Fixes lots more spelling errors (#5)

* Renames constructable to constructible
* Fixes project references.
* Fixes BaseEquippableLight file name
* Replaces payed with paid.
* Fixes various other spelling errors
This commit is contained in:
Kamron Batman 2018-02-20 16:01:41 -08:00 • committed by GitHub
parent ca4e99c179
commit 20ae1b3989
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2195 changed files with 4617 additions and 4617 deletions

View file

@ -4,7 +4,7 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an abyssmal horror corpse" )]
[CorpseName( "an abysmal horror corpse" )]
public class AbysmalHorror : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
@ -14,10 +14,10 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an abyssmal horror";
Name = "an abysmal horror";
Body = 312;
BaseSoundID = 0x451;
@ -89,4 +89,4 @@ namespace Server.Mobiles
BaseSoundID = 0x451;
}
}
}
}

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a bone demon corpse" )]
public class BoneDemon : BaseCreature
{
[Constructable]
[Constructible]
public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone demon";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.BleedAttack;
}
[Constructable]
[Constructible]
public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a crystal elemental";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "darknight creeper" );

View file

@ -162,7 +162,7 @@ namespace Server.Mobiles
DemonKnight.DistributeArtifact( this );
}
[Constructable]
[Constructible]
public DemonKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "demon knight" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a devourer of souls corpse" )]
public class Devourer : BaseCreature
{
[Constructable]
[Constructible]
public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a devourer of souls";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.BleedAttack;
}
[Constructable]
[Constructible]
public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a flesh golem";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fleshrenderer";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gibberling";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gore fiend corpse" )]
public class GoreFiend : BaseCreature
{
[Constructable]
[Constructible]
public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gore fiend";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "impaler" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a maggoty corpse" )] // TODO: Corpse name?
public class MoundOfMaggots : BaseCreature
{
[Constructable]
[Constructible]
public MoundOfMaggots() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a mound of maggots";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public PatchworkSkeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a patchwork skeleton";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
}
[Constructable]
[Constructible]
public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a ravager";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
public override bool IgnoreYoungProtection { get { return Core.ML; } }
[Constructable]
[Constructible]
public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "shadow knight" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a skittering hopper corpse" )]
public class SkitteringHopper : BaseCreature
{
[Constructable]
[Constructible]
public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a skittering hopper";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.Dismount;
}
[Constructable]
[Constructible]
public Treefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a treefellow";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a vampire bat corpse" )]
public class VampireBat : BaseCreature
{
[Constructable]
[Constructible]
public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a vampire bat";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
return WeaponAbility.MortalStrike;
}
[Constructable]
[Constructible]
public WailingBanshee() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wailing banshee";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a wanderer of the void corpse" )]
public class WandererOfTheVoid : BaseCreature
{
[Constructable]
[Constructible]
public WandererOfTheVoid() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wanderer of the void";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an ant lion corpse" )]
public class AntLion : BaseCreature
{
[Constructable]
[Constructible]
public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ant lion";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a solen infiltrator corpse" )] // TODO: Corpse name?
public class BlackSolenInfiltratorQueen : BaseCreature
{
[Constructable]
[Constructible]
public BlackSolenInfiltratorQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a black solen infiltrator";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a solen infiltrator corpse" )]
public class BlackSolenInfiltratorWarrior : BaseCreature
{
[Constructable]
[Constructible]
public BlackSolenInfiltratorWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a black solen infiltrator";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
private bool m_BurstSac;
public bool BurstSac{ get{ return m_BurstSac; } }
[Constructable]
[Constructible]
public BlackSolenQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a black solen queen";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
private bool m_BurstSac;
public bool BurstSac{ get{ return m_BurstSac; } }
[Constructable]
[Constructible]
public BlackSolenWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a black solen warrior";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a solen worker corpse" )]
public class BlackSolenWorker : BaseCreature
{
[Constructable]
[Constructible]
public BlackSolenWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a black solen worker";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a solen infiltrator corpse" )] // TODO: Corpse name?
public class RedSolenInfiltratorQueen : BaseCreature
{
[Constructable]
[Constructible]
public RedSolenInfiltratorQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a red solen infiltrator";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a solen infiltrator corpse" )]
public class RedSolenInfiltratorWarrior : BaseCreature
{
[Constructable]
[Constructible]
public RedSolenInfiltratorWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a red solen infiltrator";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
private bool m_BurstSac;
public bool BurstSac{ get{ return m_BurstSac; } }
[Constructable]
[Constructible]
public RedSolenQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a red solen queen";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
private bool m_BurstSac;
public bool BurstSac{ get{ return m_BurstSac; } }
[Constructable]
[Constructible]
public RedSolenWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a red solen warrior";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a solen worker corpse" )]
public class RedSolenWorker : BaseCreature
{
[Constructable]
[Constructible]
public RedSolenWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a red solen worker";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a dread spider corpse" )]
public class DreadSpider : BaseCreature
{
[Constructable]
[Constructible]
public DreadSpider () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a dread spider";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a terathan avenger corpse" )]
public class TerathanAvenger : BaseCreature
{
[Constructable]
[Constructible]
public TerathanAvenger() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a terathan avenger";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a terathan matriarch corpse" )]
public class TerathanMatriarch : BaseCreature
{
[Constructable]
[Constructible]
public TerathanMatriarch() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a terathan matriarch";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a frost spider corpse" )]
public class FrostSpider : BaseCreature
{
[Constructable]
[Constructible]
public FrostSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a frost spider";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a giant black widow spider corpse" )] // stupid corpse name
public class GiantBlackWidow : BaseCreature
{
[Constructable]
[Constructible]
public GiantBlackWidow() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant black widow";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a giant spider corpse" )]
public class GiantSpider : BaseCreature
{
[Constructable]
[Constructible]
public GiantSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant spider";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a terathan drone corpse" )]
public class TerathanDrone : BaseCreature
{
[Constructable]
[Constructible]
public TerathanDrone() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a terathan drone";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a terathan warrior corpse" )]
public class TerathanWarrior : BaseCreature
{
[Constructable]
[Constructible]
public TerathanWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a terathan warrior";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an acid elemental corpse" )]
public class AcidElemental : BaseCreature
{
[Constructable]
[Constructible]
public AcidElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an acid elemental";

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
[Constructible]
public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an air elemental";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a blood elemental corpse" )]
public class BloodElemental : BaseCreature
{
[Constructable]
[Constructible]
public BloodElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a blood elemental";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an efreet corpse" )]
public class Efreet : BaseCreature
{
[Constructable]
[Constructible]
public Efreet () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an efreet";

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
[Constructible]
public FireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fire elemental";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an ice elemental corpse" )]
public class IceElemental : BaseCreature
{
[Constructable]
[Constructible]
public IceElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice elemental";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a poison elementals corpse" )]
public class PoisonElemental : BaseCreature
{
[Constructable]
[Constructible]
public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a poison elemental";

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
[Constructible]
public WaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a water elemental";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
[Constructible]
public EarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an earth elemental";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a snow elemental corpse" )]
public class SnowElemental : BaseCreature
{
[Constructable]
[Constructible]
public SnowElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a snow elemental";

View file

@ -4,10 +4,10 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an ancient liche's corpse" )]
[CorpseName( "an ancient lich's corpse" )]
public class AncientLich : BaseCreature
{
[Constructable]
[Constructible]
public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ancient lich" );
@ -107,4 +107,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.ConcussionBlow;
}
[Constructable]
[Constructible]
public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an arcane daemon";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a balron corpse" )]
public class Balron : BaseCreature
{
[Constructable]
[Constructible]
public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "balron" );

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
private bool m_Stunning;
[Constructable]
[Constructible]
public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a betrayer";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Bogle : BaseCreature
{
[Constructable]
[Constructible]
public Bogle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bogle";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class BoneMagi : BaseCreature
{
[Constructable]
[Constructible]
public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone mage";

View file

@ -14,7 +14,7 @@ namespace Server.Mobiles
public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
[Constructable]
[Constructible]
public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "daemon" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an elder gazer corpse" )]
public class ElderGazer : BaseCreature
{
[Constructable]
[Constructible]
public ElderGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an elder gazer";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an evil mage corpse" )]
public class EvilMage : BaseCreature
{
[Constructable]
[Constructible]
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an evil mage lord corpse" )]
public class EvilMageLord : BaseCreature
{
[Constructable]
[Constructible]
public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "evil mage lord" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a charred corpse" )]
public class FireGargoyle : BaseCreature
{
[Constructable]
[Constructible]
public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "fire gargoyle" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class Gargoyle : BaseCreature
{
[Constructable]
[Constructible]
public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gargoyle";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a gargoyle corpse" )]
public class GargoyleDestroyer : BaseCreature
{
[Constructable]
[Constructible]
public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Destroyer";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.WhirlwindAttack;
}
[Constructable]
[Constructible]
public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Gargoyle Enforcer";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gazer corpse" )]
public class Gazer : BaseCreature
{
[Constructable]
[Constructible]
public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gazer";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a golem controller corpse" )]
public class GolemController : BaseCreature
{
[Constructable]
[Constructible]
public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "golem controller" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an ice fiend corpse" )]
public class IceFiend : BaseCreature
{
[Constructable]
[Constructible]
public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ice fiend";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "an imp corpse" )]
public class Imp : BaseCreature
{
[Constructable]
[Constructible]
public Imp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an imp";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a liche's corpse" )]
public class Lich : BaseCreature
{
[Constructable]
[Constructible]
public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich";

View file

@ -4,10 +4,10 @@ using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a liche's corpse" )]
[CorpseName( "a lich's corpse" )]
public class LichLord : BaseCreature
{
[Constructable]
[Constructible]
public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lich lord";
@ -81,4 +81,4 @@ namespace Server.Mobiles
int version = reader.ReadInt();
}
}
}
}

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
[Constructable]
[Constructible]
public OrcishMage () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an orcish mage";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
[Constructable]
[Constructible]
public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "ratman" );

View file

@ -10,7 +10,7 @@ namespace Server.Mobiles
[CorpseName( "a savage corpse" )]
public class SavageShaman : BaseCreature
{
[Constructable]
[Constructible]
public SavageShaman() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "savage shaman" );

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Shade : BaseCreature
{
[Constructable]
[Constructible]
public Shade() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a shade";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class SkeletalMage : BaseCreature
{
[Constructable]
[Constructible]
public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a skeletal mage";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Spectre : BaseCreature
{
[Constructable]
[Constructible]
public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a spectre";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a succubus corpse" )]
public class Succubus : BaseCreature
{
[Constructable]
[Constructible]
public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a succubus";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a titans corpse" )]
public class Titan : BaseCreature
{
[Constructable]
[Constructible]
public Titan() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a titan";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Wraith : BaseCreature
{
[Constructable]
[Constructible]
public Wraith() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wraith";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
[TypeAlias( "Server.Mobiles.ArticOgreLord" )]
public class ArcticOgreLord : BaseCreature
{
[Constructable]
[Constructible]
public ArcticOgreLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an arctic ogre lord";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a skeletal corpse" )]
public class BoneKnight : BaseCreature
{
[Constructable]
[Constructible]
public BoneKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a bone knight";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
[Constructible]
public Brigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

View file

@ -13,7 +13,7 @@ namespace Server.Mobiles
return WeaponAbility.CrushingBlow;
}
[Constructable]
[Constructible]
public ChaosDaemon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a chaos daemon";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
[Constructible]
public Cursed() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Title = "the Cursed";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a cyclopean corpse" )]
public class Cyclops : BaseCreature
{
[Constructable]
[Constructible]
public Cyclops() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a cyclopean warrior";

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "a doppleganger corpse" )]
public class Doppleganger : BaseCreature
{
[Constructable]
[Constructible]
public Doppleganger() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a doppleganger";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
[Constructible]
public ElfBrigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

View file

@ -6,7 +6,7 @@ namespace Server.Mobiles
[CorpseName( "an enslaved gargoyle corpse" )]
public class EnslavedGargoyle : BaseCreature
{
[Constructable]
[Constructible]
public EnslavedGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an enslaved gargoyle";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "an ettins corpse" )]
public class Ettin : BaseCreature
{
[Constructable]
[Constructible]
public Ettin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an ettin";

View file

@ -9,7 +9,7 @@ namespace Server.Mobiles
{
public class Executioner : BaseCreature
{
[Constructable]
[Constructible]
public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a frost troll corpse" )]
public class FrostTroll : BaseCreature
{
[Constructable]
[Constructible]
public FrostTroll() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a frost troll";

View file

@ -7,7 +7,7 @@ namespace Server.Mobiles
[CorpseName( "a gazer larva corpse" )]
public class GazerLarva : BaseCreature
{
[Constructable]
[Constructible]
public GazerLarva () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a gazer larva";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a ghostly corpse" )]
public class Ghoul : BaseCreature
{
[Constructable]
[Constructible]
public Ghoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a ghoul";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a mongbat corpse" )]
public class GreaterMongbat : BaseCreature
{
[Constructable]
[Constructible]
public GreaterMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a greater mongbat";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
{
public class Guardian : BaseCreature
{
[Constructable]
[Constructible]
public Guardian() : base( AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
InitStats( 100, 125, 25 );

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a headless corpse" )]
public class HeadlessOne : BaseCreature
{
[Constructable]
[Constructible]
public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a headless one";

View file

@ -8,7 +8,7 @@ namespace Server.Mobiles
[CorpseName( "a horde minion corpse" )]
public class HordeMinion : BaseCreature
{
[Constructable]
[Constructible]
public HordeMinion () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a horde minion";

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
{
private bool m_Stunning;
[Constructable]
[Constructible]
public Juggernaut() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
{
Name = "a blackthorn juggernaut";

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
[Constructible]
public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x190;

View file

@ -12,7 +12,7 @@ namespace Server.Mobiles
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
[Constructable]
[Constructible]
public KhaldunZealot(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Body = 0x190;

View file

@ -11,7 +11,7 @@ namespace Server.Mobiles
return WeaponAbility.ConcussionBlow;
}
[Constructable]
[Constructible]
public Moloch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a moloch";

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