Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13b4, 0x13b3 )]
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[FlippableAttribute( 0x13b4, 0x13b3 )]
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public class Club : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 40; } }
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[Constructable]
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[Constructible]
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public Club() : base( 0x13B4 )
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{
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Weight = 9.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073530; } } // emerald mace
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[Constructable]
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[Constructible]
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public EmeraldMace()
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{
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WeaponAttributes.ResistPoisonBonus = 5;
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@ -17,12 +17,12 @@ namespace Server.Items
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set{ m_Charges = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public FireworksWand() : this( 100 )
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{
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}
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[Constructable]
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[Constructible]
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public FireworksWand( int charges )
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{
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m_Charges = charges;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x143D, 0x143C )]
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[FlippableAttribute( 0x143D, 0x143C )]
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public class HammerPick : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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[Constructible]
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public HammerPick() : base( 0x143D )
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{
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Weight = 9.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF5C, 0xF5D )]
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[FlippableAttribute( 0xF5C, 0xF5D )]
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public class Mace : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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[Constructible]
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public Mace() : base( 0xF5C )
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{
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Weight = 14.0;
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@ -23,7 +23,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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[Constructible]
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public MagicWand() : base( 0xDF2 )
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{
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Weight = 1.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x143B, 0x143A )]
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[FlippableAttribute( 0x143B, 0x143A )]
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public class Maul : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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[Constructible]
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public Maul() : base( 0x143B )
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{
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Weight = 10.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073529; } } // ruby mace
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[Constructable]
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[Constructible]
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public RubyMace()
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{
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Attributes.WeaponDamage = 5;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073531; } } // sapphire mace
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[Constructable]
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[Constructible]
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public SapphireMace()
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{
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WeaponAttributes.ResistEnergyBonus = 5;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26BC, 0x26C6 )]
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[FlippableAttribute( 0x26BC, 0x26C6 )]
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public class Scepter : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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[Constructible]
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public Scepter() : base( 0x26BC )
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{
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Weight = 8.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073532; } } // silver-etched mace
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[Constructable]
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[Constructible]
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public SilverEtchedMace()
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{
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Slayer = SlayerName.Exorcism;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1439, 0x1438 )]
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[FlippableAttribute( 0x1439, 0x1438 )]
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public class WarHammer : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
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[Constructable]
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[Constructible]
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public WarHammer() : base( 0x1439 )
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{
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Weight = 10.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1407, 0x1406 )]
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[FlippableAttribute( 0x1407, 0x1406 )]
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public class WarMace : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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[Constructible]
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public WarMace() : base( 0x1407 )
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{
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Weight = 17.0;
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