Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Bear" )]
public class BlackBear : BaseCreature
{
[Constructable]
[Constructible]
public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a black bear";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a bear corpse" )]
public class BrownBear : BaseCreature
{
[Constructable]
[Constructible]
public BrownBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a brown bear";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Grizzlybear" )]
public class GrizzlyBear : BaseCreature
{
[Constructable]
[Constructible]
public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a grizzly bear";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Polarbear" )]
public class PolarBear : BaseCreature
{
[Constructable]
[Constructible]
public PolarBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a polar bear";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a chicken corpse" )]
public class Chicken : BaseCreature
{
[Constructable]
[Constructible]
public Chicken() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a chicken";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a crane corpse" )]
public class Crane : BaseCreature
{
[Constructable]
[Constructible]
public Crane() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a crane";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an eagle corpse" )]
public class Eagle : BaseCreature
{
[Constructable]
[Constructible]
public Eagle() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an eagle";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a phoenix corpse" )]
public class Phoenix : BaseCreature
{
[Constructable]
[Constructible]
public Phoenix() : base( AIType.AI_Mage, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a phoenix";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Direwolf" )]
public class DireWolf : BaseCreature
{
[Constructable]
[Constructible]
public DireWolf() : base( AIType.AI_Melee,FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dire wolf";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Greywolf" )]
public class GreyWolf : BaseCreature
{
[Constructable]
[Constructible]
public GreyWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a grey wolf";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Timberwolf" )]
public class TimberWolf : BaseCreature
{
[Constructable]
[Constructible]
public TimberWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a timber wolf";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Whitewolf" )]
public class WhiteWolf : BaseCreature
{
[Constructable]
[Constructible]
public WhiteWolf() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a white wolf";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a bull corpse" )]
public class Bull : BaseCreature
{
[Constructable]
[Constructible]
public Bull() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bull";

View file

@ -24,7 +24,7 @@ namespace Server.Mobiles
set { m_Milk = value; }
}
[Constructable]
[Constructible]
public Cow() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cow";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a cougar corpse" )]
public class Cougar : BaseCreature
{
[Constructable]
[Constructible]
public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cougar";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Hellcat" )]
public class HellCat : BaseCreature
{
[Constructable]
[Constructible]
public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell cat";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a panther corpse" )]
public class Panther : BaseCreature
{
[Constructable]
[Constructible]
public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a panther";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
public class PredatorHellCat : BaseCreature
{
[Constructable]
[Constructible]
public PredatorHellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell cat";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Snowleopard" )]
public class SnowLeopard : BaseCreature
{
[Constructable]
[Constructible]
public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a snow leopard";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a pig corpse" )]
public class Boar : BaseCreature
{
[Constructable]
[Constructible]
public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a boar";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Bullfrog" )]
public class BullFrog : BaseCreature
{
[Constructable]
[Constructible]
public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bull frog";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a dolphin corpse" )]
public class Dolphin : BaseCreature
{
[Constructable]
[Constructible]
public Dolphin()
: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gaman corpse" )]
public class Gaman : BaseCreature
{
[Constructable]
[Constructible]
public Gaman() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a gaman";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Gianttoad" )]
public class GiantToad : BaseCreature
{
[Constructable]
[Constructible]
public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant toad";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a goat corpse" )]
public class Goat : BaseCreature
{
[Constructable]
[Constructible]
public Goat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a goat";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a gorilla corpse" )]
public class Gorilla : BaseCreature
{
[Constructable]
[Constructible]
public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a gorilla";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Greathart" )]
public class GreatHart : BaseCreature
{
[Constructable]
[Constructible]
public GreatHart() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a great hart";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a deer corpse" )]
public class Hind : BaseCreature
{
[Constructable]
[Constructible]
public Hind() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a hind";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a llama corpse" )]
public class Llama : BaseCreature
{
[Constructable]
[Constructible]
public Llama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a llama";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a mountain goat corpse" )]
public class MountainGoat : BaseCreature
{
[Constructable]
[Constructible]
public MountainGoat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a mountain goat";

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
[CorpseName( "a horse corpse" )]
public class PackHorse : BaseCreature
{
[Constructable]
[Constructible]
public PackHorse() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack horse";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName("a llama corpse")]
public class PackLlama : BaseCreature
{
[Constructable]
[Constructible]
public PackLlama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack llama";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a pig corpse" )]
public class Pig : BaseCreature
{
[Constructable]
[Constructible]
public Pig() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pig";

View file

@ -39,7 +39,7 @@ namespace Server.Mobiles
Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF;
}
[Constructable]
[Constructible]
public Sheep() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a sheep";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a walrus corpse" )]
public class Walrus : BaseCreature
{
[Constructable]
[Constructible]
public Walrus() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a walrus";

View file

@ -13,7 +13,7 @@ namespace Server.Mobiles
{
public virtual double BoostedSpeed{ get{ return 0.1; } }
[Constructable]
[Constructible]
public Beetle() : this( "a giant beetle" )
{
}
@ -21,7 +21,7 @@ namespace Server.Mobiles
public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission
public override bool ReduceSpeedWithDamage{ get{ return false; } }
[Constructable]
[Constructible]
public Beetle( string name ) : base( name, 0x317, 0x3EBC, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.25, 0.5 )
{
SetStr( 300 );

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "an ostard corpse" )]
public class DesertOstard : BaseMount
{
[Constructable]
[Constructible]
public DesertOstard() : this( "a desert ostard" )
{
}
[Constructable]
[Constructible]
public DesertOstard( string name ) : base( name, 0xD2, 0x3EA3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x270;

View file

@ -33,7 +33,7 @@ namespace Server.Mobiles
set { m_IsDonationItem = value; InvalidateProperties(); }
}
[Constructable]
[Constructible]
public EtherealMount( int itemID, int mountID )
: base( itemID )
{
@ -450,7 +450,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1041298; } } // Ethereal Horse Statuette
[Constructable]
[Constructible]
public EtherealHorse()
: base( 0x20DD, 0x3EAA )
{
@ -486,7 +486,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1041300; } } // Ethereal Llama Statuette
[Constructable]
[Constructible]
public EtherealLlama()
: base( 0x20F6, 0x3EAB )
{
@ -519,7 +519,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1041299; } } // Ethereal Ostard Statuette
[Constructable]
[Constructible]
public EtherealOstard()
: base( 0x2135, 0x3EAC )
{
@ -552,7 +552,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1049747; } } // Ethereal Ridgeback Statuette
[Constructable]
[Constructible]
public EtherealRidgeback()
: base( 0x2615, 0x3E9A )
{
@ -585,7 +585,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1049745; } } // Ethereal Unicorn Statuette
[Constructable]
[Constructible]
public EtherealUnicorn()
: base( 0x25CE, 0x3E9B )
{
@ -618,7 +618,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1049748; } } // Ethereal Beetle Statuette
[Constructable]
[Constructible]
public EtherealBeetle()
: base( 0x260F, 0x3E97 )
{
@ -651,7 +651,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1049746; } } // Ethereal Ki-Rin Statuette
[Constructable]
[Constructible]
public EtherealKirin()
: base( 0x25A0, 0x3E9C )
{
@ -684,7 +684,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1049749; } } // Ethereal Swamp Dragon Statuette
[Constructable]
[Constructible]
public EtherealSwampDragon()
: base( 0x2619, 0x3E98 )
{
@ -718,7 +718,7 @@ namespace Server.Mobiles
public override int LabelNumber { get { return 1076159; } } // Rideable Polar Bear
public override int EtherealHue { get { return 0; } }
[Constructable]
[Constructible]
public RideablePolarBear()
: base( 0x20E1, 0x3EC5 )
{
@ -748,7 +748,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1080386; } } // Ethereal Cu Sidhe Statuette
[Constructable]
[Constructible]
public EtherealCuSidhe()
: base( 0x2D96, 0x3E91 )
{
@ -778,7 +778,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1113813; } } // Ethereal Hiryu Statuette
[Constructable]
[Constructible]
public EtherealHiryu()
: base( 0x276A, 0x3E94 )
{
@ -808,7 +808,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1113812; } } // Ethereal Reptalon Statuette
[Constructable]
[Constructible]
public EtherealReptalon()
: base( 0x2d95, 0x3e90 )
{
@ -838,7 +838,7 @@ namespace Server.Mobiles
{
public override int LabelNumber { get { return 1074816; } } // Charger of the Fallen Statuette
[Constructable]
[Constructible]
public ChargerOfTheFallen()
: base( 0x2D9C, 0x3E92 )
{

View file

@ -7,12 +7,12 @@ namespace Server.Mobiles
[CorpseName( "a fire steed corpse" )]
public class FireSteed : BaseMount
{
[Constructable]
[Constructible]
public FireSteed() : this( "a fire steed" )
{
}
[Constructable]
[Constructible]
public FireSteed( string name ) : base( name, 0xBE, 0x3E9E, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0xA8;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "an ostard corpse" )]
public class ForestOstard : BaseMount
{
[Constructable]
[Constructible]
public ForestOstard() : this( "a forest ostard" )
{
}
[Constructable]
[Constructible]
public ForestOstard( string name ) : base( name, 0xDB, 0x3EA5, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomSlimeHue() | 0x8000;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "an ostard corpse" )]
public class FrenziedOstard : BaseMount
{
[Constructable]
[Constructible]
public FrenziedOstard() : this( "a frenzied ostard" )
{
}
[Constructable]
[Constructible]
public FrenziedOstard( string name ) : base( name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomHairHue() | 0x8000;

View file

@ -10,12 +10,12 @@ namespace Server.Mobiles
public override int BreathChaosDamage { get { return 100; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
[Constructable]
[Constructible]
public HellSteed() : this( "a hellsteed" )
{
}
[Constructable]
[Constructible]
public HellSteed( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStats( this );

View file

@ -75,7 +75,7 @@ namespace Server.Mobiles
return 0;
}
[Constructable]
[Constructible]
public Hiryu()
: base( "a hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -15,12 +15,12 @@ namespace Server.Mobiles
0xCC, 0x3EA2
};
[Constructable]
[Constructible]
public Horse() : this( "a horse" )
{
}
[Constructable]
[Constructible]
public Horse( string name ) : base( name, 0xE2, 0x3EA0, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
int random = Utility.Random( 4 );

View file

@ -40,12 +40,12 @@ namespace Server.Mobiles
return false;
}
[Constructable]
[Constructible]
public Kirin() : this( "a ki-rin" )
{
}
[Constructable]
[Constructible]
public Kirin( string name ) : base( name, 132, 0x3EAD, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3C5;

View file

@ -47,7 +47,7 @@ namespace Server.Mobiles
return 0;
}
[Constructable]
[Constructible]
public LesserHiryu()
: base( "a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{

View file

@ -8,12 +8,12 @@ namespace Server.Mobiles
[CorpseName( "a nightmare corpse" )]
public class Nightmare : BaseMount
{
[Constructable]
[Constructible]
public Nightmare() : this( "a nightmare" )
{
}
[Constructable]
[Constructible]
public Nightmare( string name ) : base( name, 0x74, 0x3EA7, AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
BaseSoundID = Core.AOS ? 0xA8 : 0x16A;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a llama corpse" )]
public class RidableLlama : BaseMount
{
[Constructable]
[Constructible]
public RidableLlama() : this( "a ridable llama" )
{
}
[Constructable]
[Constructible]
public RidableLlama( string name ) : base( name, 0xDC, 0x3EA6, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3F3;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a ridgeback corpse" )]
public class Ridgeback : BaseMount
{
[Constructable]
[Constructible]
public Ridgeback() : this( "a ridgeback" )
{
}
[Constructable]
[Constructible]
public Ridgeback( string name ) : base( name, 187, 0x3EBA, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3F3;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a savage ridgeback corpse" )]
public class SavageRidgeback : BaseMount
{
[Constructable]
[Constructible]
public SavageRidgeback() : this( "a savage ridgeback" )
{
}
[Constructable]
[Constructible]
public SavageRidgeback( string name ) : base( name, 188, 0x3EB8, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x3F3;

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a swamp dragon corpse" )]
public class ScaledSwampDragon : BaseMount
{
[Constructable]
[Constructible]
public ScaledSwampDragon() : this( "a swamp dragon" )
{
}
[Constructable]
[Constructible]
public ScaledSwampDragon( string name ) : base( name, 0x31F, 0x3EBE, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 201, 300 );

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a sea horse corpse" )]
public class SeaHorse : BaseMount
{
[Constructable]
[Constructible]
public SeaHorse() : this( "a sea horse" )
{
}
[Constructable]
[Constructible]
public SeaHorse( string name ) : base( name, 0x90, 0x3EB3, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "a silver steed corpse" )]
public class SilverSteed : BaseMount
{
[Constructable]
[Constructible]
public SilverSteed() : this( "a silver steed" )
{
}
[Constructable]
[Constructible]
public SilverSteed( string name ) : base( name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( Utility.Random( 50, 30 ), Utility.Random( 50, 30 ), 10 );

View file

@ -6,12 +6,12 @@ namespace Server.Mobiles
[CorpseName( "an undead horse corpse" )]
public class SkeletalMount : BaseMount
{
[Constructable]
[Constructible]
public SkeletalMount() : this( "a skeletal steed" )
{
}
[Constructable]
[Constructible]
public SkeletalMount( string name ) : base( name, 793, 0x3EBB, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
SetStr( 91, 100 );

View file

@ -80,12 +80,12 @@ namespace Server.Mobiles
get{ return m_BardingExceptional ? 2500 : 1000; }
}
[Constructable]
[Constructible]
public SwampDragon() : this( "a swamp dragon" )
{
}
[Constructable]
[Constructible]
public SwampDragon( string name ) : base( name, 0x31A, 0x3EBD, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x16A;

View file

@ -52,12 +52,12 @@ namespace Server.Mobiles
return false;
}
[Constructable]
[Constructible]
public Unicorn() : this( "a unicorn" )
{
}
[Constructable]
[Constructible]
public Unicorn( string name ) : base( name, 0x7A, 0x3EB4, AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
BaseSoundID = 0x4BC;

View file

@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public class CoMWarHorse : BaseWarHorse
{
[Constructable]
[Constructible]
public CoMWarHorse() : base( 0x77, 0x3EB1, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
}

View file

@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public class MinaxWarHorse : BaseWarHorse
{
[Constructable]
[Constructible]
public MinaxWarHorse() : base( 0x78, 0x3EAF, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
}

View file

@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public class SLWarHorse : BaseWarHorse
{
[Constructable]
[Constructible]
public SLWarHorse() : base( 0x79, 0x3EB0, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
}

View file

@ -5,7 +5,7 @@ namespace Server.Mobiles
{
public class TBWarHorse : BaseWarHorse
{
[Constructable]
[Constructible]
public TBWarHorse() : base( 0x76, 0x3EB2, AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
}

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "an alligator corpse" )]
public class Alligator : BaseCreature
{
[Constructable]
[Constructible]
public Alligator() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an alligator";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Serpant" )]
public class GiantSerpent : BaseCreature
{
[Constructable]
[Constructible]
public GiantSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant serpent";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Iceserpant" )]
public class IceSerpent : BaseCreature
{
[Constructable]
[Constructible]
public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant ice serpent";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Icesnake" )]
public class IceSnake : BaseCreature
{
[Constructable]
[Constructible]
public IceSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice snake";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Lavalizard" )]
public class LavaLizard : BaseCreature
{
[Constructable]
[Constructible]
public LavaLizard() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava lizard";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Lavaserpant" )]
public class LavaSerpent : BaseCreature
{
[Constructable]
[Constructible]
public LavaSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava serpent";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Lavasnake" )]
public class LavaSnake : BaseCreature
{
[Constructable]
[Constructible]
public LavaSnake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lava snake";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
public override Faction FactionAllegiance { get { return TrueBritannians.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Hero; } }
[Constructable]
[Constructible]
public SilverSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 92;

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a snake corpse" )]
public class Snake : BaseCreature
{
[Constructable]
[Constructible]
public Snake() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a snake";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Giantrat" )]
public class GiantRat : BaseCreature
{
[Constructable]
[Constructible]
public GiantRat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant rat";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Jackrabbit" )]
public class JackRabbit : BaseCreature
{
[Constructable]
[Constructible]
public JackRabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a jack rabbit";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a hare corpse" )]
public class Rabbit : BaseCreature
{
[Constructable]
[Constructible]
public Rabbit() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rabbit";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a sewer rat corpse" )]
public class Sewerrat : BaseCreature
{
[Constructable]
[Constructible]
public Sewerrat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sewer rat";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a jwilson corpse" )]
public class Jwilson : BaseCreature
{
[Constructable]
[Constructible]
public Jwilson() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomList(0x89C,0x8A2,0x8A8,0x8AE);

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName("a parrot corpse")]
public class Parrot : BaseCreature
{
[Constructable]
[Constructible]
public Parrot() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
this.Body = 831;

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a bird corpse" )]
public class Bird : BaseCreature
{
[Constructable]
[Constructible]
public Bird() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
if ( Utility.RandomBool() )
@ -82,7 +82,7 @@ namespace Server.Mobiles
[CorpseName( "a bird corpse" )]
public class TropicalBird : BaseCreature
{
[Constructable]
[Constructible]
public TropicalBird() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Hue = Utility.RandomBirdHue();

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Housecat" )]
public class Cat : BaseCreature
{
[Constructable]
[Constructible]
public Cat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a cat";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a dog corpse" )]
public class Dog : BaseCreature
{
[Constructable]
[Constructible]
public Dog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a dog";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a rat corpse" )]
public class Rat : BaseCreature
{
[Constructable]
[Constructible]
public Rat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a rat";