Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A8, 0x27F3 )]
[FlippableAttribute( 0x27A8, 0x27F3 )]
public class Bokuto : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 50; } }
[Constructable]
[Constructible]
public Bokuto() : base( 0x27A8 )
{
Weight = 7.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A9, 0x27F4 )]
[FlippableAttribute( 0x27A9, 0x27F4 )]
public class Daisho : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 65; } }
[Constructable]
[Constructible]
public Daisho() : base( 0x27A9 )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27AD, 0x27F8 )]
[FlippableAttribute( 0x27AD, 0x27F8 )]
public class Kama : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
@ -31,7 +31,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public Kama() : base( 0x27AD )
{
Weight = 7.0;

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@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A7, 0x27F2 )]
[FlippableAttribute( 0x27A7, 0x27F2 )]
public class Lajatang : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DefenseMastery; } }
@ -31,7 +31,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public Lajatang() : base( 0x27A7 )
{
Weight = 12.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A2, 0x27ED )]
[FlippableAttribute( 0x27A2, 0x27ED )]
public class NoDachi : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 90; } }
[Constructable]
[Constructible]
public NoDachi() : base( 0x27A2 )
{
Weight = 10.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27AE, 0x27F9 )]
[FlippableAttribute( 0x27AE, 0x27F9 )]
public class Nunchaku : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 55; } }
[Constructable]
[Constructible]
public Nunchaku() : base( 0x27AE )
{
Weight = 5.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27AF, 0x27FA )]
[FlippableAttribute( 0x27AF, 0x27FA )]
public class Sai : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
@ -31,7 +31,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public Sai() : base( 0x27AF )
{
Weight = 7.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27Ab, 0x27F6 )]
[FlippableAttribute( 0x27Ab, 0x27F6 )]
public class Tekagi : BaseKnife
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DualWield; } }
@ -31,7 +31,7 @@ namespace Server.Items
public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public Tekagi() : base( 0x27AB )
{
Weight = 5.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A3, 0x27EE )]
[FlippableAttribute( 0x27A3, 0x27EE )]
public class Tessen : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
@ -29,7 +29,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
[Constructable]
[Constructible]
public Tessen() : base( 0x27A3 )
{
Weight = 6.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A6, 0x27F1 )]
[FlippableAttribute( 0x27A6, 0x27F1 )]
public class Tetsubo : BaseBashing
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
@ -29,7 +29,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
[Constructable]
[Constructible]
public Tetsubo() : base( 0x27A6 )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A4, 0x27EF )]
[FlippableAttribute( 0x27A4, 0x27EF )]
public class Wakizashi : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
@ -27,7 +27,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 50; } }
[Constructable]
[Constructible]
public Wakizashi() : base( 0x27A4 )
{
Weight = 5.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A5, 0x27F0 )]
[FlippableAttribute( 0x27A5, 0x27F0 )]
public class Yumi : BaseRanged
{
public override int EffectID{ get{ return 0xF42; } }
@ -32,7 +32,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
[Constructible]
public Yumi() : base( 0x27A5 )
{
Weight = 9.0;