Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
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GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073512; } } // assassin's shortbow
[Constructable]
[Constructible]
public AssassinsShortbow()
{
Attributes.AttackChance = 3;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073505; } } // barbed longbow
[Constructable]
[Constructible]
public BarbedLongbow()
{
Attributes.ReflectPhysical = 12;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B2, 0x13B1 )]
[FlippableAttribute( 0x13B2, 0x13B1 )]
public class Bow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
@ -32,7 +32,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
[Constructible]
public Bow() : base( 0x13B2 )
{
Weight = 6.0;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C2, 0x26CC )]
[FlippableAttribute( 0x26C2, 0x26CC )]
public class CompositeBow : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
@ -32,7 +32,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
[Constructible]
public CompositeBow() : base( 0x26C2 )
{
Weight = 5.0;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF50, 0xF4F )]
[FlippableAttribute( 0xF50, 0xF4F )]
public class Crossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
@ -30,7 +30,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public Crossbow() : base( 0xF50 )
{
Weight = 7.0;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073507; } } // frozen longbow
[Constructable]
[Constructible]
public FrozenLongbow()
{
Attributes.WeaponSpeed = -5;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FD, 0x13FC )]
[FlippableAttribute( 0x13FD, 0x13FC )]
public class HeavyCrossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
@ -30,7 +30,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
[Constructible]
public HeavyCrossbow() : base( 0x13FD )
{
Weight = 9.0;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13B2, 0x13B1 )]
[FlippableAttribute( 0x13B2, 0x13B1 )]
public class JukaBow : Bow
{
public override int AosStrengthReq{ get{ return 80; } }
@ -19,7 +19,7 @@ namespace Server.Items
get{ return ( Hue == 0x453 ); }
}
[Constructable]
[Constructible]
public JukaBow()
{
}

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073510; } } // lightweight shortbow
[Constructable]
[Constructible]
public LightweightShortbow()
{
Balanced = true;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073508; } } // longbow of might
[Constructable]
[Constructible]
public LongbowOfMight()
{
Attributes.WeaponDamage = 5;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073511; } } // mystical shortbow
[Constructable]
[Constructible]
public MysticalShortbow()
{
Attributes.SpellChanneling = 1;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073509; } } // ranger's shortbow
[Constructable]
[Constructible]
public RangersShortbow()
{
Attributes.WeaponSpeed = 5;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26C3, 0x26CD )]
[FlippableAttribute( 0x26C3, 0x26CD )]
public class RepeatingCrossbow : BaseRanged
{
public override int EffectID{ get{ return 0x1BFE; } }
@ -30,7 +30,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public RepeatingCrossbow() : base( 0x26C3 )
{
Weight = 6.0;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public override int LabelNumber{ get{ return 1073506; } } // slayer longbow
[Constructable]
[Constructible]
public SlayerLongbow()
{
Slayer2 = (SlayerName) Utility.RandomMinMax( 1, 27 );