Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13b4, 0x13b3 )]
[FlippableAttribute( 0x13b4, 0x13b3 )]
public class Club : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 40; } }
[Constructable]
[Constructible]
public Club() : base( 0x13B4 )
{
Weight = 9.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073530; } } // emerald mace
[Constructable]
[Constructible]
public EmeraldMace()
{
WeaponAttributes.ResistPoisonBonus = 5;

View file

@ -17,12 +17,12 @@ namespace Server.Items
set{ m_Charges = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public FireworksWand() : this( 100 )
{
}
[Constructable]
[Constructible]
public FireworksWand( int charges )
{
m_Charges = charges;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x143D, 0x143C )]
[FlippableAttribute( 0x143D, 0x143C )]
public class HammerPick : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public HammerPick() : base( 0x143D )
{
Weight = 9.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF5C, 0xF5D )]
[FlippableAttribute( 0xF5C, 0xF5D )]
public class Mace : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public Mace() : base( 0xF5C )
{
Weight = 14.0;

View file

@ -23,7 +23,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public MagicWand() : base( 0xDF2 )
{
Weight = 1.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x143B, 0x143A )]
[FlippableAttribute( 0x143B, 0x143A )]
public class Maul : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 70; } }
[Constructable]
[Constructible]
public Maul() : base( 0x143B )
{
Weight = 10.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073529; } } // ruby mace
[Constructable]
[Constructible]
public RubyMace()
{
Attributes.WeaponDamage = 5;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073531; } } // sapphire mace
[Constructable]
[Constructible]
public SapphireMace()
{
WeaponAttributes.ResistEnergyBonus = 5;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26BC, 0x26C6 )]
[FlippableAttribute( 0x26BC, 0x26C6 )]
public class Scepter : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public Scepter() : base( 0x26BC )
{
Weight = 8.0;

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073532; } } // silver-etched mace
[Constructable]
[Constructible]
public SilverEtchedMace()
{
Slayer = SlayerName.Exorcism;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1439, 0x1438 )]
[FlippableAttribute( 0x1439, 0x1438 )]
public class WarHammer : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
[Constructable]
[Constructible]
public WarHammer() : base( 0x1439 )
{
Weight = 10.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1407, 0x1406 )]
[FlippableAttribute( 0x1407, 0x1406 )]
public class WarMace : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public WarMace() : base( 0x1407 )
{
Weight = 17.0;