Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -2350,7 +2350,7 @@ namespace Server.Mobiles
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{
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for (int i = 0; i < iSteps; i++)
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{
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// Get the curent distance
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// Get the current distance
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int iCurrDist = (int)m_Mobile.GetDistanceToSqrt(m);
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if (iCurrDist < iWantDistMin || iCurrDist > iWantDistMax)
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@ -2396,7 +2396,7 @@ namespace Server.Mobiles
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}
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}
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// Get the curent distance
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// Get the current distance
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int iNewDist = (int)m_Mobile.GetDistanceToSqrt(m);
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if (iNewDist >= iWantDistMin && iNewDist <= iWantDistMax)
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@ -2409,7 +2409,7 @@ namespace Server.Mobiles
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}
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/*
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* Here we check to acquire a target from our surronding
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* Here we check to acquire a target from our surrounding
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*
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* iRange : The range
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* acqType : A type of acquire we want (closest, strongest, etc)
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@ -2712,7 +2712,7 @@ namespace Server.Mobiles
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}
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/*
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* The mobile changed it speed, we must ajust the timer
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* The mobile changed it speed, we must adjust the timer
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*/
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public virtual void OnCurrentSpeedChanged()
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{
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Bear" )]
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public class BlackBear : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a black bear";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a bear corpse" )]
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public class BrownBear : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a brown bear";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Grizzlybear" )]
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public class GrizzlyBear : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a grizzly bear";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Polarbear" )]
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public class PolarBear : BaseCreature
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{
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[Constructable]
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[Constructible]
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public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a polar bear";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a chicken corpse" )]
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public class Chicken : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Chicken() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a chicken";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a crane corpse" )]
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public class Crane : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Crane() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a crane";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "an eagle corpse" )]
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public class Eagle : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Eagle() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "an eagle";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a phoenix corpse" )]
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public class Phoenix : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a phoenix";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Direwolf" )]
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public class DireWolf : BaseCreature
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{
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[Constructable]
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[Constructible]
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public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dire wolf";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Greywolf" )]
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public class GreyWolf : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a grey wolf";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Timberwolf" )]
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public class TimberWolf : BaseCreature
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{
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[Constructable]
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[Constructible]
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public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a timber wolf";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Whitewolf" )]
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public class WhiteWolf : BaseCreature
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{
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[Constructable]
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[Constructible]
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public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a white wolf";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a bull corpse" )]
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public class Bull : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Bull() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a bull";
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@ -24,7 +24,7 @@ namespace Server.Mobiles
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set { m_Milk = value; }
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}
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[Constructable]
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[Constructible]
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public Cow() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a cow";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a cougar corpse" )]
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public class Cougar : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a cougar";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Hellcat" )]
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public class HellCat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a panther corpse" )]
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public class Panther : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a panther";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
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public class PredatorHellCat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public PredatorHellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Snowleopard" )]
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public class SnowLeopard : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a snow leopard";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a pig corpse" )]
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public class Boar : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a boar";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Bullfrog" )]
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public class BullFrog : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a bull frog";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a dolphin corpse" )]
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public class Dolphin : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Dolphin()
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: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a gaman corpse" )]
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public class Gaman : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Gaman() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a gaman";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Gianttoad" )]
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public class GiantToad : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant toad";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a goat corpse" )]
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public class Goat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Goat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a goat";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a gorilla corpse" )]
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public class Gorilla : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a gorilla";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Greathart" )]
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public class GreatHart : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GreatHart() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a great hart";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a deer corpse" )]
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public class Hind : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Hind() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a hind";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a llama corpse" )]
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public class Llama : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Llama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a llama";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a mountain goat corpse" )]
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public class MountainGoat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public MountainGoat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a mountain goat";
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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[CorpseName( "a horse corpse" )]
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public class PackHorse : BaseCreature
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{
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[Constructable]
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[Constructible]
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public PackHorse() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a pack horse";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[CorpseName("a llama corpse")]
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public class PackLlama : BaseCreature
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{
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[Constructable]
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[Constructible]
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public PackLlama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a pack llama";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a pig corpse" )]
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public class Pig : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Pig() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a pig";
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@ -39,7 +39,7 @@ namespace Server.Mobiles
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Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF;
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}
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[Constructable]
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[Constructible]
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public Sheep() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a sheep";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a walrus corpse" )]
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public class Walrus : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Walrus() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a walrus";
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@ -13,7 +13,7 @@ namespace Server.Mobiles
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{
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public virtual double BoostedSpeed{ get{ return 0.1; } }
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[Constructable]
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[Constructible]
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public Beetle() : this( "a giant beetle" )
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{
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}
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@ -21,7 +21,7 @@ namespace Server.Mobiles
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public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission
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public override bool ReduceSpeedWithDamage{ get{ return false; } }
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[Constructable]
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[Constructible]
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public Beetle( string name ) : base( name, 0x317, 0x3EBC, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.25, 0.5 )
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{
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SetStr( 300 );
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@ -6,12 +6,12 @@ namespace Server.Mobiles
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[CorpseName( "an ostard corpse" )]
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public class DesertOstard : BaseMount
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{
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[Constructable]
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[Constructible]
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public DesertOstard() : this( "a desert ostard" )
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{
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}
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[Constructable]
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[Constructible]
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public DesertOstard( string name ) : base( name, 0xD2, 0x3EA3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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BaseSoundID = 0x270;
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@ -33,7 +33,7 @@ namespace Server.Mobiles
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set { m_IsDonationItem = value; InvalidateProperties(); }
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}
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[Constructable]
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[Constructible]
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public EtherealMount( int itemID, int mountID )
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: base( itemID )
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{
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@ -450,7 +450,7 @@ namespace Server.Mobiles
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{
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public override int LabelNumber { get { return 1041298; } } // Ethereal Horse Statuette
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[Constructable]
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[Constructible]
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public EtherealHorse()
|
||||
: base( 0x20DD, 0x3EAA )
|
||||
{
|
||||
|
|
@ -486,7 +486,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1041300; } } // Ethereal Llama Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EtherealLlama()
|
||||
: base( 0x20F6, 0x3EAB )
|
||||
{
|
||||
|
|
@ -519,7 +519,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1041299; } } // Ethereal Ostard Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EtherealOstard()
|
||||
: base( 0x2135, 0x3EAC )
|
||||
{
|
||||
|
|
@ -552,7 +552,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1049747; } } // Ethereal Ridgeback Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EtherealRidgeback()
|
||||
: base( 0x2615, 0x3E9A )
|
||||
{
|
||||
|
|
@ -585,7 +585,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1049745; } } // Ethereal Unicorn Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EtherealUnicorn()
|
||||
: base( 0x25CE, 0x3E9B )
|
||||
{
|
||||
|
|
@ -618,7 +618,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1049748; } } // Ethereal Beetle Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EtherealBeetle()
|
||||
: base( 0x260F, 0x3E97 )
|
||||
{
|
||||
|
|
@ -651,7 +651,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1049746; } } // Ethereal Ki-Rin Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EtherealKirin()
|
||||
: base( 0x25A0, 0x3E9C )
|
||||
{
|
||||
|
|
@ -684,7 +684,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1049749; } } // Ethereal Swamp Dragon Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EtherealSwampDragon()
|
||||
: base( 0x2619, 0x3E98 )
|
||||
{
|
||||
|
|
@ -718,7 +718,7 @@ namespace Server.Mobiles
|
|||
public override int LabelNumber { get { return 1076159; } } // Rideable Polar Bear
|
||||
public override int EtherealHue { get { return 0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RideablePolarBear()
|
||||
: base( 0x20E1, 0x3EC5 )
|
||||
{
|
||||
|
|
@ -748,7 +748,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1080386; } } // Ethereal Cu Sidhe Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EtherealCuSidhe()
|
||||
: base( 0x2D96, 0x3E91 )
|
||||
{
|
||||
|
|
@ -778,7 +778,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1113813; } } // Ethereal Hiryu Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EtherealHiryu()
|
||||
: base( 0x276A, 0x3E94 )
|
||||
{
|
||||
|
|
@ -808,7 +808,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1113812; } } // Ethereal Reptalon Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EtherealReptalon()
|
||||
: base( 0x2d95, 0x3e90 )
|
||||
{
|
||||
|
|
@ -838,7 +838,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override int LabelNumber { get { return 1074816; } } // Charger of the Fallen Statuette
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ChargerOfTheFallen()
|
||||
: base( 0x2D9C, 0x3E92 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -7,12 +7,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a fire steed corpse" )]
|
||||
public class FireSteed : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FireSteed() : this( "a fire steed" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FireSteed( string name ) : base( name, 0xBE, 0x3E9E, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
BaseSoundID = 0xA8;
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an ostard corpse" )]
|
||||
public class ForestOstard : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ForestOstard() : this( "a forest ostard" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ForestOstard( string name ) : base( name, 0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Hue = Utility.RandomSlimeHue() | 0x8000;
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an ostard corpse" )]
|
||||
public class FrenziedOstard : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FrenziedOstard() : this( "a frenzied ostard" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FrenziedOstard( string name ) : base( name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Hue = Utility.RandomHairHue() | 0x8000;
|
||||
|
|
|
|||
|
|
@ -10,12 +10,12 @@ namespace Server.Mobiles
|
|||
public override int BreathChaosDamage { get { return 100; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HellSteed() : this( "a hellsteed" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HellSteed( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
SetStats( this );
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ namespace Server.Mobiles
|
|||
return 0;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Hiryu()
|
||||
: base( "a hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -15,12 +15,12 @@ namespace Server.Mobiles
|
|||
0xCC, 0x3EA2
|
||||
};
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Horse() : this( "a horse" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Horse( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
int random = Utility.Random( 4 );
|
||||
|
|
|
|||
|
|
@ -40,12 +40,12 @@ namespace Server.Mobiles
|
|||
return false;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Kirin() : this( "a ki-rin" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Kirin( string name ) : base( name, 132, 0x3EAD, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
BaseSoundID = 0x3C5;
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ namespace Server.Mobiles
|
|||
return 0;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LesserHiryu()
|
||||
: base( "a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8,12 +8,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a nightmare corpse" )]
|
||||
public class Nightmare : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Nightmare() : this( "a nightmare" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Nightmare( string name ) : base( name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
BaseSoundID = Core.AOS ? 0xA8 : 0x16A;
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a llama corpse" )]
|
||||
public class RidableLlama : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RidableLlama() : this( "a ridable llama" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RidableLlama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
BaseSoundID = 0x3F3;
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a ridgeback corpse" )]
|
||||
public class Ridgeback : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Ridgeback() : this( "a ridgeback" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Ridgeback( string name ) : base( name, 187, 0x3EBA, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
BaseSoundID = 0x3F3;
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a savage ridgeback corpse" )]
|
||||
public class SavageRidgeback : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SavageRidgeback() : this( "a savage ridgeback" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SavageRidgeback( string name ) : base( name, 188, 0x3EB8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
BaseSoundID = 0x3F3;
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a swamp dragon corpse" )]
|
||||
public class ScaledSwampDragon : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ScaledSwampDragon() : this( "a swamp dragon" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ScaledSwampDragon( string name ) : base( name, 0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
SetStr( 201, 300 );
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a sea horse corpse" )]
|
||||
public class SeaHorse : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SeaHorse() : this( "a sea horse" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SeaHorse( string name ) : base( name, 0x90, 0x3EB3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a silver steed corpse" )]
|
||||
public class SilverSteed : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SilverSteed() : this( "a silver steed" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SilverSteed( string name ) : base( name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an undead horse corpse" )]
|
||||
public class SkeletalMount : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SkeletalMount() : this( "a skeletal steed" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SkeletalMount( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
SetStr( 91, 100 );
|
||||
|
|
|
|||
|
|
@ -80,12 +80,12 @@ namespace Server.Mobiles
|
|||
get{ return m_BardingExceptional ? 2500 : 1000; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SwampDragon() : this( "a swamp dragon" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SwampDragon( string name ) : base( name, 0x31A, 0x3EBD, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
BaseSoundID = 0x16A;
|
||||
|
|
|
|||
|
|
@ -52,12 +52,12 @@ namespace Server.Mobiles
|
|||
return false;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Unicorn() : this( "a unicorn" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Unicorn( string name ) : base( name, 0x7A, 0x3EB4, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
BaseSoundID = 0x4BC;
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class CoMWarHorse : BaseWarHorse
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CoMWarHorse() : base( 0x77, 0x3EB1, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class MinaxWarHorse : BaseWarHorse
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public MinaxWarHorse() : base( 0x78, 0x3EAF, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class SLWarHorse : BaseWarHorse
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SLWarHorse() : base( 0x79, 0x3EB0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class TBWarHorse : BaseWarHorse
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TBWarHorse() : base( 0x76, 0x3EB2, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an alligator corpse" )]
|
||||
public class Alligator : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an alligator";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.Serpant" )]
|
||||
public class GiantSerpent : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GiantSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant serpent";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.Iceserpant" )]
|
||||
public class IceSerpent : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant ice serpent";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.Icesnake" )]
|
||||
public class IceSnake : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public IceSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an ice snake";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.Lavalizard" )]
|
||||
public class LavaLizard : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LavaLizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a lava lizard";
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.Lavaserpant" )]
|
||||
public class LavaSerpent : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LavaSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a lava serpent";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.Lavasnake" )]
|
||||
public class LavaSnake : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LavaSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a lava snake";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
public override Faction FactionAllegiance { get { return TrueBritannians.Instance; } }
|
||||
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 92;
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a snake corpse" )]
|
||||
public class Snake : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a snake";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.Giantrat" )]
|
||||
public class GiantRat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a giant rat";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.Jackrabbit" )]
|
||||
public class JackRabbit : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public JackRabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a jack rabbit";
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a hare corpse" )]
|
||||
public class Rabbit : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Rabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rabbit";
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a sewer rat corpse" )]
|
||||
public class Sewerrat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Sewerrat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a sewer rat";
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a jwilson corpse" )]
|
||||
public class Jwilson : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Jwilson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Hue = Utility.RandomList(0x89C,0x8A2,0x8A8,0x8AE);
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName("a parrot corpse")]
|
||||
public class Parrot : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
this.Body = 831;
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a bird corpse" )]
|
||||
public class Bird : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bird() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
if ( Utility.RandomBool() )
|
||||
|
|
@ -82,7 +82,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a bird corpse" )]
|
||||
public class TropicalBird : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public TropicalBird() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Hue = Utility.RandomBirdHue();
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.Housecat" )]
|
||||
public class Cat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Cat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a cat";
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a dog corpse" )]
|
||||
public class Dog : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Dog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a dog";
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a rat corpse" )]
|
||||
public class Rat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Rat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a rat";
|
||||
|
|
|
|||
|
|
@ -1417,7 +1417,7 @@ namespace Server.Mobiles
|
|||
|
||||
Seems this actually was removed on OSI somewhere between the original bug report and now.
|
||||
We will call it ML, until we can get better information. I suspect it was on the OSI TC when
|
||||
originally it taken out of RunUO, and not implmented on OSIs production shards until more
|
||||
originally it taken out of RunUO, and not implemented on OSIs production shards until more
|
||||
recently. Either way, this is, or was, accurate OSI behavior, and just entirely
|
||||
removing it was incorrect. OSI followers were distracted by being attacked well into
|
||||
AoS, at very least.
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
|
||||
private Mobile m_Focus;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ArcherGuard() : this( null )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Mobiles
|
|||
|
||||
private Mobile m_Focus;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WarriorGuard() : this( null )
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ namespace Server.Mobiles
|
|||
|| ( skill == SkillName.Swords );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EvilHealer()
|
||||
{
|
||||
Title = "the healer";
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace Server.Mobiles
|
|||
|| ( skill == SkillName.SpiritSpeak );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EvilWanderingHealer()
|
||||
{
|
||||
Title = ( Core.AOS ) ? "the Priest Of Mondain" : "the evil wandering healer";
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace Server.Mobiles
|
|||
|| ( skill == SkillName.SpiritSpeak );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FortuneTeller()
|
||||
{
|
||||
Title = "the fortune teller";
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ namespace Server.Mobiles
|
|||
|| ( skill == SkillName.Swords );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Healer()
|
||||
{
|
||||
Title = "the healer";
|
||||
|
|
|
|||
|
|
@ -15,12 +15,12 @@ namespace Server.Mobiles
|
|||
set{ m_Price = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PricedHealer() : this( 5000 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PricedHealer( int price )
|
||||
{
|
||||
m_Price = price;
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ namespace Server.Mobiles
|
|||
|| ( skill == SkillName.SpiritSpeak );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WanderingHealer()
|
||||
{
|
||||
Title = "the wandering healer";
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an abyssmal horror corpse" )]
|
||||
[CorpseName( "an abysmal horror corpse" )]
|
||||
public class AbysmalHorror : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
|
|
@ -14,10 +14,10 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an abyssmal horror";
|
||||
Name = "an abysmal horror";
|
||||
Body = 312;
|
||||
BaseSoundID = 0x451;
|
||||
|
||||
|
|
@ -89,4 +89,4 @@ namespace Server.Mobiles
|
|||
BaseSoundID = 0x451;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a bone demon corpse" )]
|
||||
public class BoneDemon : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a bone demon";
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
return WeaponAbility.BleedAttack;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a crystal elemental";
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "darknight creeper" );
|
||||
|
|
|
|||
|
|
@ -162,7 +162,7 @@ namespace Server.Mobiles
|
|||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public DemonKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "demon knight" );
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a devourer of souls corpse" )]
|
||||
public class Devourer : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a devourer of souls";
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
return WeaponAbility.BleedAttack;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a flesh golem";
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a fleshrenderer";
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gibberling";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a gore fiend corpse" )]
|
||||
public class GoreFiend : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gore fiend";
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace Server.Mobiles
|
|||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "impaler" );
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue