Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -6,7 +6,7 @@ namespace Server.Items
{
public class DecorativeTopiary : Item
{
[Constructable]
[Constructible]
public DecorativeTopiary() : base( 0x2378 )
{
Weight = 1.0;

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@ -6,7 +6,7 @@ namespace Server.Items
{
public class FestiveCactus : Item
{
[Constructable]
[Constructible]
public FestiveCactus() : base( 0x2376 )
{
Weight = 1.0;

View file

@ -4,7 +4,7 @@ using Server.Network;
namespace Server.Items
{
[FlipableAttribute( 0x236E, 0x2371 )]
[FlippableAttribute( 0x236E, 0x2371 )]
public class LightOfTheWinterSolstice : Item
{
private static string[] m_StaffNames = new string[]
@ -32,12 +32,12 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public string Dipper{ get{ return m_Dipper; } set{ m_Dipper = value; } }
[Constructable]
[Constructible]
public LightOfTheWinterSolstice() : this( m_StaffNames[Utility.Random( m_StaffNames.Length )] )
{
}
[Constructable]
[Constructible]
public LightOfTheWinterSolstice( string dipper ) : base( 0x236E )
{
m_Dipper = dipper;

View file

@ -10,12 +10,12 @@ namespace Server.Items
{
public class MistletoeAddon : Item, IDyable, IAddon
{
[Constructable]
[Constructible]
public MistletoeAddon() : this( Utility.RandomDyedHue() )
{
}
[Constructable]
[Constructible]
public MistletoeAddon( int hue ) : base( 0x2375 )
{
Hue = hue;
@ -167,17 +167,17 @@ namespace Server.Items
}
}
[Flipable( 0x14F0, 0x14EF )]
[Flippable( 0x14F0, 0x14EF )]
public class MistletoeDeed : Item
{
public override int LabelNumber{ get{ return 1070882; } } // Mistletoe Deed
[Constructable]
[Constructible]
public MistletoeDeed() : this( 0 )
{
}
[Constructable]
[Constructible]
public MistletoeDeed( int hue ) : base( 0x14F0 )
{
Hue = hue;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public class PileOfGlacialSnow : Item
{
[Constructable]
[Constructible]
public PileOfGlacialSnow() : base( 0x913 )
{
Hue = 0x480;

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@ -7,7 +7,7 @@ namespace Server.Items
{
public class SnowPile : Item
{
[Constructable]
[Constructible]
public SnowPile() : base( 0x913 )
{
Hue = 0x481;

View file

@ -6,7 +6,7 @@ namespace Server.Items
{
public class SnowyTree : Item
{
[Constructable]
[Constructible]
public SnowyTree() : base( 0x2377 )
{
Weight = 1.0;

View file

@ -303,7 +303,7 @@ namespace Server.Misc
public override int ClipSkinHue(int hue)
{
return hue; // for hue infomation gathering
return hue; // for hue information gathering
}
public override int RandomSkinHue()
@ -334,4 +334,4 @@ namespace Server.Misc
}
#endregion
}
}
}

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@ -151,7 +151,7 @@ namespace Server.Misc
get { return "shard poller"; }
}
[Constructable( AccessLevel.Administrator )]
[Constructible( AccessLevel.Administrator )]
public ShardPoller() : base( 0x1047 )
{
m_Duration = TimeSpan.FromHours( 24.0 );

View file

@ -63,13 +63,13 @@ namespace Server.Items
set { m_PlayersCanToggle = value; }
}
[Constructable]
[Constructible]
public ToggleItem( int inactiveItemID, int activeItemID )
: this( inactiveItemID, activeItemID, false )
{
}
[Constructable]
[Constructible]
public ToggleItem( int inactiveItemID, int activeItemID, bool playersCanToggle )
: base( inactiveItemID )
{

View file

@ -345,7 +345,7 @@ namespace Server.Misc
get { return "weather map"; }
}
[Constructable]
[Constructible]
public WeatherMap()
{
SetDisplay( 0, 0, 5119, 4095, 400, 400 );