = 12.0;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D33, 0x2D27 )]
[FlippableAttribute( 0x2D33, 0x2D27 )]
public class RadiantScimitar : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public RadiantScimitar() : base( 0x2D33 )
{
Weight = 9.0;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D32, 0x2D26 )]
[FlippableAttribute( 0x2D32, 0x2D26 )]
public class RuneBlade : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public RuneBlade() : base( 0x2D32 )
{
Weight = 7.0;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D2F, 0x2D23 )]
[FlippableAttribute( 0x2D2F, 0x2D23 )]
public class WarCleaver : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Disarm; } }
@ -31,7 +31,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public WarCleaver() : base( 0x2D2F )
{
Weight = 10.0;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x2D25, 0x2D31 )]
[FlippableAttribute( 0x2D25, 0x2D31 )]
public class WildStaff : BaseStaff
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public WildStaff() : base( 0x2D25 )
{
Weight = 8.0;