Fixes lots more spelling errors (#5)
* Renames constructable to constructible * Fixes project references. * Fixes BaseEquippableLight file name * Replaces payed with paid. * Fixes various other spelling errors
This commit is contained in:
parent
ca4e99c179
commit
20ae1b3989
2195 changed files with 4617 additions and 4617 deletions
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@ -4,7 +4,7 @@ using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an abyssmal horror corpse" )]
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[CorpseName( "an abysmal horror corpse" )]
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public class AbysmalHorror : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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@ -14,10 +14,10 @@ namespace Server.Mobiles
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an abyssmal horror";
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Name = "an abysmal horror";
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Body = 312;
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BaseSoundID = 0x451;
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@ -89,4 +89,4 @@ namespace Server.Mobiles
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BaseSoundID = 0x451;
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}
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}
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}
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}
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a bone demon corpse" )]
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public class BoneDemon : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone demon";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.BleedAttack;
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}
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[Constructable]
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[Constructible]
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public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a crystal elemental";
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@ -9,7 +9,7 @@ namespace Server.Mobiles
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{
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "darknight creeper" );
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@ -162,7 +162,7 @@ namespace Server.Mobiles
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DemonKnight.DistributeArtifact( this );
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}
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[Constructable]
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[Constructible]
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public DemonKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "demon knight" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a devourer of souls corpse" )]
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public class Devourer : BaseCreature
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{
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[Constructable]
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[Constructible]
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public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a devourer of souls";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.BleedAttack;
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}
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[Constructable]
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[Constructible]
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public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a flesh golem";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fleshrenderer";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.Dismount;
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}
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[Constructable]
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[Constructible]
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public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gibberling";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a gore fiend corpse" )]
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public class GoreFiend : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gore fiend";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "impaler" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a maggoty corpse" )] // TODO: Corpse name?
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public class MoundOfMaggots : BaseCreature
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{
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[Constructable]
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[Constructible]
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public MoundOfMaggots() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a mound of maggots";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.Dismount;
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}
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[Constructable]
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[Constructible]
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public PatchworkSkeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a patchwork skeleton";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
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}
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[Constructable]
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[Constructible]
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public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a ravager";
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@ -14,7 +14,7 @@ namespace Server.Mobiles
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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[Constructible]
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public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "shadow knight" );
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a skittering hopper corpse" )]
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public class SkitteringHopper : BaseCreature
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{
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[Constructable]
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[Constructible]
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public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a skittering hopper";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.Dismount;
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}
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[Constructable]
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[Constructible]
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public Treefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a treefellow";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a vampire bat corpse" )]
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public class VampireBat : BaseCreature
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{
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[Constructable]
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[Constructible]
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public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a vampire bat";
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@ -12,7 +12,7 @@ namespace Server.Mobiles
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return WeaponAbility.MortalStrike;
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}
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[Constructable]
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[Constructible]
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public WailingBanshee() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a wailing banshee";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a wanderer of the void corpse" )]
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public class WandererOfTheVoid : BaseCreature
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{
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[Constructable]
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[Constructible]
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public WandererOfTheVoid() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a wanderer of the void";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "an ant lion corpse" )]
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public class AntLion : BaseCreature
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{
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[Constructable]
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[Constructible]
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public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ant lion";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a solen infiltrator corpse" )] // TODO: Corpse name?
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public class BlackSolenInfiltratorQueen : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BlackSolenInfiltratorQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a black solen infiltrator";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a solen infiltrator corpse" )]
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public class BlackSolenInfiltratorWarrior : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BlackSolenInfiltratorWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a black solen infiltrator";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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[Constructable]
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[Constructible]
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public BlackSolenQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a black solen queen";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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[Constructable]
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[Constructible]
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public BlackSolenWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a black solen warrior";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a solen worker corpse" )]
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public class BlackSolenWorker : BaseCreature
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{
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[Constructable]
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[Constructible]
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public BlackSolenWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a black solen worker";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a solen infiltrator corpse" )] // TODO: Corpse name?
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public class RedSolenInfiltratorQueen : BaseCreature
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{
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[Constructable]
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[Constructible]
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public RedSolenInfiltratorQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen infiltrator";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a solen infiltrator corpse" )]
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public class RedSolenInfiltratorWarrior : BaseCreature
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{
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[Constructable]
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[Constructible]
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public RedSolenInfiltratorWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen infiltrator";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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[Constructable]
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[Constructible]
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public RedSolenQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen queen";
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@ -11,7 +11,7 @@ namespace Server.Mobiles
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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[Constructable]
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[Constructible]
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public RedSolenWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen warrior";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a solen worker corpse" )]
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public class RedSolenWorker : BaseCreature
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{
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[Constructable]
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[Constructible]
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public RedSolenWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen worker";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a dread spider corpse" )]
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public class DreadSpider : BaseCreature
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{
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[Constructable]
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[Constructible]
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public DreadSpider () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dread spider";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a terathan avenger corpse" )]
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public class TerathanAvenger : BaseCreature
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{
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[Constructable]
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[Constructible]
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public TerathanAvenger() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a terathan avenger";
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@ -7,7 +7,7 @@ namespace Server.Mobiles
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[CorpseName( "a terathan matriarch corpse" )]
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public class TerathanMatriarch : BaseCreature
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{
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[Constructable]
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[Constructible]
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public TerathanMatriarch() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a terathan matriarch";
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@ -6,7 +6,7 @@ namespace Server.Mobiles
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[CorpseName( "a frost spider corpse" )]
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public class FrostSpider : BaseCreature
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{
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[Constructable]
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[Constructible]
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public FrostSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a frost spider";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a giant black widow spider corpse" )] // stupid corpse name
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public class GiantBlackWidow : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GiantBlackWidow() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant black widow";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a giant spider corpse" )]
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public class GiantSpider : BaseCreature
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{
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[Constructable]
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[Constructible]
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public GiantSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a giant spider";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a terathan drone corpse" )]
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public class TerathanDrone : BaseCreature
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{
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[Constructable]
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[Constructible]
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public TerathanDrone() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a terathan drone";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "a terathan warrior corpse" )]
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public class TerathanWarrior : BaseCreature
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{
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[Constructable]
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[Constructible]
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public TerathanWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a terathan warrior";
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@ -8,7 +8,7 @@ namespace Server.Mobiles
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[CorpseName( "an acid elemental corpse" )]
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public class AcidElemental : BaseCreature
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{
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[Constructable]
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[Constructible]
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public AcidElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an acid elemental";
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@ -10,7 +10,7 @@ namespace Server.Mobiles
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public override double DispelDifficulty{ get{ return 117.5; } }
|
||||
public override double DispelFocus{ get{ return 45.0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public AirElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an air elemental";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a blood elemental corpse" )]
|
||||
public class BloodElemental : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BloodElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a blood elemental";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an efreet corpse" )]
|
||||
public class Efreet : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Efreet () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an efreet";
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
public override double DispelDifficulty{ get{ return 117.5; } }
|
||||
public override double DispelFocus{ get{ return 45.0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FireElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a fire elemental";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an ice elemental corpse" )]
|
||||
public class IceElemental : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public IceElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an ice elemental";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a poison elementals corpse" )]
|
||||
public class PoisonElemental : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a poison elemental";
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
public override double DispelDifficulty{ get{ return 117.5; } }
|
||||
public override double DispelFocus{ get{ return 45.0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public WaterElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a water elemental";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
public override double DispelDifficulty{ get{ return 117.5; } }
|
||||
public override double DispelFocus{ get{ return 45.0; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an earth elemental";
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a snow elemental corpse" )]
|
||||
public class SnowElemental : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SnowElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a snow elemental";
|
||||
|
|
|
|||
|
|
@ -4,10 +4,10 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an ancient liche's corpse" )]
|
||||
[CorpseName( "an ancient lich's corpse" )]
|
||||
public class AncientLich : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "ancient lich" );
|
||||
|
|
@ -107,4 +107,4 @@ namespace Server.Mobiles
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
return WeaponAbility.ConcussionBlow;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an arcane daemon";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a balron corpse" )]
|
||||
public class Balron : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Balron () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "balron" );
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
private bool m_Stunning;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Betrayer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a betrayer";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a ghostly corpse" )]
|
||||
public class Bogle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Bogle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a bogle";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a skeletal corpse" )]
|
||||
public class BoneMagi : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a bone mage";
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace Server.Mobiles
|
|||
public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
|
||||
public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "daemon" );
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an elder gazer corpse" )]
|
||||
public class ElderGazer : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ElderGazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an elder gazer";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an evil mage corpse" )]
|
||||
public class EvilMage : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "evil mage" );
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an evil mage lord corpse" )]
|
||||
public class EvilMageLord : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EvilMageLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "evil mage lord" );
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a charred corpse" )]
|
||||
public class FireGargoyle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "fire gargoyle" );
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a gargoyle corpse" )]
|
||||
public class Gargoyle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gargoyle";
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a gargoyle corpse" )]
|
||||
public class GargoyleDestroyer : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GargoyleDestroyer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "Gargoyle Destroyer";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
return WeaponAbility.WhirlwindAttack;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GargoyleEnforcer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "Gargoyle Enforcer";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a gazer corpse" )]
|
||||
public class Gazer : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gazer";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a golem controller corpse" )]
|
||||
public class GolemController : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "golem controller" );
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an ice fiend corpse" )]
|
||||
public class IceFiend : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an ice fiend";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an imp corpse" )]
|
||||
public class Imp : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Imp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an imp";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a liche's corpse" )]
|
||||
public class Lich : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Lich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a lich";
|
||||
|
|
|
|||
|
|
@ -4,10 +4,10 @@ using Server.Items;
|
|||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a liche's corpse" )]
|
||||
[CorpseName( "a lich's corpse" )]
|
||||
public class LichLord : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public LichLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a lich lord";
|
||||
|
|
@ -81,4 +81,4 @@ namespace Server.Mobiles
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Orc; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public OrcishMage () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an orcish mage";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public RatmanMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "ratman" );
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a savage corpse" )]
|
||||
public class SavageShaman : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SavageShaman() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "savage shaman" );
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a ghostly corpse" )]
|
||||
public class Shade : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Shade() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a shade";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a skeletal corpse" )]
|
||||
public class SkeletalMage : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a skeletal mage";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a ghostly corpse" )]
|
||||
public class Spectre : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Spectre() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a spectre";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a succubus corpse" )]
|
||||
public class Succubus : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a succubus";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a titans corpse" )]
|
||||
public class Titan : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Titan() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a titan";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a ghostly corpse" )]
|
||||
public class Wraith : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Wraith() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a wraith";
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
[TypeAlias( "Server.Mobiles.ArticOgreLord" )]
|
||||
public class ArcticOgreLord : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ArcticOgreLord() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an arctic ogre lord";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a skeletal corpse" )]
|
||||
public class BoneKnight : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public BoneKnight() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a bone knight";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Brigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ namespace Server.Mobiles
|
|||
return WeaponAbility.CrushingBlow;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ChaosDaemon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a chaos daemon";
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Cursed() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Title = "the Cursed";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a cyclopean corpse" )]
|
||||
public class Cyclops : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Cyclops() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a cyclopean warrior";
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a doppleganger corpse" )]
|
||||
public class Doppleganger : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Doppleganger() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a doppleganger";
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public override bool ClickTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public ElfBrigand() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an enslaved gargoyle corpse" )]
|
||||
public class EnslavedGargoyle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public EnslavedGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an enslaved gargoyle";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "an ettins corpse" )]
|
||||
public class Ettin : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Ettin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "an ettin";
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class Executioner : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Executioner() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a frost troll corpse" )]
|
||||
public class FrostTroll : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public FrostTroll() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a frost troll";
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a gazer larva corpse" )]
|
||||
public class GazerLarva : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GazerLarva () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gazer larva";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a ghostly corpse" )]
|
||||
public class Ghoul : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Ghoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a ghoul";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a mongbat corpse" )]
|
||||
public class GreaterMongbat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public GreaterMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a greater mongbat";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
public class Guardian : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Guardian() : base( AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
InitStats( 100, 125, 25 );
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a headless corpse" )]
|
||||
public class HeadlessOne : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a headless one";
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ namespace Server.Mobiles
|
|||
[CorpseName( "a horde minion corpse" )]
|
||||
public class HordeMinion : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public HordeMinion () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a horde minion";
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
{
|
||||
private bool m_Stunning;
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Juggernaut() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
|
||||
{
|
||||
Name = "a blackthorn juggernaut";
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0x190;
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace Server.Mobiles
|
|||
public override bool ClickTitle{ get{ return false; } }
|
||||
public override bool ShowFameTitle{ get{ return false; } }
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public KhaldunZealot(): base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Body = 0x190;
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ namespace Server.Mobiles
|
|||
return WeaponAbility.ConcussionBlow;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
[Constructible]
|
||||
public Moloch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a moloch";
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue