Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a pig corpse" )]
public class Boar : BaseCreature
{
[Constructable]
[Constructible]
public Boar() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a boar";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Bullfrog" )]
public class BullFrog : BaseCreature
{
[Constructable]
[Constructible]
public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a bull frog";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a dolphin corpse" )]
public class Dolphin : BaseCreature
{
[Constructable]
[Constructible]
public Dolphin()
: base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gaman corpse" )]
public class Gaman : BaseCreature
{
[Constructable]
[Constructible]
public Gaman() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a gaman";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Gianttoad" )]
public class GiantToad : BaseCreature
{
[Constructable]
[Constructible]
public GiantToad() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant toad";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a goat corpse" )]
public class Goat : BaseCreature
{
[Constructable]
[Constructible]
public Goat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a goat";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a gorilla corpse" )]
public class Gorilla : BaseCreature
{
[Constructable]
[Constructible]
public Gorilla() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a gorilla";

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@ -7,7 +7,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.Greathart" )]
public class GreatHart : BaseCreature
{
[Constructable]
[Constructible]
public GreatHart() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a great hart";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a deer corpse" )]
public class Hind : BaseCreature
{
[Constructable]
[Constructible]
public Hind() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a hind";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a llama corpse" )]
public class Llama : BaseCreature
{
[Constructable]
[Constructible]
public Llama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a llama";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a mountain goat corpse" )]
public class MountainGoat : BaseCreature
{
[Constructable]
[Constructible]
public MountainGoat() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a mountain goat";

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@ -10,7 +10,7 @@ namespace Server.Mobiles
[CorpseName( "a horse corpse" )]
public class PackHorse : BaseCreature
{
[Constructable]
[Constructible]
public PackHorse() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack horse";

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@ -9,7 +9,7 @@ namespace Server.Mobiles
[CorpseName("a llama corpse")]
public class PackLlama : BaseCreature
{
[Constructable]
[Constructible]
public PackLlama() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pack llama";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a pig corpse" )]
public class Pig : BaseCreature
{
[Constructable]
[Constructible]
public Pig() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a pig";

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@ -39,7 +39,7 @@ namespace Server.Mobiles
Body = ( DateTime.UtcNow >= m_NextWoolTime ) ? 0xCF : 0xDF;
}
[Constructable]
[Constructible]
public Sheep() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a sheep";

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@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a walrus corpse" )]
public class Walrus : BaseCreature
{
[Constructable]
[Constructible]
public Walrus() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a walrus";