Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26BD, 0x26C7 )]
[FlippableAttribute( 0x26BD, 0x26C7 )]
public class BladedStaff : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override SkillName DefSkill{ get{ return SkillName.Swords; } }
[Constructable]
[Constructible]
public BladedStaff() : base( 0x26BD )
{
Weight = 4.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26BF, 0x26C9 )]
[FlippableAttribute( 0x26BF, 0x26C9 )]
public class DoubleBladedStaff : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public DoubleBladedStaff() : base( 0x26BF )
{
Weight = 2.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x26BE, 0x26C8 )]
[FlippableAttribute( 0x26BE, 0x26C8 )]
public class Pike : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 110; } }
[Constructable]
[Constructible]
public Pike() : base( 0x26BE )
{
Weight = 8.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xE87, 0xE88 )]
[FlippableAttribute( 0xE87, 0xE88 )]
public class Pitchfork : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 60; } }
[Constructable]
[Constructible]
public Pitchfork() : base( 0xE87 )
{
Weight = 11.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1403, 0x1402 )]
[FlippableAttribute( 0x1403, 0x1402 )]
public class ShortSpear : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
@ -26,7 +26,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public ShortSpear() : base( 0x1403 )
{
Weight = 4.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF62, 0xF63 )]
[FlippableAttribute( 0xF62, 0xF63 )]
public class Spear : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
@ -24,7 +24,7 @@ namespace Server.Items
public override int InitMinHits{ get{ return 31; } }
public override int InitMaxHits{ get{ return 80; } }
[Constructable]
[Constructible]
public Spear() : base( 0xF62 )
{
Weight = 7.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0xF62, 0xF63 )]
[FlippableAttribute( 0xF62, 0xF63 )]
public class TribalSpear : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
@ -31,7 +31,7 @@ namespace Server.Items
get { return "a tribal spear"; }
}
[Constructable]
[Constructible]
public TribalSpear() : base( 0xF62 )
{
Weight = 7.0;

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x1405, 0x1404 )]
[FlippableAttribute( 0x1405, 0x1404 )]
public class WarFork : BaseSpear
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
@ -29,7 +29,7 @@ namespace Server.Items
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
[Constructable]
[Constructible]
public WarFork() : base( 0x1405 )
{
Weight = 9.0;