Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
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ca4e99c179
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2195 changed files with 4617 additions and 4617 deletions
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a pig corpse" )]
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public class Boar : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a boar";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Bullfrog" )]
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public class BullFrog : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a bull frog";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a dolphin corpse" )]
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public class Dolphin : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Dolphin()
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: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a gaman corpse" )]
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public class Gaman : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Gaman() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a gaman";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Gianttoad" )]
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public class GiantToad : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant toad";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a goat corpse" )]
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public class Goat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Goat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a goat";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a gorilla corpse" )]
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public class Gorilla : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a gorilla";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[TypeAlias( "Server.Mobiles.Greathart" )]
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public class GreatHart : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GreatHart() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a great hart";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a deer corpse" )]
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public class Hind : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Hind() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a hind";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a llama corpse" )]
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public class Llama : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Llama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a llama";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a mountain goat corpse" )]
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public class MountainGoat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public MountainGoat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a mountain goat";
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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[CorpseName( "a horse corpse" )]
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public class PackHorse : BaseCreature
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{
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[Constructable]
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[Constructible]
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public PackHorse() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a pack horse";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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[CorpseName("a llama corpse")]
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public class PackLlama : BaseCreature
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{
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[Constructable]
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[Constructible]
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public PackLlama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a pack llama";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a pig corpse" )]
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public class Pig : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Pig() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a pig";
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@ -39,7 +39,7 @@ namespace Server.Mobiles
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Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF;
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}
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[Constructable]
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[Constructible]
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public Sheep() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a sheep";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a walrus corpse" )]
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public class Walrus : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Walrus() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a walrus";
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