Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -2350,7 +2350,7 @@ namespace Server.Mobiles
{
for (int i = 0; i < iSteps; i++)
{
// Get the curent distance
// Get the current distance
int iCurrDist = (int)m_Mobile.GetDistanceToSqrt(m);
if (iCurrDist < iWantDistMin || iCurrDist > iWantDistMax)
@ -2396,7 +2396,7 @@ namespace Server.Mobiles
}
}
// Get the curent distance
// Get the current distance
int iNewDist = (int)m_Mobile.GetDistanceToSqrt(m);
if (iNewDist >= iWantDistMin && iNewDist <= iWantDistMax)
@ -2409,7 +2409,7 @@ namespace Server.Mobiles
}
/*
* Here we check to acquire a target from our surronding
* Here we check to acquire a target from our surrounding
*
* iRange : The range
* acqType : A type of acquire we want (closest, strongest, etc)
@ -2712,7 +2712,7 @@ namespace Server.Mobiles
}
/*
* The mobile changed it speed, we must ajust the timer
* The mobile changed it speed, we must adjust the timer
*/
public virtual void OnCurrentSpeedChanged()
{

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Bear" )]
public class BlackBear : BaseCreature
{
[Constructable]
[Constructible]
public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a black bear";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a bear corpse" )]
public class BrownBear : BaseCreature
{
[Constructable]
[Constructible]
public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a brown bear";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Grizzlybear" )]
public class GrizzlyBear : BaseCreature
{
[Constructable]
[Constructible]
public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a grizzly bear";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Polarbear" )]
public class PolarBear : BaseCreature
{
[Constructable]
[Constructible]
public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a polar bear";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a chicken corpse" )]
public class Chicken : BaseCreature
{
[Constructable]
[Constructible]
public Chicken() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a chicken";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a crane corpse" )]
public class Crane : BaseCreature
{
[Constructable]
[Constructible]
public Crane() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a crane";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an eagle corpse" )]
public class Eagle : BaseCreature
{
[Constructable]
[Constructible]
public Eagle() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an eagle";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a phoenix corpse" )]
public class Phoenix : BaseCreature
{
[Constructable]
[Constructible]
public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a phoenix";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Direwolf" )]
public class DireWolf : BaseCreature
{
[Constructable]
[Constructible]
public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dire wolf";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Greywolf" )]
public class GreyWolf : BaseCreature
{
[Constructable]
[Constructible]
public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a grey wolf";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Timberwolf" )]
public class TimberWolf : BaseCreature
{
[Constructable]
[Constructible]
public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a timber wolf";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Whitewolf" )]
public class WhiteWolf : BaseCreature
{
[Constructable]
[Constructible]
public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a white wolf";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a bull corpse" )]
public class Bull : BaseCreature
{
[Constructable]
[Constructible]
public Bull() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bull";

View file

@ -24,7 +24,7 @@ namespace Server.Mobiles
set { m_Milk = value; }
}
[Constructable]
[Constructible]
public Cow() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cow";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a cougar corpse" )]
public class Cougar : BaseCreature
{
[Constructable]
[Constructible]
public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cougar";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Hellcat" )]
public class HellCat : BaseCreature
{
[Constructable]
[Constructible]
public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell cat";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a panther corpse" )]
public class Panther : BaseCreature
{
[Constructable]
[Constructible]
public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a panther";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
public class PredatorHellCat : BaseCreature
{
[Constructable]
[Constructible]
public PredatorHellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell cat";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Snowleopard" )]
public class SnowLeopard : BaseCreature
{
[Constructable]
[Constructible]
public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a snow leopard";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a pig corpse" )]
public class Boar : BaseCreature
{
[Constructable]
[Constructible]
public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a boar";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Bullfrog" )]
public class BullFrog : BaseCreature
{
[Constructable]
[Constructible]
public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bull frog";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a dolphin corpse" )]
public class Dolphin : BaseCreature
{
[Constructable]
[Constructible]
public Dolphin()
: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gaman corpse" )]
public class Gaman : BaseCreature
{
[Constructable]
[Constructible]
public Gaman() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a gaman";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Gianttoad" )]
public class GiantToad : BaseCreature
{
[Constructable]
[Constructible]
public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant toad";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a goat corpse" )]
public class Goat : BaseCreature
{
[Constructable]
[Constructible]
public Goat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a goat";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a gorilla corpse" )]
public class Gorilla : BaseCreature
{
[Constructable]
[Constructible]
public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a gorilla";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Greathart" )]
public class GreatHart : BaseCreature
{
[Constructable]
[Constructible]
public GreatHart() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a great hart";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a deer corpse" )]
public class Hind : BaseCreature
{
[Constructable]
[Constructible]
public Hind() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a hind";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a llama corpse" )]
public class Llama : BaseCreature
{
[Constructable]
[Constructible]
public Llama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a llama";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a mountain goat corpse" )]
public class MountainGoat : BaseCreature
{
[Constructable]
[Constructible]
public MountainGoat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a mountain goat";

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
[CorpseName( "a horse corpse" )]
public class PackHorse : BaseCreature
{
[Constructable]
[Constructible]
public PackHorse() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack horse";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName("a llama corpse")]
public class PackLlama : BaseCreature
{
[Constructable]
[Constructible]
public PackLlama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack llama";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a pig corpse" )]
public class Pig : BaseCreature
{
[Constructable]
[Constructible]
public Pig() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pig";

View file

@ -39,7 +39,7 @@ namespace Server.Mobiles
Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF;
}
[Constructable]
[Constructible]
public Sheep() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a sheep";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a walrus corpse" )]
public class Walrus : BaseCreature
{
[Constructable]
[Constructible]
public Walrus() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a walrus";

View file

@ -13,7 +13,7 @@ namespace Server.Mobiles
{
public virtual double BoostedSpeed{ get{ return 0.1; } }
[Constructable]
[Constructible]
public Beetle() : this( "a giant beetle" )
{
}
@ -21,7 +21,7 @@ namespace Server.Mobiles
public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission
public override bool ReduceSpeedWithDamage{ get{ return false; } }
[Constructable]
[Constructible]
public Beetle( string name ) : base( name, 0x317, 0x3EBC, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.25, 0.5 )
{
SetStr( 300 );

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "an ostard corpse" )]
public class DesertOstard : BaseMount
{
[Constructable]
[Constructible]
public DesertOstard() : this( "a desert ostard" )
{
}
[Constructable]
[Constructible]
public DesertOstard( string name ) : base( name, 0xD2, 0x3EA3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x270;

View file

@ -33,7 +33,7 @@ namespace Server.Mobiles
set { m_IsDonationItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public EtherealMount( int itemID, int mountID )
: base( itemID )
{
@ -450,7 +450,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1041298; } } // Ethereal Horse Statuette
[Constructable]
[Constructible]
public EtherealHorse()
: base( 0x20DD, 0x3EAA )
{
@ -486,7 +486,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1041300; } } // Ethereal Llama Statuette
[Constructable]
[Constructible]
public EtherealLlama()
: base( 0x20F6, 0x3EAB )
{
@ -519,7 +519,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1041299; } } // Ethereal Ostard Statuette
[Constructable]
[Constructible]
public EtherealOstard()
: base( 0x2135, 0x3EAC )
{
@ -552,7 +552,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1049747; } } // Ethereal Ridgeback Statuette
[Constructable]
[Constructible]
public EtherealRidgeback()
: base( 0x2615, 0x3E9A )
{
@ -585,7 +585,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1049745; } } // Ethereal Unicorn Statuette
[Constructable]
[Constructible]
public EtherealUnicorn()
: base( 0x25CE, 0x3E9B )
{
@ -618,7 +618,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1049748; } } // Ethereal Beetle Statuette
[Constructable]
[Constructible]
public EtherealBeetle()
: base( 0x260F, 0x3E97 )
{
@ -651,7 +651,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1049746; } } // Ethereal Ki-Rin Statuette
[Constructable]
[Constructible]
public EtherealKirin()
: base( 0x25A0, 0x3E9C )
{
@ -684,7 +684,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1049749; } } // Ethereal Swamp Dragon Statuette
[Constructable]
[Constructible]
public EtherealSwampDragon()
: base( 0x2619, 0x3E98 )
{
@ -718,7 +718,7 @@ namespace Server.Mobiles
public override int LabelNumber { get { return 1076159; } } // Rideable Polar Bear
public override int EtherealHue { get { return 0; } }
[Constructable]
[Constructible]
public RideablePolarBear()
: base( 0x20E1, 0x3EC5 )
{
@ -748,7 +748,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1080386; } } // Ethereal Cu Sidhe Statuette
[Constructable]
[Constructible]
public EtherealCuSidhe()
: base( 0x2D96, 0x3E91 )
{
@ -778,7 +778,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1113813; } } // Ethereal Hiryu Statuette
[Constructable]
[Constructible]
public EtherealHiryu()
: base( 0x276A, 0x3E94 )
{
@ -808,7 +808,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1113812; } } // Ethereal Reptalon Statuette
[Constructable]
[Constructible]
public EtherealReptalon()
: base( 0x2d95, 0x3e90 )
{
@ -838,7 +838,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1074816; } } // Charger of the Fallen Statuette
[Constructable]
[Constructible]
public ChargerOfTheFallen()
: base( 0x2D9C, 0x3E92 )
{

View file

@ -7,12 +7,12 @@ namespace Server.Mobiles
[CorpseName( "a fire steed corpse" )]
public class FireSteed : BaseMount
{
[Constructable]
[Constructible]
public FireSteed() : this( "a fire steed" )
{
}
[Constructable]
[Constructible]
public FireSteed( string name ) : base( name, 0xBE, 0x3E9E, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0xA8;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "an ostard corpse" )]
public class ForestOstard : BaseMount
{
[Constructable]
[Constructible]
public ForestOstard() : this( "a forest ostard" )
{
}
[Constructable]
[Constructible]
public ForestOstard( string name ) : base( name, 0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomSlimeHue() | 0x8000;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "an ostard corpse" )]
public class FrenziedOstard : BaseMount
{
[Constructable]
[Constructible]
public FrenziedOstard() : this( "a frenzied ostard" )
{
}
[Constructable]
[Constructible]
public FrenziedOstard( string name ) : base( name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomHairHue() | 0x8000;

View file

@ -10,12 +10,12 @@ namespace Server.Mobiles
public override int BreathChaosDamage { get { return 100; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
[Constructable]
[Constructible]
public HellSteed() : this( "a hellsteed" )
{
}
[Constructable]
[Constructible]
public HellSteed( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStats( this );

View file

@ -75,7 +75,7 @@ namespace Server.Mobiles
return 0;
}
[Constructable]
[Constructible]
public Hiryu()
: base( "a hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -15,12 +15,12 @@ namespace Server.Mobiles
0xCC, 0x3EA2
};
[Constructable]
[Constructible]
public Horse() : this( "a horse" )
{
}
[Constructable]
[Constructible]
public Horse( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
int random = Utility.Random( 4 );

View file

@ -40,12 +40,12 @@ namespace Server.Mobiles
return false;
}
[Constructable]
[Constructible]
public Kirin() : this( "a ki-rin" )
{
}
[Constructable]
[Constructible]
public Kirin( string name ) : base( name, 132, 0x3EAD, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3C5;

View file

@ -47,7 +47,7 @@ namespace Server.Mobiles
return 0;
}
[Constructable]
[Constructible]
public LesserHiryu()
: base( "a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -8,12 +8,12 @@ namespace Server.Mobiles
[CorpseName( "a nightmare corpse" )]
public class Nightmare : BaseMount
{
[Constructable]
[Constructible]
public Nightmare() : this( "a nightmare" )
{
}
[Constructable]
[Constructible]
public Nightmare( string name ) : base( name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
BaseSoundID = Core.AOS ? 0xA8 : 0x16A;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a llama corpse" )]
public class RidableLlama : BaseMount
{
[Constructable]
[Constructible]
public RidableLlama() : this( "a ridable llama" )
{
}
[Constructable]
[Constructible]
public RidableLlama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3F3;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a ridgeback corpse" )]
public class Ridgeback : BaseMount
{
[Constructable]
[Constructible]
public Ridgeback() : this( "a ridgeback" )
{
}
[Constructable]
[Constructible]
public Ridgeback( string name ) : base( name, 187, 0x3EBA, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3F3;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a savage ridgeback corpse" )]
public class SavageRidgeback : BaseMount
{
[Constructable]
[Constructible]
public SavageRidgeback() : this( "a savage ridgeback" )
{
}
[Constructable]
[Constructible]
public SavageRidgeback( string name ) : base( name, 188, 0x3EB8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3F3;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a swamp dragon corpse" )]
public class ScaledSwampDragon : BaseMount
{
[Constructable]
[Constructible]
public ScaledSwampDragon() : this( "a swamp dragon" )
{
}
[Constructable]
[Constructible]
public ScaledSwampDragon( string name ) : base( name, 0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 201, 300 );

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a sea horse corpse" )]
public class SeaHorse : BaseMount
{
[Constructable]
[Constructible]
public SeaHorse() : this( "a sea horse" )
{
}
[Constructable]
[Constructible]
public SeaHorse( string name ) : base( name, 0x90, 0x3EB3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a silver steed corpse" )]
public class SilverSteed : BaseMount
{
[Constructable]
[Constructible]
public SilverSteed() : this( "a silver steed" )
{
}
[Constructable]
[Constructible]
public SilverSteed( string name ) : base( name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "an undead horse corpse" )]
public class SkeletalMount : BaseMount
{
[Constructable]
[Constructible]
public SkeletalMount() : this( "a skeletal steed" )
{
}
[Constructable]
[Constructible]
public SkeletalMount( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 91, 100 );

View file

@ -80,12 +80,12 @@ namespace Server.Mobiles
get{ return m_BardingExceptional ? 2500 : 1000; }
}
[Constructable]
[Constructible]
public SwampDragon() : this( "a swamp dragon" )
{
}
[Constructable]
[Constructible]
public SwampDragon( string name ) : base( name, 0x31A, 0x3EBD, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x16A;

View file

@ -52,12 +52,12 @@ namespace Server.Mobiles
return false;
}
[Constructable]
[Constructible]
public Unicorn() : this( "a unicorn" )
{
}
[Constructable]
[Constructible]
public Unicorn( string name ) : base( name, 0x7A, 0x3EB4, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x4BC;

View file

@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public class CoMWarHorse : BaseWarHorse
{
[Constructable]
[Constructible]
public CoMWarHorse() : base( 0x77, 0x3EB1, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
}

View file

@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public class MinaxWarHorse : BaseWarHorse
{
[Constructable]
[Constructible]
public MinaxWarHorse() : base( 0x78, 0x3EAF, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
}

View file

@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public class SLWarHorse : BaseWarHorse
{
[Constructable]
[Constructible]
public SLWarHorse() : base( 0x79, 0x3EB0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
}

View file

@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public class TBWarHorse : BaseWarHorse
{
[Constructable]
[Constructible]
public TBWarHorse() : base( 0x76, 0x3EB2, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
}

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "an alligator corpse" )]
public class Alligator : BaseCreature
{
[Constructable]
[Constructible]
public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an alligator";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Serpant" )]
public class GiantSerpent : BaseCreature
{
[Constructable]
[Constructible]
public GiantSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant serpent";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Iceserpant" )]
public class IceSerpent : BaseCreature
{
[Constructable]
[Constructible]
public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant ice serpent";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Icesnake" )]
public class IceSnake : BaseCreature
{
[Constructable]
[Constructible]
public IceSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice snake";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Lavalizard" )]
public class LavaLizard : BaseCreature
{
[Constructable]
[Constructible]
public LavaLizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava lizard";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Lavaserpant" )]
public class LavaSerpent : BaseCreature
{
[Constructable]
[Constructible]
public LavaSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava serpent";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Lavasnake" )]
public class LavaSnake : BaseCreature
{
[Constructable]
[Constructible]
public LavaSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava snake";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
public override Faction FactionAllegiance { get { return TrueBritannians.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } }
[Constructable]
[Constructible]
public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 92;

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a snake corpse" )]
public class Snake : BaseCreature
{
[Constructable]
[Constructible]
public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a snake";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Giantrat" )]
public class GiantRat : BaseCreature
{
[Constructable]
[Constructible]
public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant rat";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Jackrabbit" )]
public class JackRabbit : BaseCreature
{
[Constructable]
[Constructible]
public JackRabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a jack rabbit";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a hare corpse" )]
public class Rabbit : BaseCreature
{
[Constructable]
[Constructible]
public Rabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rabbit";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a sewer rat corpse" )]
public class Sewerrat : BaseCreature
{
[Constructable]
[Constructible]
public Sewerrat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sewer rat";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a jwilson corpse" )]
public class Jwilson : BaseCreature
{
[Constructable]
[Constructible]
public Jwilson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomList(0x89C,0x8A2,0x8A8,0x8AE);

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName("a parrot corpse")]
public class Parrot : BaseCreature
{
[Constructable]
[Constructible]
public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
this.Body = 831;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a bird corpse" )]
public class Bird : BaseCreature
{
[Constructable]
[Constructible]
public Bird() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
if ( Utility.RandomBool() )
@ -82,7 +82,7 @@ namespace Server.Mobiles
[CorpseName( "a bird corpse" )]
public class TropicalBird : BaseCreature
{
[Constructable]
[Constructible]
public TropicalBird() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomBirdHue();

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Housecat" )]
public class Cat : BaseCreature
{
[Constructable]
[Constructible]
public Cat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cat";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a dog corpse" )]
public class Dog : BaseCreature
{
[Constructable]
[Constructible]
public Dog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a dog";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a rat corpse" )]
public class Rat : BaseCreature
{
[Constructable]
[Constructible]
public Rat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rat";

View file

@ -1417,7 +1417,7 @@ namespace Server.Mobiles
Seems this actually was removed on OSI somewhere between the original bug report and now.
We will call it ML, until we can get better information. I suspect it was on the OSI TC when
originally it taken out of RunUO, and not implmented on OSIs production shards until more
originally it taken out of RunUO, and not implemented on OSIs production shards until more
recently. Either way, this is, or was, accurate OSI behavior, and just entirely
removing it was incorrect. OSI followers were distracted by being attacked well into
AoS, at very least.

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
private Mobile m_Focus;
[Constructable]
[Constructible]
public ArcherGuard() : this( null )
{
}

View file

@ -13,7 +13,7 @@ namespace Server.Mobiles
private Mobile m_Focus;
[Constructable]
[Constructible]
public WarriorGuard() : this( null )
{
}

View file

@ -18,7 +18,7 @@ namespace Server.Mobiles
|| ( skill == SkillName.Swords );
}
[Constructable]
[Constructible]
public EvilHealer()
{
Title = "the healer";

View file

@ -20,7 +20,7 @@ namespace Server.Mobiles
|| ( skill == SkillName.SpiritSpeak );
}
[Constructable]
[Constructible]
public EvilWanderingHealer()
{
Title = ( Core.AOS ) ? "the Priest Of Mondain" : "the evil wandering healer";

View file

@ -20,7 +20,7 @@ namespace Server.Mobiles
|| ( skill == SkillName.SpiritSpeak );
}
[Constructable]
[Constructible]
public FortuneTeller()
{
Title = "the fortune teller";

View file

@ -18,7 +18,7 @@ namespace Server.Mobiles
|| ( skill == SkillName.Swords );
}
[Constructable]
[Constructible]
public Healer()
{
Title = "the healer";

View file

@ -15,12 +15,12 @@ namespace Server.Mobiles
set{ m_Price = value; }
}
[Constructable]
[Constructible]
public PricedHealer() : this( 5000 )
{
}
[Constructable]
[Constructible]
public PricedHealer( int price )
{
m_Price = price;

View file

@ -20,7 +20,7 @@ namespace Server.Mobiles
|| ( skill == SkillName.SpiritSpeak );
}
[Constructable]
[Constructible]
public WanderingHealer()
{
Title = "the wandering healer";

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an abyssmal horror corpse" )]
[CorpseName( "an abysmal horror corpse" )]
public class AbysmalHorror : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
@ -14,10 +14,10 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an abyssmal horror";
Name = "an abysmal horror";
Body = 312;
BaseSoundID = 0x451;
@ -89,4 +89,4 @@ namespace Server.Mobiles
BaseSoundID = 0x451;
}
}
}
}

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a bone demon corpse" )]
public class BoneDemon : BaseCreature
{
[Constructable]
[Constructible]
public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone demon";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.BleedAttack;
}
[Constructable]
[Constructible]
public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a crystal elemental";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "darknight creeper" );

View file

@ -162,7 +162,7 @@ namespace Server.Mobiles
DemonKnight.DistributeArtifact( this );
}
[Constructable]
[Constructible]
public DemonKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "demon knight" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a devourer of souls corpse" )]
public class Devourer : BaseCreature
{
[Constructable]
[Constructible]
public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a devourer of souls";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.BleedAttack;
}
[Constructable]
[Constructible]
public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a flesh golem";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fleshrenderer";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gibberling";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gore fiend corpse" )]
public class GoreFiend : BaseCreature
{
[Constructable]
[Constructible]
public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gore fiend";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "impaler" );

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