Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A8, 0x27F3 )]
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[FlippableAttribute( 0x27A8, 0x27F3 )]
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public class Bokuto : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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[Constructible]
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public Bokuto() : base( 0x27A8 )
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{
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Weight = 7.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A9, 0x27F4 )]
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[FlippableAttribute( 0x27A9, 0x27F4 )]
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public class Daisho : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 65; } }
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[Constructable]
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[Constructible]
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public Daisho() : base( 0x27A9 )
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{
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Weight = 8.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27AD, 0x27F8 )]
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[FlippableAttribute( 0x27AD, 0x27F8 )]
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public class Kama : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
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@ -31,7 +31,7 @@ namespace Server.Items
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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[Constructible]
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public Kama() : base( 0x27AD )
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{
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Weight = 7.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A7, 0x27F2 )]
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[FlippableAttribute( 0x27A7, 0x27F2 )]
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public class Lajatang : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DefenseMastery; } }
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@ -31,7 +31,7 @@ namespace Server.Items
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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[Constructible]
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public Lajatang() : base( 0x27A7 )
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{
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Weight = 12.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A2, 0x27ED )]
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[FlippableAttribute( 0x27A2, 0x27ED )]
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public class NoDachi : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 90; } }
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[Constructable]
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[Constructible]
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public NoDachi() : base( 0x27A2 )
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{
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Weight = 10.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27AE, 0x27F9 )]
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[FlippableAttribute( 0x27AE, 0x27F9 )]
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public class Nunchaku : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 40; } }
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public override int InitMaxHits{ get{ return 55; } }
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[Constructable]
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[Constructible]
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public Nunchaku() : base( 0x27AE )
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{
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Weight = 5.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27AF, 0x27FA )]
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[FlippableAttribute( 0x27AF, 0x27FA )]
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public class Sai : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Block; } }
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@ -31,7 +31,7 @@ namespace Server.Items
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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[Constructible]
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public Sai() : base( 0x27AF )
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{
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Weight = 7.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27Ab, 0x27F6 )]
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[FlippableAttribute( 0x27Ab, 0x27F6 )]
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public class Tekagi : BaseKnife
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DualWield; } }
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@ -31,7 +31,7 @@ namespace Server.Items
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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[Constructible]
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public Tekagi() : base( 0x27AB )
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{
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Weight = 5.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A3, 0x27EE )]
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[FlippableAttribute( 0x27A3, 0x27EE )]
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public class Tessen : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
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@ -29,7 +29,7 @@ namespace Server.Items
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
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[Constructable]
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[Constructible]
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public Tessen() : base( 0x27A3 )
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{
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Weight = 6.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A6, 0x27F1 )]
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[FlippableAttribute( 0x27A6, 0x27F1 )]
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public class Tetsubo : BaseBashing
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
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@ -29,7 +29,7 @@ namespace Server.Items
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } }
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[Constructable]
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[Constructible]
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public Tetsubo() : base( 0x27A6 )
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{
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Weight = 8.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A4, 0x27EF )]
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[FlippableAttribute( 0x27A4, 0x27EF )]
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public class Wakizashi : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.FrenziedWhirlwind; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 45; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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[Constructible]
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public Wakizashi() : base( 0x27A4 )
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{
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Weight = 5.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A5, 0x27F0 )]
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[FlippableAttribute( 0x27A5, 0x27F0 )]
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public class Yumi : BaseRanged
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{
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public override int EffectID{ get{ return 0xF42; } }
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@ -32,7 +32,7 @@ namespace Server.Items
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
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[Constructable]
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[Constructible]
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public Yumi() : base( 0x27A5 )
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{
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Weight = 9.0;
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