Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26BD, 0x26C7 )]
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[FlippableAttribute( 0x26BD, 0x26C7 )]
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public class BladedStaff : BaseSpear
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override SkillName DefSkill{ get{ return SkillName.Swords; } }
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[Constructable]
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[Constructible]
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public BladedStaff() : base( 0x26BD )
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{
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Weight = 4.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26BF, 0x26C9 )]
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[FlippableAttribute( 0x26BF, 0x26C9 )]
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public class DoubleBladedStaff : BaseSpear
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 80; } }
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[Constructable]
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[Constructible]
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public DoubleBladedStaff() : base( 0x26BF )
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{
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Weight = 2.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26BE, 0x26C8 )]
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[FlippableAttribute( 0x26BE, 0x26C8 )]
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public class Pike : BaseSpear
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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[Constructible]
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public Pike() : base( 0x26BE )
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{
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Weight = 8.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xE87, 0xE88 )]
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[FlippableAttribute( 0xE87, 0xE88 )]
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public class Pitchfork : BaseSpear
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 60; } }
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[Constructable]
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[Constructible]
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public Pitchfork() : base( 0xE87 )
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{
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Weight = 11.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1403, 0x1402 )]
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[FlippableAttribute( 0x1403, 0x1402 )]
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public class ShortSpear : BaseSpear
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
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@ -26,7 +26,7 @@ namespace Server.Items
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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[Constructible]
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public ShortSpear() : base( 0x1403 )
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{
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Weight = 4.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF62, 0xF63 )]
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[FlippableAttribute( 0xF62, 0xF63 )]
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public class Spear : BaseSpear
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 80; } }
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[Constructable]
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[Constructible]
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public Spear() : base( 0xF62 )
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{
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Weight = 7.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF62, 0xF63 )]
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[FlippableAttribute( 0xF62, 0xF63 )]
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public class TribalSpear : BaseSpear
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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@ -31,7 +31,7 @@ namespace Server.Items
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get { return "a tribal spear"; }
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}
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[Constructable]
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[Constructible]
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public TribalSpear() : base( 0xF62 )
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{
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Weight = 7.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1405, 0x1404 )]
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[FlippableAttribute( 0x1405, 0x1404 )]
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public class WarFork : BaseSpear
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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@ -29,7 +29,7 @@ namespace Server.Items
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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[Constructible]
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public WarFork() : base( 0x1405 )
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{
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Weight = 9.0;
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