Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xDF1, 0xDF0 )]
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[FlippableAttribute( 0xDF1, 0xDF0 )]
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public class BlackStaff : BaseStaff
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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[Constructible]
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public BlackStaff() : base( 0xDF0 )
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{
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Weight = 6.0;
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@ -9,7 +9,7 @@ namespace Server.Items
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//TODO: Pre-AoS stuff
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public override int LabelNumber{ get{ return 1017413; } } // Glacial Staff
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[Constructable]
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[Constructible]
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public GlacialStaff()
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{
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Hue = 0x480;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13F8, 0x13F9 )]
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[FlippableAttribute( 0x13F8, 0x13F9 )]
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public class GnarledStaff : BaseStaff
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ConcussionBlow; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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[Constructible]
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public GnarledStaff() : base( 0x13F8 )
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{
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Weight = 3.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xE89, 0xE8a )]
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[FlippableAttribute( 0xE89, 0xE8a )]
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public class QuarterStaff : BaseStaff
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 60; } }
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[Constructable]
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[Constructible]
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public QuarterStaff() : base( 0xE89 )
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{
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Weight = 4.0;
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@ -7,7 +7,7 @@ using Server.Engines.CannedEvil;
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namespace Server.Items
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{
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[FlipableAttribute( 0xE81, 0xE82 )]
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[FlippableAttribute( 0xE81, 0xE82 )]
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public class ShepherdsCrook : BaseStaff
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 50; } }
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[Constructable]
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[Constructible]
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public ShepherdsCrook() : base( 0xE81 )
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{
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Weight = 4.0;
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