Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF4D, 0xF4E )]
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[FlippableAttribute( 0xF4D, 0xF4E )]
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public class Bardiche : BasePoleArm
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 100; } }
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[Constructable]
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[Constructible]
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public Bardiche() : base( 0xF4D )
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{
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Weight = 7.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x143E, 0x143F )]
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[FlippableAttribute( 0x143E, 0x143F )]
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public class Halberd : BasePoleArm
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 80; } }
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[Constructable]
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[Constructible]
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public Halberd() : base( 0x143E )
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{
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Weight = 16.0;
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@ -5,7 +5,7 @@ using Server.Engines.Harvest;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26BA, 0x26C4 )]
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[FlippableAttribute( 0x26BA, 0x26C4 )]
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public class Scythe : BasePoleArm
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override HarvestSystem HarvestSystem{ get{ return null; } }
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[Constructable]
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[Constructible]
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public Scythe() : base( 0x26BA )
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{
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Weight = 5.0;
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