Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073533; } } // adventurer's machete
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[Constructable]
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[Constructible]
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public AdventurersMachete()
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{
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Attributes.Luck = 20;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26BB, 0x26C5 )]
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[FlippableAttribute( 0x26BB, 0x26C5 )]
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public class BoneHarvester : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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[Constructible]
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public BoneHarvester() : base( 0x26BB )
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{
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Weight = 3.0;
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@ -18,7 +18,7 @@ namespace Server.Items
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public override int InitMinHits { get { return 5; } }
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public override int InitMaxHits { get { return 5; } }
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[Constructable]
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[Constructible]
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public BoneMachete()
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{
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ItemID = 0x20E;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF5E, 0xF5F )]
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[FlippableAttribute( 0xF5E, 0xF5F )]
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public class Broadsword : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 100; } }
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[Constructable]
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[Constructible]
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public Broadsword() : base( 0xF5E )
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{
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Weight = 6.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073518; } } // charged assassin spike
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[Constructable]
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[Constructible]
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public ChargedAssassinSpike()
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{
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WeaponAttributes.HitLightning = 10;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073540; } } // Corrupted Rune Blade
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[Constructable]
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[Constructible]
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public CorruptedRuneBlade()
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{
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WeaponAttributes.ResistPhysicalBonus = -5;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26C1, 0x26CB )]
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[FlippableAttribute( 0x26C1, 0x26CB )]
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public class CrescentBlade : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 51; } }
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public override int InitMaxHits{ get{ return 80; } }
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[Constructable]
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[Constructible]
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public CrescentBlade() : base( 0x26C1 )
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{
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Weight = 1.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1441, 0x1440 )]
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[FlippableAttribute( 0x1441, 0x1440 )]
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public class Cutlass : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 70; } }
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[Constructable]
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[Constructible]
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public Cutlass() : base( 0x1441 )
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{
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Weight = 8.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073542; } } // darkglow scimitar
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[Constructable]
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[Constructible]
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public DarkglowScimitar()
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{
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WeaponAttributes.HitDispel = 10;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073536; } } // Diseased Machete
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[Constructable]
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[Constructible]
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public DiseasedMachete()
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{
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WeaponAttributes.HitPoisonArea = 25;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073515; } } // fiery spellblade
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[Constructable]
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[Constructible]
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public FierySpellblade()
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{
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WeaponAttributes.ResistFireBonus = 5;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073543; } } // icy scimitar
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[Constructable]
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[Constructible]
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public IcyScimitar()
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{
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WeaponAttributes.HitHarm = 15;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073514; } } // icy spellblade
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[Constructable]
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[Constructible]
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public IcySpellblade()
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{
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WeaponAttributes.ResistColdBonus = 5;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13FF, 0x13FE )]
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[FlippableAttribute( 0x13FF, 0x13FE )]
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public class Katana : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 90; } }
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[Constructable]
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[Constructible]
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public Katana() : base( 0x13FF )
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{
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Weight = 6.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073525; } } // knight's war cleaver
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[Constructable]
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[Constructible]
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public KnightsWarCleaver()
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{
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Attributes.RegenHits = 3;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1401, 0x1400 )]
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[FlippableAttribute( 0x1401, 0x1400 )]
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public class Kryss : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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@ -31,7 +31,7 @@ namespace Server.Items
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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[Constructible]
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public Kryss() : base( 0x1401 )
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{
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Weight = 2.0;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x26C0, 0x26CA )]
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[FlippableAttribute( 0x26C0, 0x26CA )]
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public class Lance : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Dismount; } }
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@ -31,7 +31,7 @@ namespace Server.Items
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public override WeaponType DefType{ get{ return WeaponType.Piercing; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Pierce1H; } }
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[Constructable]
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[Constructible]
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public Lance() : base( 0x26C0 )
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{
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Weight = 12.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073524; } } // leafblade of ease
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[Constructable]
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[Constructible]
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public LeafbladeOfEase()
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{
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WeaponAttributes.UseBestSkill = 1;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF61, 0xF60 )]
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[FlippableAttribute( 0xF61, 0xF60 )]
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public class Longsword : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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[Constructible]
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public Longsword() : base( 0xF61 )
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{
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Weight = 7.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073522; } } // luckblade
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[Constructable]
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[Constructible]
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public Luckblade()
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{
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Attributes.Luck = 20;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073535; } } // machete of defense
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[Constructable]
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[Constructible]
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public MacheteOfDefense()
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{
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Attributes.DefendChance = 5;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073519; } } // magekiller assassin spike
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[Constructable]
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[Constructible]
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public MagekillerAssassinSpike()
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{
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WeaponAttributes.HitLeechMana = 16;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073523; } } // maagekiller leafblade
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[Constructable]
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[Constructible]
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public MagekillerLeafblade()
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{
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WeaponAttributes.HitLeechMana = 16;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073538; } } // mage's rune blade
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[Constructable]
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[Constructible]
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public MagesRuneBlade()
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{
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Attributes.CastSpeed = 1;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073534; } } // Orcish Machete
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[Constructable]
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[Constructible]
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public OrcishMachete()
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{
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Attributes.BonusInt = -5;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073539; } } // rune blade of knowledge
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[Constructable]
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[Constructible]
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public RuneBladeOfKnowledge()
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{
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Attributes.SpellDamage = 5;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073537; } } // runesabre
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[Constructable]
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[Constructible]
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public Runesabre()
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{
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SkillBonuses.SetValues( 0, SkillName.MagicResist, 5.0 );
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13B6, 0x13B5 )]
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[FlippableAttribute( 0x13B6, 0x13B5 )]
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public class Scimitar : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 90; } }
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[Constructable]
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[Constructible]
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public Scimitar() : base( 0x13B6 )
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{
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Weight = 5.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073527; } } // serrated war cleaver
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[Constructable]
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[Constructible]
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public SerratedWarCleaver()
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{
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Attributes.WeaponDamage = 7;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073516; } } // spellblade of defense
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[Constructable]
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[Constructible]
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public SpellbladeOfDefense()
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{
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Attributes.DefendChance = 5;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13B8, 0x13B7 )]
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[FlippableAttribute( 0x13B8, 0x13B7 )]
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public class ThinLongsword : BaseSword
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{
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public override int AosStrengthReq{ get{ return 35; } }
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@ -24,7 +24,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 110; } }
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[Constructable]
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[Constructible]
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public ThinLongsword() : base( 0x13B8 )
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{
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Weight = 1.0;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073517; } } // true assassin spike
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[Constructable]
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[Constructible]
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public TrueAssassinSpike()
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{
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Attributes.AttackChance = 4;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073521; } } // true leafblade
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[Constructable]
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[Constructible]
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public TrueLeafblade()
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{
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WeaponAttributes.ResistPoisonBonus = 5;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073541; } } // true radiant scimitar
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[Constructable]
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[Constructible]
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public TrueRadiantScimitar()
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{
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Attributes.NightSight = 1;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073513; } } // true spellblade
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[Constructable]
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[Constructible]
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public TrueSpellblade()
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{
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Attributes.SpellChanneling = 1;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073528; } } // true war cleaver
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[Constructable]
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[Constructible]
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public TrueWarCleaver()
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{
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Attributes.WeaponDamage = 4;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public override int LabelNumber{ get{ return 1073544; } } // twinkling scimitar
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[Constructable]
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[Constructible]
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public TwinklingScimitar()
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{
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Attributes.DefendChance = 6;
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x13B9, 0x13Ba )]
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[FlippableAttribute( 0x13B9, 0x13Ba )]
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public class VikingSword : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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@ -27,7 +27,7 @@ namespace Server.Items
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public override int InitMinHits{ get{ return 31; } }
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public override int InitMaxHits{ get{ return 100; } }
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[Constructable]
|
||||
[Constructible]
|
||||
public VikingSword() : base( 0x13B9 )
|
||||
{
|
||||
Weight = 6.0;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Items
|
|||
{
|
||||
public override int LabelNumber{ get{ return 1073520; } } // wounding assassin spike
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WoundingAssassinSpike()
|
||||
{
|
||||
WeaponAttributes.HitHarm = 15;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue