Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -6,7 +6,7 @@ namespace Server.Items
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{
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public class DecorativeTopiary : Item
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{
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[Constructable]
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[Constructible]
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public DecorativeTopiary() : base( 0x2378 )
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{
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Weight = 1.0;
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@ -6,7 +6,7 @@ namespace Server.Items
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{
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public class FestiveCactus : Item
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{
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[Constructable]
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[Constructible]
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public FestiveCactus() : base( 0x2376 )
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{
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Weight = 1.0;
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@ -4,7 +4,7 @@ using Server.Network;
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namespace Server.Items
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{
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[FlipableAttribute( 0x236E, 0x2371 )]
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[FlippableAttribute( 0x236E, 0x2371 )]
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public class LightOfTheWinterSolstice : Item
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{
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private static string[] m_StaffNames = new string[]
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@ -32,12 +32,12 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public string Dipper{ get{ return m_Dipper; } set{ m_Dipper = value; } }
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[Constructable]
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[Constructible]
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public LightOfTheWinterSolstice() : this( m_StaffNames[Utility.Random( m_StaffNames.Length )] )
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{
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}
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[Constructable]
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[Constructible]
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public LightOfTheWinterSolstice( string dipper ) : base( 0x236E )
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{
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m_Dipper = dipper;
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@ -10,12 +10,12 @@ namespace Server.Items
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{
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public class MistletoeAddon : Item, IDyable, IAddon
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{
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[Constructable]
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[Constructible]
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public MistletoeAddon() : this( Utility.RandomDyedHue() )
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{
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}
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[Constructable]
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[Constructible]
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public MistletoeAddon( int hue ) : base( 0x2375 )
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{
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Hue = hue;
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@ -167,17 +167,17 @@ namespace Server.Items
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}
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}
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[Flipable( 0x14F0, 0x14EF )]
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[Flippable( 0x14F0, 0x14EF )]
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public class MistletoeDeed : Item
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{
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public override int LabelNumber{ get{ return 1070882; } } // Mistletoe Deed
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[Constructable]
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[Constructible]
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public MistletoeDeed() : this( 0 )
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{
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}
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[Constructable]
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[Constructible]
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public MistletoeDeed( int hue ) : base( 0x14F0 )
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{
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Hue = hue;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class PileOfGlacialSnow : Item
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{
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[Constructable]
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[Constructible]
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public PileOfGlacialSnow() : base( 0x913 )
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{
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Hue = 0x480;
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@ -7,7 +7,7 @@ namespace Server.Items
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{
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public class SnowPile : Item
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{
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[Constructable]
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[Constructible]
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public SnowPile() : base( 0x913 )
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{
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Hue = 0x481;
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@ -6,7 +6,7 @@ namespace Server.Items
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{
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public class SnowyTree : Item
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{
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[Constructable]
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[Constructible]
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public SnowyTree() : base( 0x2377 )
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{
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Weight = 1.0;
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@ -303,7 +303,7 @@ namespace Server.Misc
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public override int ClipSkinHue(int hue)
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{
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return hue; // for hue infomation gathering
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return hue; // for hue information gathering
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}
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public override int RandomSkinHue()
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@ -334,4 +334,4 @@ namespace Server.Misc
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}
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#endregion
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}
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}
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}
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@ -151,7 +151,7 @@ namespace Server.Misc
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get { return "shard poller"; }
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}
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[Constructable( AccessLevel.Administrator )]
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[Constructible( AccessLevel.Administrator )]
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public ShardPoller() : base( 0x1047 )
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{
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m_Duration = TimeSpan.FromHours( 24.0 );
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@ -63,13 +63,13 @@ namespace Server.Items
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set { m_PlayersCanToggle = value; }
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}
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[Constructable]
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[Constructible]
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public ToggleItem( int inactiveItemID, int activeItemID )
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: this( inactiveItemID, activeItemID, false )
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{
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}
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[Constructable]
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[Constructible]
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public ToggleItem( int inactiveItemID, int activeItemID, bool playersCanToggle )
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: base( inactiveItemID )
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{
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@ -345,7 +345,7 @@ namespace Server.Misc
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get { return "weather map"; }
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}
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[Constructable]
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[Constructible]
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public WeatherMap()
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{
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SetDisplay( 0, 0, 5119, 4095, 400, 400 );
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