Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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2195 changed files with 4617 additions and 4617 deletions
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a cougar corpse" )]
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public class Cougar : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Cougar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a cougar";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Hellcat" )]
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public class HellCat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public HellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a panther corpse" )]
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public class Panther : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Panther() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a panther";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Preditorhellcat" )]
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public class PredatorHellCat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public PredatorHellCat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a hell cat";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Snowleopard" )]
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public class SnowLeopard : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SnowLeopard() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a snow leopard";
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